Claim Missing Document
Check
Articles

Found 1 Documents
Search

Formula Misteri dalam "Permainan Jurit Malam" Buatan Gambir Game Studio Kajian Genre John G. Cawelti Arifin, Farid; Merawati, Fitri; Hanifah, Hairini Nur
Dinamika: Jurnal Bahasa, Sastra, dan Pembelajarannya Vol 5, No 1 (2022): Bahasa, Sastra, dan Pembelajarannya
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jd.v5i1.1894

Abstract

Artikel ini mendeskripsikan formula misteri serta konvensi dan invensi dalam permainan “Jurit Malam” buatan Gambir Game Studio. Jenis penelitian adalah deskriptif kualitatif, sedangkan objek penelitian ini adalah formula misteri. Metode pengumpulan data yaitu dengan baca catat pada teks cerita. Hasil penelitian ini menunjukkan bahwa tema cerita adalah misteri. Tokohnya ada empat. Latar tempat berjumlah 17, latar waktu berjumlah 2, latar suasana berjumlah 20. Alur misteri berjumlah 7. Unsur ekstrinsik berupa budaya, sosial, dan pendidikan. Invensi meliputi: (1) penambahan alur misteri; dan (2) pengubahan alur misteri. Konvensi meliputi: (1) Kejahatan dan petunjuk, (2) Penyelidikan, (3) Pengumuman solusi, (4) Penjelasan solusi. Di dalam permainan “Jurit Malam” telah ditemukan bahwa genre cerita adalah misteri dan bertumpang-tindih dengan genre detektif. Kata Kunci: invensi, konvensi, formula misteri, permainan ABSTRACTThis article describes the mystery formula as well as conventions and inventions in the game "Jurit Malam" by Gambir Game Studio. This type of research is descriptive qualitative, while the object of this research is a mystery formula. The method of data collection is by reading notes on the story text. The results of this study indicate that the theme of the story is a mystery. There are four characters. The setting is 17 places, the time setting is 2, the atmosphere setting is 20. The mystery plot is 7. Extrinsic elements are culture, society, and education. The invention includes: (1) the addition of a mystery plot; and (2) changing the mystery plot. Conventions include (1) Crimes and instructions, (2) Investigations, (3) Announcement of solutions, (4) Explanation of solutions. In the game “Night Warriors” it has been found that the story genre is the mystery and overlaps with the detective genre. Keywords: invention, convention, mystery formula, game