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GAMA Arabic (Arabic Listening Games) Based on Intercultural Education for Skills Listening to Arabic Kusumadewi, Novita; Fajar Nurizki, Aziz; Nabila Amjad, Khaulah; Zukhaira, Zukhaira; Jamil, Jamat
Jurnal Penelitian Pendidikan Vol 36, No 2 (2019): October 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v36i2.14998

Abstract

Arabic in Indonesia is one of the foreign languages studied in formal and non-formal education institutions ranging from MI / SD, MTs / SMP, MA / SMA, to college level. When studying the language of a country, not separated to learn the culture. Intercultural education is a process whereby the broader cultural insights of learners, with the help of new information on other cultures and languages / languages and at the same time, raise children's awareness of their own cultural and language specific features (Madya, 2013: 194). Arabic learning can be successful if students have mastered four language skills (Iskandarwassid 2011: 226). These four skills include listening (mahaarah al-istima), speaking (mahaarah al-takallum), reading (mahaarah al-qira'ah), and writing (mahaarah al-Kitaabah). Language learning should be carried out hierarchically from listening skills to writing skills (Tarigan 1993: 34). Although learning Arabic in Indonesia has been going on for centuries, learning skills listening and speaking Arabic still lack sufficient attention and focus. Based on the above problems required a solution in the form of a variety of learning media that can be utilized by teachers and students in learning listening that is GAMA Arabic, a Game Listening Arabic in which not only teach and train related listening skills, but the content of education-based materials intercultural remembering to learn the language will not be apart from learning the language culture.  
DEVELOPING NAHMA (NAHWU MATCHING) FOR BASIC NAHWU LEARNING GAME: A NEED ASSESSMENT STUDY Hasyim, Mohamad Yusuf Ahmad; Susilo, Bernandus Wahyudi Joko; Jamil, Jamat
ALSINATUNA Vol 8 No 1 (2022): December 2022
Publisher : Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/alsinatuna.v8i1.1736

Abstract

In this epidemic era, teachers are expected to build a successful learning environment in conjunction with online learning. Basic nahwu learning is one of the lessons affected by the pandemic situation. Learning the Arabic language system is increasingly difficult to do online because the Arabic language system is very different from Indonesian, as the learners' mother language. The presentation of linguistic rules clearly cannot be done directly. Educators are responsible for innovating nahwu learning through the unity-based Nahma educational game "Nahwu Matching" so that learners can easily understand and avoid boredom during the full online learning. The use of educational games is the right solution to overcome this problem. The aims of this study are: (1) to find out the needs of lecturers and students, (2) to describe the prototype picture of the Nahma. The data of this study were obtained through test and non-test data. The tool of the test is a written test while tools of the non-test data are interviews, observations, and questionnaires on the needs of lecturers and students. Based on the findings, it can be stated that both students and teachers require engaging learning applications for Nahwu that can successfully assist the learning process.