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Pengembangan Permainan Ludo Kimia Berbasis Android Sebagai Media Pembelajaran Pada Materi Reaksi Reduksi dan Oksidasi Kelas X SMA/MA Ningsih, Puji Aptriyani Anggelia
Jurnal Pendidikan Kimia Undiksha Vol 6, No 1 (2022)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpk.v6i1.42446

Abstract

This study aims to develop and determine the validity and practicality of the android based chemistry ludo game as a learning medium for the material of reduction and oxidation reactions. The type of research is Educational Design Research with the Plomp model which consists of three stages, namely preliminary research, prototyping stage, and assessment phase. This research is limited to the assessment phase, namely the small group test. The research subjects were 3 chemistry lecturers at FMIPA UNP, 3 engineering lecturers at FT UNP, 2 chemistry teachers, and 12 students in class XII MIPA SMAN 2 Batang Anai in the 2021/2022 academic year. The research instrument was a one to one evaluation questionnaire, a validity test questionnaire, and a practicality test questionnaire. The validity data were analyzed using the Aiken`s V formula and the practicality data were analyzed using the percentage formula. The results showed that the android-based chemical ludo game had content validity, construct validity and media validity with valid categories. Practicality to teachers as a whole is in the practical category, and practicality to students as a whole is in the very practical category. Based on the results of the study, it was concluded that the android-based chemistry ludo game as a learning medium for the material for the reduction and oxidation reactions of class X SMA/MA was valid and practical.
Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material Iswendi, Iswendi; Iryani, Iryani; Sari, Indah Fedya; Ningsih, Puji Aptriyani Anggelia
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 12, No 4: October 2024
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v12i4.12695

Abstract

The era revolution 4.0 is an era of digitalization especially in education. Exercise that was initially conventionally using paper does not always provide opportunities high interest students because students are bored using paper. One of innovations is developing a chemistry ludo game as an alternative exercise model. The goal is develop and determine the level validity, practicality, and effectiveness. This type is the Plomp model Educational Design Research with 3 stages, namely initial, prototype, and assessment stage. The research instruments are questionnaires and test instruments. Validity data were analyzed using Aiken`s V and all validation aspects were above 0.80 so the results of content, construction and media validation showed a valid category, practicality data were analyzed using percentage formula with a result of 90% in practical category, and effectiveness using N-Gain with the results experimental class of 0.79 high criteria, while the control class only 0.47 moderate criteria. Hypothesis namely the tcount 7.84527 and ttable of 0.05 obtained 1.668 so the learning outcomes of the experimental class higher. So, the ludo game is valid, practical, and effective. So that this media can be used for educators as an alternative to providing exercise using fun technology for students.