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Joyful Learning Using Quizzis to Increase Learning Interest Post Covid-19 Setyaningsih, Niken Dwi; Dayu, Dian Permatasari Kusuma
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3067

Abstract

Limited face-to-face learning which only focuses on giving assignments has an impact on the low interest of students in participating in the teaching and learning process in class. One solution that can be applied is to apply a quizziz-based joyful learning model that can foster student interest in learning. This study aims to increase students' interest in learning by applying a quizziz-based joyful learning model in limited face-to-face learning. This research is a classroom action research with a subject of 10 students. Data were collected by means of observation, documentation, tests and questionnaires. Data were analyzed using qualitative descriptive analysis techniques. The results showed an increase in students' interest in learning in pre-action 41%, cycle I by 63.8% and cycle II by 84.3%, categorized as very strong. Thus, it can be concluded that the application of the quizziz-based joyful learning model can be used as an alternative solution in learning because it can increase students' interest in learning.
The Use of Edmodo Media on Digital Literacy in Elementary Schools of 3T Area during The Covid-19 Pandemic Dayu, Dian Permatasari Kusuma; Setyaningsih, Niken Dwi
Jurnal Basicedu Vol. 6 No. 6 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i6.4275

Abstract

Coronavirus Disease is an infectious disease that first appeared in Wuhan, China in 2019. The widespread spread of the Covid-19 virus in Indonesia has prompted the government to issue a new policy to break the chain of transmission of the Covid-19 virus, namely by calling for online learning to be carried out at home using internet facilities. However, not all schools in the 3T areas in Indonesia carry out online learning well, many obstacles are encountered, in terms of facilities, teachers and students. There are still many teachers who only often use the online learning media Whatsapp group and many assignments from students are sent through the application. Apart from that, in terms of students, students feel bored with using the media, because they only do discussions and download material without carrying out discussion activities with friends or teachers in online learning. Edmodo is an internet-based platform that provides services to help facilitate teachers delivering material and assignments to students. Research Objectives to determine the effectiveness of Edmodo learning media on digital literacy in 3T regional schools. This type of research uses quantitative research. The results of the study show that the use of Edmodo as an effective learning medium for digital literacy in schools. Edmodo as an E-Learning learning medium has advantages and increases interest in learning and makes the learning atmosphere more enjoyable.
Pembelajaran Berdiferensiasi Berbasis Joyful Learning untuk Meningkatkan Pemahaman Numerasi Siswa Setyaningsih, Niken Dwi; Dayu, Dian Permatasari Kusuma; Nafisah, Durrotun
PAKAR Pendidikan Vol 22 No 2 (2024): Published in July 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v22i2.557

Abstract

Differentiated learning allows students to learn more effectively according to their learning styles and interests. The purpose of this study is to describe the application of differentiated learning based on learning pleasure to student's numerical comprehension. The participants in this study were 25 junior high school students in Indonesia (12 female students and 13 male students) aged 9 to 10 years old. Observation results in cycle I showed that student activity reached 70%, and in cycle II, student activity increased to 80%. Data analysis techniques using classroom action research. Techniques carried out in the data collection process, namely observation, interviews and tests. The research was conducted in two cycles, with one meeting per cycle. The results showed that learning in cycle I and cycle II at each stage of learning could be carried out well. The results of this study indicate that learning activities using differentiated learning based on learning pleasure can improve students' numerical understanding. So, based on the results and discussion, differentiated learning based on joyful learning affects students' numerical understanding.
Joyful Learning Using Quizzis to Increase Learning Interest Post Covid-19 Setyaningsih, Niken Dwi; Dayu, Dian Permatasari Kusuma
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3067

Abstract

Limited face-to-face learning which only focuses on giving assignments has an impact on the low interest of students in participating in the teaching and learning process in class. One solution that can be applied is to apply a quizziz-based joyful learning model that can foster student interest in learning. This study aims to increase students' interest in learning by applying a quizziz-based joyful learning model in limited face-to-face learning. This research is a classroom action research with a subject of 10 students. Data were collected by means of observation, documentation, tests and questionnaires. Data were analyzed using qualitative descriptive analysis techniques. The results showed an increase in students' interest in learning in pre-action 41%, cycle I by 63.8% and cycle II by 84.3%, categorized as very strong. Thus, it can be concluded that the application of the quizziz-based joyful learning model can be used as an alternative solution in learning because it can increase students' interest in learning.
The Use of Edmodo Media on Digital Literacy in Elementary Schools of 3T Area during The Covid-19 Pandemic Dayu, Dian Permatasari Kusuma; Setyaningsih, Niken Dwi
Jurnal Basicedu Vol. 6 No. 6 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i6.4275

Abstract

Coronavirus Disease is an infectious disease that first appeared in Wuhan, China in 2019. The widespread spread of the Covid-19 virus in Indonesia has prompted the government to issue a new policy to break the chain of transmission of the Covid-19 virus, namely by calling for online learning to be carried out at home using internet facilities. However, not all schools in the 3T areas in Indonesia carry out online learning well, many obstacles are encountered, in terms of facilities, teachers and students. There are still many teachers who only often use the online learning media Whatsapp group and many assignments from students are sent through the application. Apart from that, in terms of students, students feel bored with using the media, because they only do discussions and download material without carrying out discussion activities with friends or teachers in online learning. Edmodo is an internet-based platform that provides services to help facilitate teachers delivering material and assignments to students. Research Objectives to determine the effectiveness of Edmodo learning media on digital literacy in 3T regional schools. This type of research uses quantitative research. The results of the study show that the use of Edmodo as an effective learning medium for digital literacy in schools. Edmodo as an E-Learning learning medium has advantages and increases interest in learning and makes the learning atmosphere more enjoyable.
Pemberdayaan Guru Melalui Workshop Quizizz untuk Meningkatkan Keterampilan Digital pada Implementasi Kurikulum Merdeka Dayu, Dian Permatasari Kusuma; Setyaningsih, Niken Dwi
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 10 (2024): Desember
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i10.1741

Abstract

Pemberdayaan guru dalam era digital menjadi krusial, terutama pada penerapan Kurikulum Merdeka yang menekankan pembelajaran berbasis proyek dan teknologi. Salah satu pendekatan inovatif adalah melalui workshop penggunaan Quizizz, platform pembelajaran interaktif berbasis digital. Workshop ini bertujuan meningkatkan keterampilan digital guru untuk mendesain evaluasi kreatif dan menarik. Hasil dari pelatihan workshop menunjukkan peningkatan signifikan pada keterampilan digital peserta. Sebelum pelatihan, terdapat bebrapa guru yang merasa belum percaya diri menggunakan teknologi dalam evaluasi. Setelah mengikuti workshop, Guru mampu menciptakan evaluasi berbasis proyek dengan integrasi Quizizz yang lebih menarik bagi siswa.  Pengabdian    ini    bertujuan    untuk    mengeksplorasi    penerapan    media pembelajaran Quizizz sebagai alat untuk meningkatkan kualitas pembelajaran di tingkat Sekolah Dasar (SD). Quizizz adalah platform berbasis web   yang   memungkinkan   guru   membuat   kuis   interaktif   untuk   siswa. Pelaksanaan kegiatan pengabdian  ini  melibatkan  partisipasi  aktif  dari  guru-guru  Sekolah Dasar dalam  sebuah program  pengabdian  yang   dilakukan  di  sekolah  dasar  daerah  Kebumen.