Zen, Aida Fitrianah
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MAXIMIZE DIGITAL GAME BASED LEARNING TO TEACH ENGLISH FOR YOUNG LEARNERS: TEACHER’S VIEW Zen, Aida Fitrianah; Rinda
English Language Teaching Journal Vol. 4 No. 2 (2024)
Publisher : Al Qolam University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/eltj.v4i2.1385

Abstract

Digital Game-Based Learning (DGBL) has gained significant popularity in Teaching English to Young Learners (TEYL) due to its potential to enhance student engagement and motivation. This article explores the teacher's view of the use of  DGBL in TEYL. Several areas of the study such the different of conventional and digtal game for teaching EYL, lesson plan, and the use of Agenda web and duolingo as the digital platform in teaching DGBL obtained from the deepper interview. Support for future research are suggest in the conclusion. Keywords: DGBL, TEYL, Teacher’s view
MAXIMIZE DIGITAL GAME BASED LEARNING TO TEACH ENGLISH FOR YOUNG LEARNERS: TEACHER’S VIEW Zen, Aida Fitrianah; Rinda
English Language Teaching Journal Vol. 4 No. 2 (2024)
Publisher : Universitas Al-Qolam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/eltj.v4i2.1385

Abstract

Digital Game-Based Learning (DGBL) has gained significant popularity in Teaching English to Young Learners (TEYL) due to its potential to enhance student engagement and motivation. This article explores the teacher's view of the use of  DGBL in TEYL. Several areas of the study such the different of conventional and digtal game for teaching EYL, lesson plan, and the use of Agenda web and duolingo as the digital platform in teaching DGBL obtained from the deepper interview. Support for future research are suggest in the conclusion. Keywords: DGBL, TEYL, Teacher’s view