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Sistem Pakar Diagnosa Penyakit Pencernaan dengan Metode Forward Chaining (Studi Kasuk Klinik Dokter Indah) Pratama, Iqbal; Destiawati, Fitriana
Jurnal Riset Informatika dan Inovasi Vol 3 No 7 (2025): JRIIN : Jurnal Riset Informatika dan Inovasi (INPRESS)
Publisher : shofanah Media Berkah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi di bidang kecerdasan buatan telah membawa dampak signifikan dalam pelayanan kesehatan, termasuk pada proses diagnosa penyakit. Penelitian ini mengembangkan sistem pakar berbasis web untuk mendiagnosa penyakit pencernaan dengan metode Forward Chaining, studi kasus di Klinik Dokter Indah. Sistem dibangun menggunakan PHP dan MySQL, dengan basis pengetahuan yang disusun dari data gejala dan validasi langsung oleh tenaga medis. Sistem dirancang untuk membantu pasien dan tenaga medis dalam memberikan diagnosa awal secara cepat, akurat, dan efisien, khususnya pada penyakit pencernaan umum seperti diare, sembelit, GERD, gastritis, batu empedu, wasir, tukak lambung, irritable bowel syndrome, colitis ulseratif, dan gastroparesis. Pengujian menunjukkan bahwa sistem mampu memproses data gejala dan memberikan diagnosa sesuai dengan basis pengetahuan yang telah disusun, sehingga dapat mempercepat proses penanganan pasien.
Effectiveness of Event-Based Augmented Reality Media in Social Studies Learning Pratama, Iqbal; Parhan, Muhammad
The Innovation of Social Studies Journal Vol 7, No 2 (2026): The Innovation of Social Studies Journal, March 2026
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/issj.v7i2.17755

Abstract

This study aims to determine the effectiveness of using augmented reality media based on actual events in social studies learning. Sampling was conducted using a simple random sampling method. This study was conducted in 2025. The population of this study consisted of 30 seventh-grade students at SMPN 137 Jakarta in the 2025/2026 academic year in East Jakarta, Indonesia. The sampling technique used the Slovin formula to obtain a sample size of 30 seventh-grade junior high school students. This study used an experimental research method with a single group pretest-posttest design. In addition, the researcher used a paired sample t-test to test the hypothesis and a Shapiro-Wilk t-test to test normality in this study. The results of the independent sample test showed that the significance value with two tails was 0.000 < 0.05; then, as a basis for decision making in the paired sample t-test, it can be concluded that H0 is rejected, and Ha is accepted. The results show that augmented reality media based on actual events in social studies learning has a positive effect on junior high school students' learning outcomes. Augmented reality media based on actual events in social studies learning, in addition to improving learning outcomes, can also increase student motivation and engagement in learning, because it is able to provide an interactive, contextual, and immersive learning experience so that students are more interested and active in the learning process.
Efektivitas Pendekatan Case based learning dalam Pembelajaran IPS Pratama, Iqbal; Maftuh, Bunyamin; Atauupah, Winda Verawati; Alexander, Loxsi; Dwitarachmi, Fania Hafidza
Edukasi IPS Vol. 9 No. 2 (2025): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.009.2.03

Abstract

This study aims to determine the effectiveness of using the case-based learning approach in Social Studies instruction. The sample was obtained using a simple random sampling technique. The study was conducted in 2025. The research population consisted of 30 seventh-grade students at SMPN 98 Jakarta in the 2025/2026 academic year, located in South Jakarta, Indonesia. The sampling technique used the Slovin formula to obtain a sample size of 30 seventh-grade students. This research employed an experimental method with a one-group pretest-posttest design. In addition, the researcher used a paired-sample t-test to test the hypothesis and the Shapiro–Wilk test to examine data normality. The results of the independent sample test showed that the two-tailed significance value was 0.000 < 0.05; therefore, based on the decision criteria for the paired-sample t-test, it can be concluded that H0 is rejected and Ha is accepted. The findings indicate that the case-based learning approach in Social Studies instruction has a positive effect on students’ learning outcomes. Moreover, beyond improving achievement, case-based learning also trains critical thinking and enhances student collaboration, as it provides learning experiences that strengthen conceptual understanding, make learning more contextual and participatory, and motivate students to be more engaged and active in the learning process.
Kajian Empirik Penggunaan Augmented reality pada Kemandirian Belajar Ibrahim, Nurzengy; Pratama, Iqbal; Irwansyah, Parulian
Edukasi IPS Vol. 9 No. 2 (2025): EDUKASI IPS
Publisher : Program Studi Pendidikan IPS Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/EIPS.009.2.04

Abstract

This paper aims to empirically analyze the use of augmented reality in student learning independence. Developments in educational technology have opened up opportunities for more interactive and student-centered learning, one of which is through the use of augmented reality. Learning independence is an important prerequisite for students in facing the demands of globalization, as it involves the ability to plan, monitor, and evaluate the learning process independently. Augmented reality offers an immersive and interactive learning experience that can encourage student self-regulation. This study is a literature review that examines empirical evidence related to the implementation of augmented reality in learning and its implications for independent learning. Augmented reality has the potential to facilitate independent learning if it is designed with a clear pedagogical approach. The findings of this empirical review indicate that the use of augmented reality in learning provides more interactive, contextual, and meaningful learning experiences for students. Augmented reality not only functions as an engaging visual medium but also encourages exploration, decision-making, and active involvement in the learning process. As a result, students using augmented reality tend to demonstrate higher levels of motivation, learning initiative, and the ability to manage learning tasks independently compared to conventional learning approaches.