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Rancang Bangun Alat Deteksi Kematangan Buah Durian Menggunakan Naive Bayes Noor, M. Helmy; Saputra, Wanvy Arifha; Husna, Asmaul; Septiarini, Dwi; Hayati, Handini Gustiara
POROS TEKNIK Vol. 13 No. 2 (2021)
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/porosteknik.v13i2.1344

Abstract

Buah durian memiliki bentuk atau ciri yang khas, yaitu adanya duri yang mengelilingi seluruh bagian kulit luar dari buah durian, sehingga buah durian disebut sebagai raja dari segala buah. Karena jenis dan jumlah durian sangat beragam, sering kita menjumpai buah durian dari pengepul belum sesuai dengan yang diinginkan oleh penjual, sehingga ketika akan dijual lagi mengalami kesulitan. Dari indra penciumanlah penjual bisa menentukan tingkat kematangan buah durian yang benar-benar matang. Untuk mengatasi masalah menentukan tingkat kematangan buah durian dibutuhkan suatu sistem dan alat yang dapat mengurangi permasalahan tersebut. Oleh karena itu, alat pendeteksi kematangan buah durian ini akan sangat bermanfaat dan diperlukan. Penelitian ini bertujuan untuk merancang bangun alat pendeteksi kematangan buah durian. Alat ini menggunakan sensor TGS 2600 yang berfungsi untuk mendeteksi kontaminasi udara, dan TGS 2620 yang berfungsi untuk mendeteksi kadar alkohol. Kedua sensor tersebut terkoneksi dengan mikrokontroler. Setelah terhitung maka ESP32 akan mengirimkan data dan mengirimkannya ke website untuk dihitung menggunakan metode Naive Bayes. Setelah hasil klasifikasi didapatkan maka akan dikirimkan kembali untuk ditampilkan di LCD. Hasil yang didapatkan berupa jenis kematangan dari buah durian, yang berupa mentah atau matang.
Efektivitas Permainan Ular Tangga Sebagai Media Edukasi Tambahan Terhadap perubahan Perilaku Kesehatan Gigi Siswa Hayatunnufus; Laily, Rohisotul; Septiarini, Dwi; Sendia Martina, Yulyana
Media Kesehatan Gigi : Politeknik Kesehatan Makassar Vol 24 No 1 (2025): Juni 2025
Publisher : Jurusan Keperawatan Gigi Poltekkes Kemenkes Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32382/mkg.v24i1.1468

Abstract

Providing education in health promotion aims to maintain oral health by focusing on efforts to modify or eliminate the factors that cause it (Gavic, et al., 2021). Health education aims not only to increase literacy related to oral health, but to bring about positive behavioral changes if instilled from an early age (Kay, 1996 cited. Deokar, et al., 2021).The purpose of this study was to determine the impact of the Snakes and Ladders game on the behavior of fourth grade students after dental health education with PowerPoint media. This study is included in the type of quasi-experiment with a pretest-posttest research design involving a control group. This study involved 100 respondents who were divided into two groups. The intervention group consisted of 50 fourth grade students of MIN 3 Bireuen who received education using PowerPoint media accompanied by a Snakes and Ladders game. While the control group consisted of 26 fourth grade students of MIN 9 and 24 students of MIN 19 who were only given education with PowerPoint media. Each study group received health education 4 times, and behavior-related questionnaires were administered at pretest and posttest I (1 month), and posttest II (3 months). Results: there was a significant difference in behavior in the intervention group (0.014) from pretest to posttest II, but the difference in behavior difference from pretest to posttest in both groups did not show a significant value (0.173). Conclusion: snakes and ladders game given after education with PowerPoint media is not better in improving students' dental health behavior. Keywords : Snake Ladder; Powerpoint; Students' Dental Health Behavior
Peningkatan Sikap Terkait Kebersihan Gigi Melalui Media Edukasi Whosit Game di SDN Kertajaya IV Hayatunnufus; Sendia Martina, Yulyana; Laily, Rohisotul; Septiarini, Dwi
Media Kesehatan Gigi : Politeknik Kesehatan Makassar Vol 24 No 2 (2025): Desember 2025
Publisher : Jurusan Keperawatan Gigi Poltekkes Kemenkes Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32382/mkg.v24i2.1856

Abstract

The prevalence of dental caries in Indonesia, especially among 10-14 year olds, is 37.2%. Health promotion is an effort to ensure that the community has the willingness and ability to maintain and improve their own health. One of the health promotion strategies is health education. The purpose of this study was to examine the effectiveness of the Whosit Game educational media in improving students' attitudes towards dental and oral health. This study was an analytical study with a pre-experimental design. The research subjects involved 45 fourth-grade students at SDN Kertajaya IV Surabaya with a paired T-test. The results showed a significant increase in students' attitudes before and after being given whosit game education with a p-value of 0.000. It can be concluded that providing education using whosit game media is effective in improving students' attitudes towards dental and oral hygiene. Keywords : Whosit game; Attitude; Dental and Oral Hygiene; Students