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DESIGNING ANDROID APPLICATION “LEARN ENGLISH BETTER” FOR CHILDREN’S SPEAKING SKILL AT JUNIOR HIGH SCHOOL Agustina, Ulfa Wulan; Muslimah, Khairunnisa Nur
JoEMS (Journal of Education and Management Studies) Vol. 4 No. 2 (2021): April
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.955 KB) | DOI: 10.32764/joems.v4i2.523

Abstract

Being able to communicate in English fluently is the concern of every individual in this world because it gives some advantages in this life. As mobile technology has grown rapidly in educational sector, it creates new opportunities for improving learning experience of students in every level. The purpose of this research is to improve students speaking skill through LEB (Learning English Better) app. This study was conducted to fix the concern by concertating on how android application as learning media are used in speaking class of the eight grade of junior high school. This research combined the steps of R&D with the ADDIE model. The data were obtained from questioners and observation. The research was conducted in SMP Darul UlumKepuhdoko. The findings shows that LEB app get 3.1 point which categorized fair and worth to use in media validation and get 4 point which categorized fair and worth to use in material validation and also get 4.2 point in the assessment result by respondence wich is category good and worth to use. The result of this study shows that LEB app was appropriate to eight grade of SMP Darul Ulum students to learn speaking skill. Based on principle of m-learning, LEB app is flexible and practical. The product is easy to operate simple and helpful to learn English speaking skill
Designing APV in Jungle (Audio, Picture And Video) to Learn English Speaking Skills Agustina, Ulfa Wulan; Muslimah, Khairunnisa Nur; Fikri, Ahmad Kanzul
Jurnal Bahasa dan Sastra Vol 8 No 2 (2021): Juli
Publisher : STKIP PGRI Ponorogo Press

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Abstract

The purpose of this research is to improve students’ English skills in vocabulary mastery through the application media containing audio and video images. This study uses R&D design. This research was conducted on grade VIII students of MTS Ma’arif 4 Mantup, Lamongan, with a total of 25 students. Data collection in this study was obtained by sharing quisioner, to know the needs and obstacles experienced by students in learning vocabulary in English. To meet validity and reliability, the researchers used two validators tasked with testing the feasibility of learning media for students to use. Testers consist of material experts and media design experts. The results of this study show that application-based learning media is feasible to use. Improvements can be seen from the use of data analysis techniques to calculate scores from questionnaires using Linkert scale techniques with 5 answer options. According to the assessment by 25 students, the total score obtained is 1066, the total score is then calculated using the formula described earlier to determine the feasibility of learning media. The average score obtained from the respondence is 42, the data then again calculates. So, the results of assessment by respondents are 4.2 which fall into the category of good and worth to use. The benefits of research conducted to make it easier for students to learn English vocabulary using application-based media. Based on the results of the study, students can conclude that it is easier to learn English vocabulary using a media.