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PENERAPAN METODE PEMBIASAAN PADA TANGGUNG JAWAB PESERTA DIDIK KELAS II DI MI KREATIF YAYASAN PESANTREN SABILIL MUTTAQIN (YPSM) MANGIRAN Abu Zaeni
Salimiya: Jurnal Studi Ilmu Keagamaan Islam Vol. 4 No. 4 (2023): Salimiya
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian kepada Masyarakat (LP3M) IAIFA Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58401/salimiya.v4i4.1123

Abstract

The habituation method is a way that can be done to make children accustomed to thinking, behaving, and acting in accordance with the teachings of Islam. This method is very suitable for the development and formation of the character of early childhood children in increasing a sense of responsibility, such as completing tasks at school or at home. The purpose of this study is to: 1) determine the forms of habituation methods on the responsibility of class II students at MI Kreatif Yayasan Pesantren Sabilil Muttaqin (YPSM) Mangiran, 2) Knowing the implementation of the habituation method on the responsibility of class II students at MI Kreatif Yayasan Pesantren Sabilil Muttaqin (YPSM) Mangiran. The research method in this study uses qualitative with a descriptive research type, which is a research procedure or problem-solving that is investigated with a description of the subject or object used in the form of people, institutions, communities and others. The data collection method used was interviews, observation, and documentation. The results of the study show that: 1) The forms of habituation methods in class II MI Kreatif Yayasan Pesantren Sabilil Muttaqin (YPSM) Mangiran are already in the form of routine activities, spontaneous activities, and exemplary activities. 2) The implementation of the habituation method at MI Kreatif Yayasan Pesantren Sabilil Muttaqin (YPSM) Mangiran there are habituation activity programs including: Processing programs in the form of: tahfidz, English for adab and dhuha prayer. General programs in the form of: vegetarian program, Islamic intercourse and marketday program. Keywords: Habituation Method, Responsibility
Pemanfaatan Aplikasi Quizizz sebagai Evaluasi Pembelajaran Matematika pada Siswa Sekolah Dasar Abu Zaeni
Dirasah : Jurnal Studi Ilmu dan Manajemen Pendidikan Islam Vol. 5 No. 1 (2022): DIRASAH
Publisher : Institut Agama Islam (IAI) Faqih Asy'ari Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The advancement of information and communication technology has significantly impacted the field of education, particularly at the elementary school (SD) level. In this context, the utilization of educational applications such as Quizizz as an evaluation tool in mathematics learning becomes an intriguing and relevant alternative. This research aims to achieve two main objectives: 1) To identify the ways Quizizz is used as an evaluation tool in mathematics learning, and 2) To analyze inhibiting factors that impede the optimization of Quizizz application utilization. To attain these goals, the research adopts a qualitative descriptive approach with data collection techniques through observation, interviews, and documentation. The research findings indicate that 1) teachers can create mathematics quizzes with various question formats, including multiple-choice, jumble, and true/false, and incorporate images or videos as supporting materials. Students can access the quizzes using specific codes provided by the teachers. 2) There are inhibiting factors such as dependence on network or internet connectivity, potential for cheating, challenges in time management, and difficulties in finding suitable time, which need to be addressed to ensure that the application can provide maximum benefits in mathematics learning at the elementary school level.
PENDEKATAN BERMAIN PERAN UNTUK MENINGKATKAN KETERAMPILAN MENULIS ANGKA DAN NILAI UANG PADA MATA PELAJARAN BAHASA INDONESIA KELAS 4: ROLE PLAY APPROACH TO IMPROVE NUMBERS AND MONEY VALUE WRITING SKILLS IN INDONESIAN LANGUAGE SUBJECT GRADE 4 Abu Zaeni; Nur Fa’an Alifatul Maula
Salimiya: Jurnal Studi Ilmu Keagamaan Islam Vol. 6 No. 3 (2025): Salimiya
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian kepada Masyarakat (LP3M) IAIFA Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58401/salimiya.v6i3.2582

Abstract

This research was motivated by the initial finding that many students were not yet able to correctly write numbers and represent monetary values. To address this issue, learning was designed using the role-playing method as a pedagogical strategy. The main goal was to improve writing skills in Indonesian language—with a focus on introducing numbers and the concept of monetary value—through the implementation of role-playing in the classroom. The study was conducted using a Classroom Action Research (CAR) approach to gather data on improving learning practices as well as enhancing the quality of teacher and student performance, in terms of professional, knowledge, and skill aspects. The assessment results show that the students' average score in the pre-cycle stage was 58.45; after the Cycle I intervention, it increased to 81.59; and in Cycle II, it reached 89.09. These findings demonstrate that the students' initial ability was below the Minimum Mastery Criteria (KKM), but there was a significant increase in achievement in both action cycles.
PENERAPAN MODEL PEMBELAJARAN BERBASIS PROYEK UNTUK MENINGKATKAN PEMAHAMAN SISWA DI SEKOLAH DASAR: APPLICATION OF PROJECT-BASED LEARNING MODEL TO IMPROVE STUDENTS' UNDERSTANDING IN ELEMENTARY SCHOOLS Sri Masruroh; Abu Zaeni
Salimiya: Jurnal Studi Ilmu Keagamaan Islam Vol. 6 No. 1 (2025): Salimiya
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian kepada Masyarakat (LP3M) IAIFA Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58401/salimiya.v6i1.2033

Abstract

Kurangnya pemahaman siswa menjadi alasan penelitian ini dilakukan tentang materi simbol gambar dan kekurangan penggunaan model pembelajaran oleh guru di dalam kelas sehingga menjadikan siswa menjadi tidak terlalu aktif dan tidak terlalu banyak terlibat dalam proses pembelajaran. Penelitian ini bertujuan untuk meningkatkan pemahaman siswa tentang materi simbol gambar melalui Model Pembelajaran Berbasis Proyek. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilakukan dalam dua siklus. Siswa kelas III MI Plus Bustanul Ulum, yang berjumlah 18 orang, adalah subjek penelitian. Penilaian proyek dan observasi digunakan untuk mengumpulkan data. Data yang dikumpulkan pada awal pembelajaran (Prasiklus) menunjukkan hasil belajar yang sangat buruk, dengan rata-rata 51,33 dan persentase 11,11%. Hasil belajar mulai meningkat pada siklus pertama, dengan nilai rata-rata 74,83 dan persentase 61,11%. Mereka juga meningkat lagi di siklus kedua, dengan nilai rata-rata 89,22 dan presentase 88,88%.