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PENGEMBANGAN BAHAN AJAR MULTIMEDIA INTERAKTIF BERBANTU ANYFLIP DAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Siti Hamisah; Caska; Sri Kartikowati3
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 6 (2022): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i6.8880

Abstract

This article presents (1) Anyflip and Quizizz-assisted interactive multimedia teaching materials on business opportunities for products or services, (2) students’ learning effectiveness using these materials, (3) students’ responses to the materials, and (4) the improvement of students' learning motivation. The research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) to develop the learning media. The results indicate that material expert validation achieved 90% after revision (74% before revision), and media validation averaged 85%. Teacher assessments averaged 82%, while a Paired Sample t-test showed a significant improvement in students’ learning outcomes. Students found the materials engaging and easy to understand. The Wilcoxon test indicated a significant increase in learning motivation (Z = -5.280, p < 0.05) after using Anyflip and Quizizz-assisted interactive multimedia teaching materials.
The Influence of Empathy and Entrepreneurship Learning on Students' Interest in Becoming Sociopreneurs at the Senior High School Level in Pekanbaru City: A Quantitative Study Mahardika, Prawira; Caska; Syahza, Almasdi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 10 No. 1 (2026): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v10i1.359

Abstract

This study examines the influence of Empathy and entrepreneurship learning on students' Interest in becoming sociopreneurs at the senior high school level in Pekanbaru City. The study is motivated by the importance of fostering social entrepreneurship character at an early stage, while empirical studies at the secondary education level remain limited. This research employed a quantitative approach using multiple linear regression analysis. Data were collected through questionnaires and analyzed using statistical tests. The findings show that Empathy has a positive and significant effect on students' sociopreneurship Interest, whereas entrepreneurship learning does not. However, both variables simultaneously have a significant influence, accounting for 24.8% of the variation in sociopreneurship Interest. In conclusion, Empathy plays a key role in shaping students' Interest in sociopreneurship, while entrepreneurship learning needs to be strengthened to better support this Interest.