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The Effect of Using Ludo Boardsgames Learning Media on Students' Concept Understanding Ability Simbolon, Marlina Eliyanti; Hermawati, Eli; Baharizqi, Sindi Ladya
International Conference on Elementary Education Vol. 4 No. 1 (2022): Proceedings The 4th International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (375.119 KB)

Abstract

The problem in this study is the low understanding of students' concepts on science content which is under the KKM. This study aims to describe the differences in students' conceptual understanding in the experimental class who received the Ludo boardgames learning media and the control class who did not receive the Ludo boardgames learning media and to describe the differences in the improvement of students' conceptual understanding in the experimental class using the Ludo boardgames media and the control class that did not use the Ludo boardgames media. ludo boardgames learning media. This method uses the Quasi-Experimental method, while the research design uses the Nonequivalent Control Group Design. The dependent variable in this study is understanding the concept and the independent variable is the use of Ludo boardgames learning media. The research subjects were fifth grade students. The instrument used in this study was an essay test. The results showed that tcount > ttable. So that there are differences in students' understanding of concepts after being given treatment using the Ludo board games learning media. In addition, the difference in increasing understanding of the concept can be seen from the results of the t-gain test, the results of tcount> ttable. So that there is a difference in the increase (gain) of students' understanding of concepts using the Ludo boardgames learning media with those not using the Ludo boardgames learning media. The difference in increasing understanding of the concept can be seen from the results of the t-gain test, the results of tcount> ttable. So that there is a difference in the increase (gain) of students' understanding of concepts using the Ludo boardgames learning media with those not using the Ludo boardgames learning media. The difference in increasing understanding of the concept can be seen from the results of the t-gain test, the results of tcount> ttable. So that there is a difference in the increase (gain) of students' understanding of concepts using the Ludo boardgames learning media with those not using the Ludo boardgames learning media.
ANALISIS KEBERTERIMAAN MEDIA PEMBELAJARAN MULTIMODAL BERBASIS WEB BERDASARKAN TINJAUAN MODEL UTAUT Baharizqi, Sindi Ladya; Abidin, Yunus; Kurniawan, Dede Tri
ATTA`DIB Vol. 8 No. 2 (2024): JUNI
Publisher : Program Studi PGMI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/at-tadib.v8i2.19451

Abstract

Proses belajar mengajar dalam konteks abad 21 terintegrasi dengan teknologi untuk men-dukung Pendidikan. penggunaan pembelajaran multimodal dapat mengurangi berbagai keterbatasan keterampilan yang disebabkan oleh pembelajaran siswa, keterampilan bermasa-lah yang disebabkan siswa dalam pekerjaan rumah, dan keterbatasan siswa dalam interaksi virtual. atau materi konten berbasis web yang sepenuhnya online. Tujuan penelitian ini yaitu mengkaji faktor yang dapat memprediksi keberterimaan media pembelajaran multimodal bebasis web. Penelitian ini dilaksanakan dengan menggunakan pendekatan kuantitatif. Metode analisis data yang digunakan pada penelitian ini adalah menggunakan Structural EquationModeling-Partial Least Square (SEM-PLS) dengan software yang dimanfaatkan menggunakan aplikasi SmartPLS 4.0. Sampel penelitian yaitu guru. Subyek penelitian ada-lah guru yang aktif melaksanakan pembelajaran di sekolah pada jenjang SD, SMP dan SMA. Penelitian ini dapat disimpulkan bahwa faktor yang paling berpengaruh bagi keberterimaan dan penggunaan media pembelajaran multimodalitas yaitu Social Influences (pengaruh social).