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MODEL PEMBELAJARAN BERBASIS MASALAH BERBANTUAN WEBSITE INTERAKTIF PADA KONSEP FLUIDA STATIS UNTUK MENINGKATKAN PENGUASAAN KONSEP DAN KETERAMPILAN PROSES SAINS SISWA KELAS XI
Kurniawan, Dede Trie
Jurnal Pengajaran Matematika dan Ilmu Pengetahuan Alam Vol 19, No 2 (2014): Jurnal Pengajaran MIPA
Publisher : Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia
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DOI: 10.18269/jpmipa.v19i2.462
Penelitian ini bertujuan untuk menganalisis keterampilan proses sains dan penguasaan konsep siswa untuk pokok bahasan fluida statis melalui model pembelajaran berbasis masalah berbantuan website. Metode penelitian yang digunakan adalah kuasi eksperimen dengan rancangan  control group pretest-posttest design. Penelitian ini dilakukan dengan melibatkan 72 siswa Kelas XI di salah satu Sekolah Menengah Atas di Cirebon pada Tahun Ajaran 2011/2012. Data yang diperoleh dalam penelitian ini adalah data penguasaan konsep, keterampilan proses sains dan tanggapan siswa terhadap pembelajaran. Data N-gain penguasaan konsep dan keterampilan proses sains setelah dilakukan pembelajaran berbasis masalah berbantuan website diolah dengan menggunakan uji t. Hasil analisis menunjukkan bahwa N-gain penguasaan konsep adalah 0,379 dan N-gain nilai keterampilan proses sains siswa adalah 0,376 dimana kedua nilai N-gain ini termasuk dalam kategori sedang. Hasil uji t menunjukkan bahwa terdapat perbedaan penguasaan konsep dan keterampilan proses sains yang signifikan (p= 0,029 untuk penguasaan konsep dan p= 0,000 untuk keterampilan proses sains) antar dua kelompok siswa, dimana hasil ini menunjukkan bahwa pembelajaran berbasis masalah pada pokok bahasan fluida statis berbantuan website dapat meningkatkan penguasaan konsep dan keterampilan proses sains. Disamping itu pada umumnya, siswa memberikan tanggapan positif terhadap pembelajaran.Kata kunci : penguasaan konsep, keterampilan proses sains, website interaktif, model pembelajaran berbasis masalah
Pembelajaran Konsep Mekanika Fluida Statis Berbantuan Praktikum Virtual Dalam Mengembangkan Keterampilan Berpikir Kritis Mahasiswa Calon Guru Matematika
Kurniawan, Dede Trie;
Kharimah, Nurul Ikhsan
Phenomenon : Jurnal Pendidikan MIPA Vol 7, No 2 (2017): Jurnal Pendidikan MIPA
Publisher : Sains and Technology Faculty, Walisongo State Islamic University
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DOI: 10.21580/phen.2017.7.2.1121
This study aimed to analyze the achievement of critical thinking skills of students throughvirtual lab assisted learning in preservice teachers of mathematics. The method used isweak experiment with the design of the study "one group pretest-posttest design". Theresearch was conducted on the subject for the static fluid level mathematics preserviceteachers university sector in the city of Cirebon academic year 2016/2017. The researchsubjects consisted of one class with the number of samples respectively of 23 preserviceteachers of mathematics. The data obtained in this study is data critical thinking skills thatinclude identifying the relevant issues, defines the subject matter, giving the reasons of theexperiment, using a strategy logically, doing the things done tentatively, summarized byconsidering the situation and then decide, answered questions about the facts, report isbased on observations, consider the appropriate procedures, involving a bit of conjecturebased on those events - events and report experimental generalization. Research hypothesistesting is done by using the t test on the N-gain critical thinking skills after learning to usethe virtual lab. The results of data analysis showed critical thinking skills gain of 0.58(moderate). From this analysis it can be concluded that learning-based virtual lab forpreservice teachers of mathematics can significantly improve the critical thinking skills ofpreservice teachers of mathematics. Besides, in general, the students give a positiveresponse to learning to use the virtual lab.
Fun Science: Roket Air Sebagai Media Edu-Sains untuk Meningkatkan Motivasi Belajar Peserta Didik Sekolah Dasar
Pitriana, Pina;
Agustina, Rena Denya;
Zakwandi, Rizki;
Ijharudin, Muhammad;
Kurniawan, Dede Trie
JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Vol 2 No 1 (2018): JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) - Mei 2018
Publisher : Program Studi Pendidikan Fisika STKIP Nurul Huda
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DOI: 10.30599/jipfri.v2i1.143
Learning science is considered to be difficult and complicated for most students since it requires high reasoning and imagination. This study aims to increase the motivation of students in Primary School to learn science using water rockets interspersed with game. The results of the research show that there is an increase in learning motivation of learners in Lesson Subject. The design of training and games connected with PAKEM shows a positive and intensive response for students. The results showed that more than 90% of the learners provide a positive response to learning. In addition, studentsâ motivation and learning activities were improved during the learning process.
Pengembangan Desain Poster Edukasi Ekologi sebagai Upaya Meningkatkan Wawasan Lingkungan Wisatawan Hutan Mangrove Karangsong Kabupaten Indramayu
Putri, Dian Permana;
Kurniawan, Dede Trie
Proceeding Biology Education Conference: Biology, Science, Enviromental, and Learning Vol 14, No 1 (2017): Proceeding Biology Education Conference
Publisher : Universitas Sebelas Maret
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The aim of this research is to arrange the design of educative poster which is ideal to the tourist level of knowledge Karangsong Mangrove forest tourism area. Based on the judgment of educative poster design of mangrove forest, the expert of ecotourism and knowing the effectiveness level of educative poster design to the tourist level of knowledge to Kangrangsong mangrove forest area. The poster design developed by using adobe software and completed with video by using flash macromedia to support the poster, while for judgment of the design of educative media is by using evaluation questionnaire given to 3 ecotourism experts and for knowing the effectiveness level of educative media is by using questionnaire. The result of judgment shows that educative poster media and video are feasible to be tested and revised as suggestion. While the result of questionnaire shows that developing poster and video are effective to the tourist level of knowledge with the percentage 97.1%
MODEL PEMBELAJARAN BERBASIS MASALAH BERBANTUAN WEBSITE INTERAKTIF PADA KONSEP FLUIDA STATIS UNTUK MENINGKATKAN PENGUASAAN KONSEP DAN KETERAMPILAN PROSES SAINS SISWA KELAS XI
Kurniawan, Dede Trie
Jurnal Pengajaran MIPA Vol 19, No 2 (2014): JPMIPA: Volume 19, Issue 2, 2014
Publisher : Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia
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DOI: 10.18269/jpmipa.v19i2.36181
ABSTRAKPenelitian ini bertujuan untuk menganalisis keterampilan proses sains dan penguasaan konsep siswa untuk pokok bahasan fluida statis melalui model pembelajaran berbasis masalah berbantuan website. Metode penelitian yang digunakan adalah kuasi eksperimen dengan rancangan control group pretest-posttest design. Penelitian ini dilakukan dengan melibatkan 72 siswa Kelas XI di salah satu Sekolah Menengah Atas di Cirebon pada Tahun Ajaran 2011/2012. Data yang diperoleh dalam penelitian ini adalah data penguasaan konsep, keterampilan proses sains dan tanggapan siswa terhadap pembelajaran. Data N-gain penguasaan konsep dan keterampilan proses sains setelah dilakukan pembelajaran berbasis masalah berbantuan website diolah dengan menggunakan uji t. Hasil analisis menunjukkan bahwa N-gain penguasaan konsep adalah 0,379 dan N-gain nilai keterampilan proses sains siswa adalah 0,376 dimana kedua nilai N-gain ini termasuk dalam kategori sedang. Hasil uji t menunjukkan bahwa terdapat perbedaan penguasaan konsep dan keterampilan proses sains yang signifikan (p= 0,029 untuk penguasaan konsep dan p= 0,000 untuk keterampilan proses sains) antar dua kelompok siswa, dimana hasil ini menunjukkan bahwa pembelajaran berbasis masalah pada pokok bahasan fluida statis berbantuan website dapat meningkatkan penguasaan konsep dan keterampilan proses sains. Disamping itu pada umumnya, siswa memberikan tanggapan positif terhadap pembelajaran.ABSTRACTThe purpose of this study was to analyze students’ science process skills and conceptual mastery for static fluid subject through website-aided problem based learning model. The method used for this study was quasi experimental with control group pretest-posttest design. This study was carried out in 2011/2012 Academic Year involving 72 class XI students from one of Senior High Schools in Cirebon. The collected data were students’ science process skills and conceptual mastery, as well as students’ response toward learning. N-gain for science process skills and conceptual mastery after website-aided problem based learning model implementation were analyzed using t-test. Results showed that students’ science process skills and conceptual mastery were 0.376 and 0.379 respectively, in which it was considered as fair. t-test results suggested that there was a significant science process skills and conceptual mastery difference between two students groups (p= 0.029 for conceptual mastery and p= 0.000 for science process skills), in which these suggested that website-aided problem based learning model for static fluid subject could increase conceptual mastery and science process skills. Furthermore, students gave generally positive response toward learning.
Fun Science: Roket Air Sebagai Media Edu-Sains untuk Meningkatkan Motivasi Belajar Peserta Didik Sekolah Dasar
Pina Pitriana;
Rena Denya Agustina;
Rizki Zakwandi;
Muhammad Ijharudin;
Dede Trie Kurniawan
JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Vol 2 No 1 (2018): JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) - May 2018
Publisher : Program Studi Pendidikan Fisika STKIP Nurul Huda
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DOI: 10.30599/jipfri.v2i1.143
Learning science is considered to be difficult and complicated for most students since it requires high reasoning and imagination. This study aims to increase the motivation of students in Primary School to learn science using water rockets interspersed with game. The results of the research show that there is an increase in learning motivation of learners in Lesson Subject. The design of training and games connected with PAKEM shows a positive and intensive response for students. The results showed that more than 90% of the learners provide a positive response to learning. In addition, students’ motivation and learning activities were improved during the learning process.
PENGGUNAAN MODEL PjBL UNTUK MENINGKATKAN KREATIVITAS MAHASISWA DALAM MEMBUAT MEDIA PEMBELAJARAN MATEMATIKA
Dede Trie Kurniawan
KALAMATIKA Jurnal Pendidikan Matematika Vol 2 No 2 (2017): KALAMATIKA November 2017
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA
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DOI: 10.22236/KALAMATIKA.vol2no2.2017pp207-220
This study aimed to analyze the level of achievement of the objectives in improving the use of the model PPA creativity mathematics student teachers to create media-based learning of local culture Cirebon. One of the skills that must be owned by prospective teachers of mathematics are capable and able to prepare and use instructional media in the process of teaching and learning activities in class. One of the subjects that prepare prospective teachers of mathematics, in order to have a good competence in the use of instructional media, is Multimedia learning of mathematics subject for third level students with 2 credits point. Culture and local wisdom of Cirebon can be used as one form of media innovative learning in mathematics. It is time for local wisdom cirebon be a source of learning for students. Through the course of learning media is expected student teachers can get to know the culture. The introduction of local culture to students urgently needed so that they can live their culture and themselves. The activities of creative thinking in question is how the students will be the link between learning theory, knowledge of instructional media and cultural wisdom of Cirebon
Pembelajaran Matematika Konsep Aljabar Terhadap Siswa Kelas VII SLTP Melalui Website Interaktif
Dede Trie Kurniawan;
Lia Marliani
Delta: Jurnal Ilmiah Pendidikan Matematika Vol 2, No 1 (2014): Delta Jurnal Ilmiah Pendidikan Matematika
Publisher : Universitas Pekalongan
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DOI: 10.31941/delta.v2i1.477
Matematika merupakan ilmu yang abstrak dan sulit dibayangkan. Sudah sering kita dengar bahwa banyak terjadi kesulitan dalam mempelajari matematika. Mulai dari rumus-rumusnya yang sulit dihafalkan, menggambarkan sebuah grafik, dan menghitung angka-angka yang rumit. Beberapa upaya telah dilakukan untuk meanggulangi kesulitan pembelajaran matematika yang salah satunya adalah dengan mengembangkan media pembelajaran untuk masing-masing materi pelajaran matematika. Pemilihan website sebagai media pembelajaran didasarkan oleh kemudahan mengakses informasi melalui internet, baik melalui perangkat keras portable (personal computer) maupun perangkat keras movable (laptop, PDA, atau handphone), dan dapat dilakukan dimana saja, kapan saja, serta oleh siapa saja, termasuk oleh siswa.
Desain Perkuliahan Pengembangan Materi Ajar untuk SD dengan LMS Google Classroom di Masa Pandemic COVID-19
Dede Trie Kurniawan;
Sri Maryanti;
Nailah Tresnawati
Al-Aulad: Journal of Islamic Primary Education Vol 3, No 2 (2020): Al-Aulad: Journal of Islamic Primary Education
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah
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DOI: 10.15575/al-aulad.v3i2.8059
This research is constituted by the phenomenon of Covid-19 that changes the process of learning in universities in Indonesia. Thus, many lectures should develop models of online teaching. This study aims to expand lecturing models in networks through utilizing digital Information Comunication Technology for prospective elementary school teacher. This study attempts to produce methods and designs of digital classroom lectures particularly for thriving teaching materials in elementary schools and escalating metacognition at faculty of education, University of Swadaya Gunung Djati, Cirebon, Jawa Barat. The research method used Development Research with the ADDIE model which is directed to flourish lecture methods in networks for prospective elementary school teacher in exerting digital Information Comunication Technology. This research tries to expand methods and design digital classroom lectures in evolving elementary teaching materials with the Google Classroom Learning Management System and improving their metacognition.
Pengembangan Media Pembelajaran Wayang Profesi Untuk Mengenalkan Jenis Pekerjaan Pada Siswa SD
Dede Trie Kurniawan;
Auliya Aenul Hayati;
Sri Maryanti
Al-Aulad: Journal of Islamic Primary Education Vol 2, No 2 (2019): al-Aulad: Journal of Islamic Primary Education
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah
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DOI: 10.15575/al-aulad.v2i2.5208
This study aims to develop the lecture method of prospective elementary school teachers in utilizing puppet media as an implementation of local wisdom and storytelling skills in explaining the job profession to elementary school students. The use of puppets as learning media in the form of fairy tales contains subject matter that is rich in the applicative value of character education and moral values for students. Puppet shows can make learning more effective and efficient because of the elements of education such as students, educators, educational interactions, educational goals, subject matter, tools and methods and the educational environment to be fulfilled. One example of a theme in the 2013 curriculum that can use the puppet profession as an educational medium of moral value is the theme "Various Works" intended for fourth grade students of Elementary School. The method used to achieve the goal is through Development Research with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) which is directed at developing puppet media and fairy-tale texts that explain the occupational profession to elementary school students. This study seeks to develop lecture methods that can provide storytelling skills and make puppet media for prospective elementary school teacher students in one of the private colleges of the city of Cirebon in explaining my theme material and my dreams for elementary school students. Keywords: Traditional Puppet, Elementary School Learning Media, Thematic Basic Education