Dirgantara, Cahya Sukma
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Penggunaan Ebook APOI ”Amazing Prophet Of Islam” untuk Mendidik Karakter pada Anak SD Kelas Atas Dirgantara, Cahya Sukma; Rohmawati, Rena; Nindya, Ratna; Aeni, Ani Nur
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2725

Abstract

Penelitian ini dilakukan untuk melakukan pengembangan pendidikan di masa abad 21 dengan kecanggihan berbagai teknologi digital pada dunia pendidikan. Maka di samping itu, perlu adanya media untuk membantu meningkatkan kualitas pendidikan di abad 21. Dengan demikian kami memanfaatkan media Ebook Learning yang berjudul Ebook APOI (Amazing Prophet Of Islam) sebagai salah satu media yang dapat dikembangkan di abad 21 sebagai media pembelajaran yang dapat diterapkan pada anak-anak Sekolah Dasar. Penelitian dilakukan dengan menggunakan metode Design and Development (D&D). Ebook APOI berisi mengenai kisah-kisah Nabi Ulul Azmi yang dikemas dengan berbagai picture  yang menarik yang mudah dipahami oleh pembaca terutama siswa Sekolah Dasar kelas atas . Disamping ini, kami mengharapkan Ebook learning ini sebagai jembatan penghubung dalam peningkatan kualitas pendidikan di abad 21. 
Creation of MOPOKAR (Card Monopoly) to Enhance Learning Skills in Comparing the Social Conditions of Indonesia and Neighboring Countries in Grade 6 Dirgantara, Cahya Sukma; Hanifah, Nurdinah; Nugraha, Dadan
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol 6 No 1 (2024): Geographical Coverage: Indonesia, Malaysia, Turkey, Iraq, and Nigeria
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v6i1.4161

Abstract

This research aims to create MPOKAR-based (Monopoly Card) learning media and determine its effectiveness in improving students' learning skills. The research employs the Research & Development (R&D) method with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection techniques include observation, questionnaires, and tests. The study population consists of sixth-grade students in SDN Pakubeureum 1, located in the Kertajati sub-district of Majalengka Regency, West Java. Random sampling is used to select ten respondents for the study. The collected data are then descriptively analyzed using the SPSS program. The resulting media is highly valid, with a material percentage of 82.5% and a media aspect percentage of 98%. The media's feasibility test yields a percentage of 95%, categorized as highly feasible. Subsequently, the test results (pre-test and post-test) using the one-group pretest-posttest design on ten sixth-grade students show an average pre-test score of 54.00 and a post-test score of 82.00. It is concluded that the post-test results are greater than the pre-test, indicating an improvement in students' learning outcomes. Based on the research findings, it can be stated that the MOPOKAR ASEAN (Monopoly Card) media can enhance learning skills and is thus deemed suitable for use as a learning tool in elementary schools.
Penggunaan Ebook APOI ”Amazing Prophet Of Islam” untuk Mendidik Karakter pada Anak SD Kelas Atas Dirgantara, Cahya Sukma; Rohmawati, Rena; Nindya, Ratna; Aeni, Ani Nur
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2725

Abstract

Penelitian ini dilakukan untuk melakukan pengembangan pendidikan di masa abad 21 dengan kecanggihan berbagai teknologi digital pada dunia pendidikan. Maka di samping itu, perlu adanya media untuk membantu meningkatkan kualitas pendidikan di abad 21. Dengan demikian kami memanfaatkan media Ebook Learning yang berjudul Ebook APOI (Amazing Prophet Of Islam) sebagai salah satu media yang dapat dikembangkan di abad 21 sebagai media pembelajaran yang dapat diterapkan pada anak-anak Sekolah Dasar. Penelitian dilakukan dengan menggunakan metode Design and Development (D&D). Ebook APOI berisi mengenai kisah-kisah Nabi Ulul Azmi yang dikemas dengan berbagai picture  yang menarik yang mudah dipahami oleh pembaca terutama siswa Sekolah Dasar kelas atas . Disamping ini, kami mengharapkan Ebook learning ini sebagai jembatan penghubung dalam peningkatan kualitas pendidikan di abad 21. 
Creation of MOPOKAR (Card Monopoly) to Enhance Learning Skills in Comparing the Social Conditions of Indonesia and Neighboring Countries in Grade 6 Dirgantara, Cahya Sukma; Hanifah, Nurdinah; Nugraha, Dadan
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol. 6 No. 1 (2024): Geographical Coverage: Indonesia, Malaysia, Turkey, Iraq, and Nigeria
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v6i1.4161

Abstract

This research aims to create MPOKAR-based (Monopoly Card) learning media and determine its effectiveness in improving students' learning skills. The research employs the Research & Development (R&D) method with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection techniques include observation, questionnaires, and tests. The study population consists of sixth-grade students in SDN Pakubeureum 1, located in the Kertajati sub-district of Majalengka Regency, West Java. Random sampling is used to select ten respondents for the study. The collected data are then descriptively analyzed using the SPSS program. The resulting media is highly valid, with a material percentage of 82.5% and a media aspect percentage of 98%. The media's feasibility test yields a percentage of 95%, categorized as highly feasible. Subsequently, the test results (pre-test and post-test) using the one-group pretest-posttest design on ten sixth-grade students show an average pre-test score of 54.00 and a post-test score of 82.00. It is concluded that the post-test results are greater than the pre-test, indicating an improvement in students' learning outcomes. Based on the research findings, it can be stated that the MOPOKAR ASEAN (Monopoly Card) media can enhance learning skills and is thus deemed suitable for use as a learning tool in elementary schools.