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Development of Science e-Book Containing Gamelan's Local Wisdom Based on STEAM-POE to Facilitate Students' Love of Local Culture Setianingrum, Dwi Agnes; Matahari, Dhiarrafii Bintang; Jumadi, Jumadi; Wilujeng, Insih
Jurnal Penelitian Pendidikan IPA Vol 9 No 6 (2023): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i6.3760

Abstract

Science learning is still not integrated with the surrounding environment so that students tend not to be able to recognize the local wisdom of their area. Even though science learning contains local wisdom, it can increase students' love of local culture, creating contextual and meaningful learning. To overcome this, research was carried out through the development of a science e-book containing gamelan's local wisdom based on STEAM-POE. This development research aims to (1) determine the validity of a science e-book containing gamelan's local wisdom based on STEAM-POE (2) find out student’s love local culture. This study uses the Thiagarajan 4D development model (Four-D Model), which consists of four stages, namely the definition stage, the design stage, and the development stage. The dissemination stage was not carried out, this research was only limited to product feasibility testing. The research design used was the one-group posttest-only design. The sample in this study was class VIII E, totaling 32 people. The collection techniques used were questionnaires and documentation. The results of the material expert validity test showed that the science e-book containing gamelan's local wisdom based on STEAM-POE was declared very valid with an Aiken's V value of 0.992 and the validity of the teaching material expert showed that the science e-book containing gamelan's local wisdom based on STEAM-POE was declared very valid with Aiken's V score of 1.0. Students' love of local culture after using the science e-book containing local gamelan's local wisdom based on STEAM-POE shows a score of 3.266 in the very good category. Students' love of local culture also gets a variable score of 52.5 which is included in the high category.
STEAM Study on Local Wisdom of Batik Tulis Yogyakarta to Develop Science Teaching Materials Setianingrum, Dwi Agnes; Jumadi, Jumadi
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.5133

Abstract

Batik tulis is one of Indonesia's cultural heritage which is rich in meaning and philosophical value. Batik tulis crafts are scattered in various parts of the region with their respective characteristics. One of the regions producing batik art is Yogyakarta. The process of making batik is often taught in arts and culture subjects in the context of preserving Indonesian culture, even though the process of making batik can also be integrated into science learning. There are many components in the process of making batik tulis related to natural science material. This research aims to determine aspects of STEAM (Science, Technology, Engineering, Art, and Mathematics) in the process of making batik for the development of junior high school science teaching materials. This research method uses qualitative research with descriptive analysis of the Miles and Huberman model. The sampling technique in this study was purposive sampling which was collected through observation, in-depth interviews, documentation, and literature review. The results of this study indicate that the local wisdom of batik tulis Yogyakarta contains STEAM aspects in the manufacturing process and can be used as science learning material in junior high schools.