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Peningkatan Minat Belajar Fisika dengan Menerapkan Model Pembelajaran Problem Based Learning (PBL) Berbantuan Simulasi PhET Pada Materi Gerak Harmonis Sederhana Kelas X MIPA-E di SMA Negeri 6 Kota Bengkulu Utami, Mustika Zahfira; Anggreani, Vera; Purwanto, Andik
TRIADIK Vol. 23 No. 1: April 2024
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/triadik.v23i1.33598

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan minat belajar fisika pada peserta didik kelas X MIPA E pada materi Gerak Harmonis Sederhana yang menggunakan model pembelajaran Problem Based Learning. Penelitian yang digunakan adalah jenis penelitian tindakan kelas dengan metode analisis kualitatif dan kuantitatif, dengan jumlah sampel sebanyak 32 peserta didik. Instrumen yang digunakan dalam penelitian ini adalah kuisioner untuk mengukur minat belajar fisika. Hasil penelitian menunjukkan bahwa dengan model pembelajaran problem based learning terjadi suasana pembelajaran yang menyenangkan sehingga hasil belajar peserta didik meningkat, yaitu dari minat dan aktivitas belajar fisika peserta didik pada siklus I ke siklus II terdapat peningkatan, pada siklus I jumlah Persentase rerata skor minat belajar fisika 74% sedangkan pada siklus II mendapatkan skor 82%, terjadi peningkatan sebesar 8%. Dibuktikan dengan aktivitas belajar peserta didik siklus I mencapai persentase rerata 71%, sedangkan pada siklus II 86%, terjadi peningkatan sebesar 15%. Penerapan metode problem based learning dalam penelitian ini telah dikatakan berhasil meningkatkan minat dan aktivitas belajar fisika peserta didik. ABSTRACT This study aims to determine the increase in interest in learning physics in class X MIPA E students in Simple Harmonic Motion material using the Problem-Based Learning learning model. The research used is a type of classroom action research with qualitative and quantitative analysis methods, with a total sample of 32 students. The instrument used in this study was a questionnaire to measure interest in learning physics. The results showed that with the problem-based learning model, there was a pleasant learning atmosphere so that the learning outcomes of students increased, namely from the interests and learning activities of students in physics from cycle I to cycle II there was an increase, in cycle I the number of percentages of the average score of interest in learning physics 74%. In comparison, cycle II got a score of 82%, which was an increase of 8%. Evidenced by the learning activities of students in cycle I, reached an average percentage of 71%, while in cycle II, it was 86%, an increase of 15%. Applying the problem-based learning method in this study has increased students' interest and learning activities in physics. Keywords: Improvement, Interest in Learning Physics, Problem-Based Learning, PhET Simulation, Simple Harmonic Motion
Development of Learning Media for Digital Comics Based on a Contextual Approach to Increase Learning Motivation in Optical Instruments Utami, Mustika Zahfira
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 1 No. 1 (2022): Indonesian Journal of E-learning and Multimedia (May 2022)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v1i1.1

Abstract

This study aims to describe the feasibility and characteristics of digital comic learning media based on a contextual approach to increase learning motivation on the material of optical instruments and get a good perception of readability from students. This research is a research and development (R&D) with a 3D model with the steps to define, design, and develop. Data collection techniques are non-test techniques that use observation data, document review, and questionnaires. Data analysis techniques are descriptive, qualitative, and quantitative methods. The subjects used in this study were physics teachers and students of class XII in SMA Negeri 2, 4, and 9 Bengkulu City. The results of this study can be concluded that the digital comic learning media developed is included in the very feasible criteria with an average percentage of 90.41% and has the characteristics of a contextual approach and learning motivation so that it deserves to be tested and gets a very good perception from students of the readability of comic learning media digital with an average percentage of 85.70%.