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Efektivitas Penggunaan Media Interaktif Berbasis Powerpoint Terhadap Hasil Belajar Matematika Siswa Kelas V UPT SD Inpres 12/79 Lonrae Kabupaten Bone Awaluddin Muin; Firdaus Firdaus; Warnida Warnida
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5, No 3 (2022): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v5i3.2147

Abstract

This research is a type of quantitative research with a pre-experimental research design with a One-Group Pretest-Posttest Design which aims to determine students' mathematics learning outcomes and determine whether or not there is a significant difference in students' mathematics learning outcomes before and after using powerpoint-based interactive media. The population in this study were all students of class V UPT SD Inpres 12/79 Lonrae totaling 48 students. The sample used was 48 students who were selected by saturated sampling technique. The data from the research were obtained by giving a test of mathematical questions on the material of building space. The data analysis technique used is non-parametric inferential analysis with the Wilcoxon test because the data is not normal. Students' mathematics learning outcomes obtained before using powerpoint-based interactive media were in the poor category with an average learning outcome of 27.50 and students' mathematics learning outcomes obtained after using powerpoint-based interactive media were in the good category with an average learning outcome of 73 ,85. So it can be concluded that there is  significant difference in the use of interactive media based on powerpoint on the mathematics learning outcomes of fifth grade students of UPT SD Inpres 12/79 Lonrae, Bone Regency.
Persepsi Guru Terhadap Implementasi Kurikulum 2013 Pada Mata Pelajaran Seni Budaya dan Prakarya (SBdP) di SDN 13 Biru Kecamatan Tanete Riattang Kabupaten Bone Awaluddin Muin; Sitti Jauhar; Wahni Wahni
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5, No 3 (2022): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v5i3.2336

Abstract

This research is a descriptive qualitative research that aims to describe the teacher's perception of the implementation of the 2013 curriculum in arts and crafts subjects at SDN 13 Biru, Tanete Riattang District, Bone Regency. The subjects of this study were all 6 class teachers. The data collection instrument used an interview guide. Data analysis techniques in research are 1) Data collection, 2) Data reduction, 3) Data presentation and 4) Conclusion drawing. The results of the research obtained are that the preparation for SBdP learning at SDN 13 Biru is planned through teacher working group activities. SBdP learning is carried out in accordance with the plans that have been made using learning methods, strategies and media. The SBdP learning assessment is carried out for both the process and the results by involving cognitive, affective and psychomotor aspects. So it can be concluded that the teacher's perception in implementing the 2013 curriculum on SBdP subjects at SDN 13 Biru, Tanete Riattang District, Bone Regency is good because teachers have an understanding in planning, implementing and assessing learning.
DEVELOPMENT OF TEACHING MATERIALS BASED ON AUGMENTED REALITY (AR) IN SCIENCE SUBJECTS AT MIN 1 KOLAKA UTARA STUDENTS Husnaini; Nurhikmah H; Awaluddin Muin; Abdul Hakim; Pattaufi
Auladuna: Jurnal Pendidikan Dasar Islam Vol 10 No 2 (2023): DECEMBER
Publisher : Department of Pendidikan Guru Madrasah Ibtidaiyah Universitas Islam Negeri Alauddin Makass

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/auladuna.v10i2a8.2023

Abstract

Abstract The low student learning outcomes in natural science at MIN 1 North Kolaka were because students had difficulty understanding abstract concepts. One of the technologies that could be utilized to visualize abstract concepts into more concrete three-dimensional objects was Augmented Reality (AR). This study aimed to measure the validity, practicality, and effectiveness of teaching-based materials in Augmented Reality in natural science learning. The research method used was Research and Development with ADDIE model. The subjects of this research were students of class V MIN 1 North Kolaka. Based on the test results obtained: (1) the result of the material and media validation test was 4.41 in the valid category, (2) the result of the practicality analysis was 80.9% in the practical category, and (3) the effectiveness result obtained from learning test was 66.7 % in the effective category and student responses were good qualifications. Therefore, teaching materials based on Augmented Reality were feasible to implement in the learning process because they were able to improve learning outcomes and attract students' attention to learning. Integrating AR into the curriculum can improve the quality of science learning in class V of elementary schools.
Development of Web-Based Digital Mathematics Modules Grade VII SMPN 1 Watansoppeng Sri Rahmawati; Nurhikmah H; Awaluddin Muin
Inovasi Kurikulum Vol 21, No 2 (2024): Inovasi Kurikulum, May 2024
Publisher : Himpunan Pengembang Kurikulum Indonesia (HIPKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jik.v21i2.67846

Abstract

The development of digital mathematics modules in the digital era offers vital relevance in enhancing learning effectiveness. This research applies the research and development (R and D) approach to the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. This research aims to holistically identify needs, design, and evaluate the digital modules. The trial respondents are 29 seventh-grade students from SMP Negeri 1 Watansoppeng. The modules are validated by subject matter and media experts. Additionally, based on trial results, the modules are deemed practical due to positive responses from students. Analysis of learning test results shows a significant improvement in post-test scores, and N-gain analysis indicates the effectiveness of the modules in enhancing student understanding. This research concluded that the digital modules are effective and suitable for use in the context of mathematics learning in schools. The digital modules as an alternative have significant potential to enhance the quality of mathematics education, particularly in leveraging digital technology as an effective and relevant learning tool. Using web-based digital mathematics modules developed through the RD approach with the ADDIE model represents a progressive step in supporting teaching and learning mathematics in the current digital era. AbstrakPengembangan modul digital matematika di era digital menawarkan relevansi yang vital dalam meningkatkan efektivitas pembelajaran. Penelitian ini menerapkan pendekatan research and development (R and D) dengan model ADDIE, yang mencakup lima tahapan, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Tujuan penelitian ini adalah untuk mengidentifikasi kebutuhan, merancang, dan mengevaluasi modul digital tersebut secara holistik. Responden uji coba is 29 peserta didik kelas VII SMP Negeri 1 Watansoppeng, modul ini dinilai valid oleh validator ahli materi dan media. Selain itu, dari hasil uji coba, modul ini dianggap praktis berdasarkan respon positif dari peserta didik. Analisis tes hasil belajar menunjukkan peningkatan yang signifikan pada nilai posttest, dan hasil analisis N-gain menunjukkan efektivitas modul dalam meningkatkan pemahaman siswa. Dari hasil penelitian ini, disimpulkan bahwa modul digital tersebut efektif dan layak digunakan dalam konteks pembelajaran matematika di sekolah. Modul digital sebagai sebuah alternatif yang memiliki potensi besar untuk meningkatkan kualitas pembelajaran matematika, khususnya dalam memanfaatkan teknologi digital sebagai sarana pembelajaran yang efektif dan relevan. Penggunaan modul digital matematika berbasis web yang dikembangkan melalui pendekatan R and D dengan model ADDIE merupakan langkah progresif dalam mendukung pengajaran dan pembelajaran matematika di era digital saat ini.Kata Kunci: Basis website; modul digital; Matematika; website
PERAN HIMPUNAN MAHASISWA MELALUI KEGIATAN PGSD MENGABDI SEBAGAI BENTUK PENGIMPLEMENTASI TRI DARMA PERGURUAN TINGGI DI DUSUN DUNRU KABUPATEN BONE Muhammad Ikhsan Sukaria; Awaluddin Muin; Sitti Rahmi; Andika Marsuki; Gita Ramadhani
Jurnal Abdi Masyarakat Pendidikan Vol. 3 No. 01 (2026): Jurnal Abdi Masyarakat Pendidikan
Publisher : Jurusan Pendidikan Guru Sekolah Dasar Kampus VI Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The PGSD Mengabdi program is a community service activity carried out in Dunru Hamlet, Pattinggi Village, Patimpeng District, Bone Regency on January 6-15, 2026 with the aim of improving the quality of education, social, and public health. This activity uses a participatory method through the stages of planning, location survey, proposal preparation, implementation, and post-activity. The results of the activity showed an increase in student participation and motivation to learn through varied learning, increased public awareness of environmental cleanliness through social activities, and increased public awareness of the importance of health through examination and education. The support of external partners also strengthens the implementation of the program. Although there are still limitations in time and facilities, this program has a positive impact and requires continuous follow-up so that the benefits can be felt in the long term
The influence of local wisdom-based gamification on students' literacy and numeracy in mathematics learning Harina Handaryani; Hamsu Abdul Gani; Awaluddin Muin
Journal of Research in Instructional Vol. 6 No. 1 (2026): Journal of Research in Instructional
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v6i1.40

Abstract

Literacy and numeracy are essential skills for student preparation in further education, enabling understanding, analysis of information, and problem-solving. They are critical indicators of student success and provide a foundation for future challenges. This study aims to examine the effect of local wisdom-based gamification on students' literacy and numeracy skills in mathematics learning. This study used an experimental design, namely a one-group pretest-posttest. The sample of this study was 30 seventh-grade students. The instruments in this study consisted of two types, namely a questionnaire to measure literacy skills and a test to measure numeracy skills. The pretest-posttest difference test used a paired t-test. The local wisdom-based gamification media developed was validated by material experts with an average of 85.56%, and media and design experts with an average of 93.58%, indicating the media is valid for use. These findings indicate that local wisdom-based gamification has a positive influence on improving student literacy, which is indicated by a shift in some students from the moderate category to the high category after the intervention was given (sig. = 0.001). Local wisdom-based gamification was also able to positively improve students' numeracy skills, marked by a shift in students from the low and moderate categories to the higher categories (sig. = 0.001). Thus, the implementation of local wisdom-based gamification was proven to have a significant impact on improving students' literacy and numeracy skills.
Analisis Implementasi Kurikulum Merdeka dalam Peningkatan Kualitas Pembelajaran di SD Inpres 10/73 Ulaweng Cinnong Kabupaten Bone Jasilul Iftirum; Awaluddin Muin; Muhammad Awal Nur
Indonesian Journal on Education (IJoEd) Vol. 2 No. 2 (2025)
Publisher : Lembaga Penelitian Dan Publikasi Ilmiah (lppi) Yayasan Almahmudi Bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70437/ijoed.v2i2.239

Abstract

Penelitian ini adalah penelitian kualitatif deskriptif yang bertujuan untuk mengetahui Implementasi Kurikulum Merdeka dalam Peningkatan Kualitas Pembelajaran di SD Inpres 10/73 Ulaweng Cinnong Kabupaten Bone. Teknik pengumpulan data adalah observasi dan wawancara. Analisis data yang digunakan adalah reduksi data, penyajian data yang menggunakan aplikasi software Nvivo, dan verifikasi data. Hasil penelitian menunjukkan: a) Implementasi Kurikulum Merdeka di SD Inpres 10/73 Ulaweng Cinnong telah berjalan cukup baik. Guru diberikan kebebasan dalam menyusun modul ajar dan strategi pembelajaran yang disesuaikan dengan karakteristik dan kebutuhan siswa. Dampak positif dari implementasi Kurikulum Merdeka ini meningkatnya keterlibatan aktif siswa dalam proses pembelajaran, suasana kelas yang lebih interaktif dan menyenangkan, serta berkembangnya keterampilan berpikir kritis, kreativitas, dan kerjasama siswa; b) Dalam pelaksanaannya guru menghadapi berbagai tantangan seperti keterbatasan sarana prasarana penunjang, khususnya media pembelajaran berbasis digital seperti LCD/infocus yang belum tersedia secara memadai serta adanya kendala dalam menyusun perangkat ajar yang sesuai dengan prinsip Kurikulum Merdeka; c) Ada dampak positif terhadap peningkatan kualitas pembelajaran, khususnya dalam menciptakan pembelajaran yang lebih fleksibel, kontekstual, dan relevan dengan kebutuhan peserta didik. Penelitian ini diharapkan dapat menjadi referensi bagi sekolah lain, guru, maupun pemerintah dalam mengoptimalkan implementasi Kurikulum Merdeka demi tercapainya mutu pendidikan yang lebih baik.
Pengaruh Metode Board Rush Terhadap Peningkatan Kemampuan Berpikir Kritis Siswa Kelas V Dalam Pembelajaran IPAS DI SDN 17 Bajoe Kabupaten Bone Sri Huldania; Rosmalah; Awaluddin Muin
MACCA : Science-Edu Journal Vol.3, No.2, Juni 2026
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v3i2.5032

Abstract

This study is a pre-experimental study that aims to determine the effect of the Board Rush method on improving the critical thinking skills of fifth-grade students in science learning at SDN 17 Bajoe, Bone Regency. The research design used is One-Group Pretest-Posttest Design. The population in this study were all fifth-grade students of SDN 17 Bajoe, Bone Regency with a sample of 27 students selected using saturated sampling techniques. The data collection technique used was a test (pretest and posttest) in the form of essay questions to measure students' critical thinking skills before and after the application of the Board Rush method. Data analysis techniques used descriptive statistics and inferential statistics. The results of the descriptive statistical analysis showed that the average pretest score of students' critical thinking skills was in the very low category with a value of 51.74 and experienced an increase in the average posttest score of 84.00 which was in the high category. This increase indicates a change in students' critical thinking skills after the application of the Board Rush method in science learning. Based on the results of inferential statistical analysis using paired samples t-test, a significance value (Sig. 2-tailed) of 0.001 < 0.05 was obtained, which means there is a significant difference in students' critical thinking abilities before and after the application of the Board Rush method. Because the average posttest score is higher than the average pretest score and the results of the hypothesis testing show a significant difference, it can be concluded that the Board Rush method has an effect on improving the critical thinking abilities of fifth-grade students of SDN 17 Bajoe, Bone Regency.