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Interactive E-Module Development in Multimedia Learning Nurhikmah H; Abdul Hakim; M. Syakir Wahid
AL-ISHLAH: Jurnal Pendidikan Vol 13, No 3 (2021): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (510.245 KB) | DOI: 10.35445/alishlah.v13i3.863

Abstract

This study aims to develop interactive e-modules in the Multimedia Learning Course and to know the validity, practicality of the effectiveness of developing interactive e-modules in Multimedia Learning subject. This research method used Research and Development (R D), which focused on developing smartphone-based learning media, especially Android. The development model used the Alessi and Trollip development model, consisting of 3 stages: planning, design, and development. This research was conducted at Makassar State University with 45 students and one lecturer in multimedia learning. Interactive e-modules are used in multimedia learning courses to assist and facilitate lecturers in the learning process. Interactive e-modules were developed and validated by material experts and media experts, with the results of material validation obtained an average score of 4.9 (very valid) and media experts obtained an average score of 4.1 (valid) so that interactive e-modules can be tested in the field to determine the practicality and effectiveness with the results shown in the category of very practical and very effective. Based on the results found, it can be concluded that interactive e-modules are practical and effective in the learning process in multimedia learning courses at the Education Technology Study Program, Makassar State University
The Development Of Multimedia-Based Digital Simulation E-Book For Vocational Schools Nurhikmah H; Arnidah Arnidah; Hamsar Hasfat
Journal of Educational Science and Technology (EST) Volume 7 Number 1 April 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v7i1.19193

Abstract

This research is development research aimed to develop a learning product in the form of a Multimedia-based E-book on Digital Simulation Subjects which are feasible or valid and easy to use or practical. The test subjects in this research and development consisted of content experts, media experts and subject teachers of digital simulation and grade 10th students of SMK Negeri 4 Gowa. The ADDIE development model used in this study consisted of five stages, namely: (1) analysis stage, (2) design stage, (3) development stage, (4) implementation stage (5) evaluation stage. The development of  multimedia-based digital simulation e-book through the material expert validation stage with the score of 4.73 and media validation 4.60 shows that the material and design or media evaluation in the e-book is feasible or valid. Then, the teacher's response obtained a score of 4.71, the average score of individual student trials was 92.14, and the average score of the student group trial was 90, which means the e-book is easy to use by teachers and students. there were no students who acquired a low score from the test results after learning using the e-book which means it is effectively used.
The source of teacher work stress: a factor analysis approach Arismunandar Arismunandar; Nurhikmah H.; Andi Wahed; Hengki Wijaya; Hasnawi Haris
Jurnal Cakrawala Pendidikan Vol 41, No 1 (2022): Cakrawala Pendidikan (February 2022)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v41i1.41611

Abstract

This research is motivated by work stress among teachers with various negative impacts on physical, mental, and performance health. The purpose of the study was to determine the level of teacher work stress and its sources in South Sulawesi. The method used is a survey method and a factor analysis approach. The research subjects were teachers in South Sulawesi. The data collection technique used a questionnaire. Then it was analyzed quantitatively descriptively. Quantitative data analysis is the validity and reliability which is declared statistically valid. The results showed that teacher work stress in South Sulawesi was moderate, with a data trend of 41.9%. The category of work stress is based on six sources of work stress, namely (1) welfare; (2) teaching; (3) students; (4) relationships and conflicts; (5) organizational climate; and (6) the time dimension with the dominant or general source of teacher work stress comes from welfare factors and teaching factors, while other teacher work stress factors are student factors and organizational climate. The factor analysis approach shows that the six indicators are combined in only one factor in the work stress source variable.
Meningkatkan Kemampuan Motorik Halus Melalui Kegiatan Kolase Kertas Krep di TK Pertiwi Losari Sartini Sartini; Nurhikmah H.
Jurnal Profesi Kependidikan Vol 2, No 2 Okt (2021)
Publisher : Jurnal Profesi Kependidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Untuk meningkatkan kemampuan fisik motorik halus pada anak usia dini, guru perlu merancang kegiatan yang menarik dan dapat meningkatkan kemampuan fisik motorik halus anak. Kegiatan kolase ini menggunakan kertas krep yang dilakukan terhadap anak kelompok A TK Pertiwi Kecamatan Losari Kabupaten Cirebon. Kegiatan kolase ini merupakan salah satu kegiatan untuk meningkatkan fisik motorik halus anak, yaitu dengan cara anak merobek kertas krep terlebih dahulu, setelah dirobek kemudian kertas krep dibulat-bulatkan dengan menggunakan jari. Setelah itu bulatan kertas krep ditempel pada pola gambar yang sudah disediakan oleh guru dengan memberinya lem terlebih dahulu. Kertas krep ini memiliki lebih dari satu warna sehingga dapat menarik perhatian anak untuk antusias melakukan kegiatan kolase ini. Setelah menerapkan kegiatan kolase dengan kertas krep, anak-anak terliahat senang dengan hasil kerja mereka karena perpaduan warna kertas krep yang nampak mencolok dan terlihat indah. Dari 5 peserta didik yang mengikuti kegiatan ini semua anak dapat mengikutinya tanpa rasa bosan.Kata Kunci: Kemampuan Motorik Halus, Kolase Kertas krep
The e-Learning Needs Analysis in Graduate Programs of Universitas Negeri Makassar Nurhikmah Hasyim; Abdul Haling
Journal of Educational Science and Technology (EST) Volume 3 Number 3 December 2017
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (880.97 KB) | DOI: 10.26858/est.v3i3.4748

Abstract

This research aims to develop learning materials and tutorial videos e-learning for students of PPs UNM. Accurately, this research will produce learning materials, video tutorials, and scholarly articles. Product development refers to the ADDIE model (Analysis-Design-Develop-Implement-Evaluate) developed by Reiser and Mollenda in 1990. The research subject is graduate PPs UNM and the data gathering methods are documentation, interview, questionnaire, and tests, then analyzed by the descriptive qualitative method. In the first stage of research conducted analysis, i.e., identifying characteristics or profiles of prospective participants learn, identify gaps, and the identification of needs. The result shows, 1) characteristic of participants, i.e., in the range 25-35 years adult category, the respondent's gender dominated by women and respondents are dominated by kindergarten teacher/PAUD until lecturer, and they have a very high motivation to learn the program; 2) Some gap identify based on question form given to the respondents, i.e., they strongly agree with the application of e-learning-based lesson at school and University, but abilities and skills related to the program is still very limited; and 3) needed learning materials in the form of video tutorials that can help them to learn independently  and master the lesson of e-learning based program.
Development of Local Content Teaching Material for the History of Wajo Nurhikmah H; Muhammad Aris; Arismunandar Arismunandar; Sujarwo Sujarwo; Sukmawati Sukmawati
Journal of Innovation in Educational and Cultural Research Vol 3, No 2 (2022)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.276 KB) | DOI: 10.46843/jiecr.v3i2.82

Abstract

This study aims to develop local content reading books for the history of Wajo in an effort to add insight for educators and students from aspects of local history in Wajo Regency. The development of reading books follows 3 (three) stages from 4 (four) stages of development in the Four D development model. The research subjects consisted of validators as media experts and material experts, two history teachers as practitioners, and 60 students as a test subject. Data collection techniques used questionnaires and interviews, which were analyzed qualitatively and quantitatively. The results of the study showed that: students needed interesting history learning and motivated students to learn more about history so there was a need for reading books that support learning the history of local content in the Wajo Region. Local history was seen as more interesting because it was more contextual than national history. The development of teaching material for the history of Wajo was realized into a digital book (e-book) through the stages of validation and testing to determine the level of practicality. The validity of reading books was carried out by validation by teaching material experts, media experts and Wajo historians. The practicality of this reading book reaches 75.22% in the good category so that it is suitable for use and does not need revision.
Pengembangan Multimedia Interaktif dalam Pembelajaran Simulasi dan Komunikasi Digital Handy Ferdiansyah; Abdul Haling; Nurhikmah H
Indonesian Journal of Learning Education and Counseling Vol. 3 No. 2 (2021): Maret
Publisher : ILIN Institute Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/ijolec.v3i2.879

Abstract

This research aims, (1) to know the description of the need for interactive multimedia development, (2) the validity, (3) practicality, and (4) the effectiveness of interactive multimedia products in learning simulation and digital communication. This research is a research and development (R&D) using the ADDIE development model with the subject of research as a material expert, a media expert, subject teacher, and forty students. Data was collected by interviews, questionnaires, and tests. The data obtained in this study are qualitative and quantitative data. The results of research are: (1) The level of need for interactive multimedia in learning learning simulation and digital communication for 10th grade student at SMK Muhammadiyah Sidenreng Rappang is very high. This is evidenced by the value of student learning outcomes that have reached the minimum completeness criteria after using interactive multimedia. (2) The results of the product validation data analysis are in the very valid category, this is obtained from the validation assessment of material and media experts. (3) The results of the respondents' evaluation of small group trials and teacher responses to interactive multimedia products are stated to be very practical. (3) Interactive multimedia in simulation learning and digital communication developed effectively as seen from the average recapitulation of learning outcomes assessment shows an increase in learning scores of all students is above the minimal completeness criteria value.
Development of Adobe Flash-Based Multimedia in Learning Recognition of Parts of Human Body Farida Febriati; Nurhikmah H; Andi Akram Dolla
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 3 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.151 KB) | DOI: 10.35445/alishlah.v14i3.2126

Abstract

The learning process in the classroom is difficult for students to understand the material being taught, because learning does not apply learning material in using media in the classroom environment, so the learning process in class is not effective in understanding the material being taught. This study aims to identify a description of the need for developing multimedia learning of human limb recognition using Adobe Flash, designing multimedia for learning human limb recognition using Adobe Flash, measuring the level of validity and practicality of multimedia for learning human limb recognition using Adobe. This research is a type of RD (Research and Development) used ADDIE model (analysis, design, development, implementation, evaluation). The results showed that Adobe Flash-based multimedia products were valid to be used based on the results of validation by content/material experts obtaining a percentage result of 100% being in very good qualifications, validation results by design experts obtaining a percentage of 86% being in good qualifications, validation results by media experts obtained a percentage result of 94% being in very good qualifications, then in practicality trials conducted on students who obtained results 98.17% were in very good qualifications, and the responses of subject teachers related to Adobe Flash-based multimedia obtained 100% results which were in very good  qualification. Based on the results of the analysis, it can be concluded that Adobe Flash-based multimedia is valid and practical to use in the learning process of Education, Physical, Sports and Health subjects.
Kemampuan tenaga pendidik dalam memanfaatkan pembelajaran berbasis e-learning Abdul Hakim; Nurhikmah H
Seminar Nasional Pengabdian Kepada Masyarakat Vol 2018, No 3: Prosiding 3
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (53.584 KB)

Abstract

The Activities of Community Partnership Program(PKM) carried out in Makassar. The partnership problems are:1) The changes of Information and CommunicationTechnology (ICT) that affect an education, 2) the ability ofeducators in using ICT, especially the use of an internet inlearning is still lack, utilizing some learning programs basedon e-learning primarily, and 3) the availability of internetinvarious of places can be used freely, both of at school andcampus. The results obtained from the training activities wereattended by 27 teaching staff both teachers and lecturers,showing that, 1) the implementation of e-learning basedlearning went smoothly because it was supported by availablefacilities, 2) The selection of marking moodle programs basedon needs and facilities available, further activities of PKM arecarried out directly to provide examples and mentoringparticipants. The facilitator in understanding and compiling elearningbased learning, and 3) All participants produceavailable e-learning products.
Manajemen kelas bagi Guru SMA Insan Cendekia Syech Yusuf Kabupaten Gowa Arismunandar Arismunandar; Nurhikmah H
Seminar Nasional Pengabdian Kepada Masyarakat Vol 2019, No 11: PROSIDING 11
Publisher : Seminar Nasional Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (27.423 KB)

Abstract

Community Partnership Program (PKM) activity was carried out at Insan Cendekia Syech Yusuf Gowa High School.Partner problems faced by teachers are 1. Teachers have limitations in creating a comfortable learning atmosphere. 2. Teachershave limitations in efficient classroom management. The purpose of this PKM activity is to train Gowa Insan Scholar HighSchool teachers to be able to obtain material about efficient and good classroom management and be able to apply it to classroomlearning so that the expected learning objectives can be achieved. Participants who took part in this activity consisted of 31participants with two speakers and three assistants. The results obtained from this training activity indicate that the teacher gainedknowledge about managing the classroom efficiently through the practice that was carried out.