Nor Azida Mohamed Noh
Universiti Teknologi Mara

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An educational game on the theories of driver education curriculum: An evaluation Zainab Othman; Nurul Hidayah Mat Zain; Ismassabah Ismail; Sharifah Affandi; Nor Azida Mohamed Noh; Anita Mohd Yasin
International Journal of Evaluation and Research in Education (IJERE) Vol 9, No 4: December 2020
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v9i4.20659

Abstract

The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily.
Smart pictorial dictionary via mobile augmented reality Nurul Asyiqin Khazali; Ismassabah Ismail; Norzehan Sakamat; Nurul Hidayah Mat Zain; Nor Azida Mohamed Noh; Norshahidatul Hasana Ishak
Bulletin of Electrical Engineering and Informatics Vol 12, No 2: April 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v12i2.4009

Abstract

Augmented reality (AR) technology offers many benefits for language teaching and learning. Using the AR technique in pedagogy attracts and engages children to learn and memorize easily, even in a short time. Visual representation learning method like a pictorial dictionary is one of the beginnings of learning for children. It helps children to visualize the object and memorize it in effective ways. Based on the survey conducted in one of the primary schools at Merlimau, Melaka, it was found that the children have difficulties in learning English. The development of pictorial dictionaries with the combination of AR technology in 3D that are presented in the form of mobile applications can be used to improve existing learning methods in English. The method used during the development of this application is the ADDIE model, which comes with five phases: analysis, design, development, implementation, and evaluation. The development of the ‘smart pictorial dictionary via mobile AR application has been done successfully and has received positive results. Based on the evaluation using the attention relevance confidence satisfaction (ARCS) model, the output has an overall mean of 4.58, which shows that using AR technology in early childhood learning makes children learn more.