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IMPLEMENTASI INTRUSION DETECTION SYSTEM (IDS) MENGGUNAKAN SURICATA PADA LINUX DEBIAN 9 BERBASIS CLOUD VIRTUAL PRIVATE SERVERS (VPS) Mamay Syani
Jurnal Inkofar Vol 1, No 1 (2020)
Publisher : Politeknik Meta Industri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (582.242 KB) | DOI: 10.46846/jurnalinkofar.v1i1.155

Abstract

The development of information technology, especially on virtual Private server (VPS) technology in particular that uses Debian Linux operating system, increasingly facilitated with the service Adaya of some VPS providers both locally and non-local, but there is a problem vulnerability if, the server maintainers do not shame testing against the resilience of attacks from outside parties, with the Network Development Life Cycle (NDLC) method is one of the most popular in the Monitoring phase is using Suricata Intrusion Detection System (IDS) software. Suricata is a tool to detect any suspicious activity that could be threatening a network or server with Brute Force technique, DDOS, Port Scanning. Suricata is able to display logs from suspicious activity results in detail with the time, date and IP address of the activity even with the tools used to perform the activity. Also suricata can detect if there is suspicious activity associated with the network..
VIRTUAL TOUR INTERAKTIF PANORAMA 360° BERBASIS WEB DI POLITEKNIK TEDC BANDUNG STUDI KASUS PROGRAM STUDI TEKNIK INFORMATIKA Mamay Syani; Fadli Rahman
Jurnal TEDC Vol 11 No 1 (2017): Jurnal TEDC
Publisher : UPPM Politeknik TEDC Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (548.808 KB)

Abstract

Penggunaan Virtual Tour ini sangat banyak digunakan untuk media promosi ataupun pengenalan suatulokasi. Dengan adanya Virtual Tour merupakan simulasi dari suatu tempat yang benar-benar ada. Bidanglainnya adalah fotografi yaitu dengan Virtual Reality Photography (VRP). Karena belum adanya mediapromosi yang menggambarkan fasilitas Program Studi Teknik Informatika secara nyata maka calonmahasiswa dan orang tua mahasiswa untuk mengetahui fasilitas Politeknik TEDC Bandung khususnyaProgram Studi Teknik Informatika mereka harus datang terlebih dahulu di kampus Politeknik TEDCBandung. Dari masalah di atas akan dirancang Virtual Tour dengan user interface yang menarik interaktif,user friendly dan untuk mendukung dan memudahkan pengenalan beberapa lokasi fasilitas Program StudiTeknik Informatika di Politeknik TEDC Bandung. Metodologi pengembangan yang digunakan pada penelitianini adalah metodologi Multimedia Development Life Cycle (MDLC) yang merupakan metode rancang bangunperangkat lunak multimedia yang menekankan pada 6 tahap pengembangan multimedia. Dengan dibuatnyaVirtual Tour ini dapat memudahkan pihak pengelola dalam melakukan promosi lokasi dan mempermudahpengenalan lokasi tanpa harus datang ke lokasi tersebut. Sehingga pengguna Virtual Tour di PoliteknikTEDC Bandung khususnya di Program Studi Teknik Informatika yang ingin mengetahui tentang fasilitas yangada di kampus mereka hanya mengakses website kampus untuk menjelajahi seputaran kampus PoliteknikTEDC Bandung.Kata kunci: Virtual Tour, Virtual Reality Photography, Panorama, Virtual Reality, Promosi
APLIKASI KODE ICD 10 BERBASIS ANDROID GUNA MENUNJANG PEREKAM MEDIS DI PROGRAM STUDI REKAM MEDIS INFORMASI KESEHATAN POLITEKNIK TEDC BANDUNG Mamay Syani
Jurnal TEDC Vol 8 No 2 (2014): Jurnal TEDC
Publisher : UPPM Politeknik TEDC Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.687 KB)

Abstract

Perekam medis adalah seorang yang bertugas untuk mencatat dan membuat berkas ataupun dokumen tetang pemeriksaan, pengobatan, dan mengklasifikasikan penyakit. Oleh sebab itu perekam medis sangatlah membutuhkan buku kode ICD 10 sebagai buku panduan untuk mengklasifikasikan kode penyakit. Karena masih menggunakan buku sabagai buku panduannya, seringkali perekam medis malas membacanya dan membutuhkan waktu yang cukup lama untuk mendapatkan kode yang diinginkan. Maka dari itu penulis ingin membuat pedoman tentang kode ICD 10 yang menggunakan teknologi smartphone yang berbasis android. Tujuan yang hendak dicapai oleh penulis adalah menghasilkan sebuah aplikasi kode ICD 10 yang dapat membantu para perekam medis dalam mengklasifikasi kode penyakit yang dapat digunakan pada telpon seluler dengan sistem operasi android. Dalam pembuatan aplikasi ini penulis menggunakan android developer tool untuk membangun aplikasi dan sqlite sebagai databasenya. Aplikasi ini hanya menampilkan kode ICD 10 dan definisinya yang dapat menggunakan dua bahasa yaitu bahasa Indonesia dan bahasa Inggris serta dilengkapi dengan fitur search, favorite sehingga lebih mempermudah para perekam medis untuk menggunakannya Kata kunci : android, sqlite, kode ICD 10
INTERACTIVE LEARNING MEDIA SUBJECTS MATH ALGEBRA CASE STUDY SMP NEGERI 1 PARONGPONG mamay syani; Seno Aji, Bagas; Ratna Juwita Sari, Deassy
Jurnal Sistem Informasi Galuh Vol 1 No 2 (2023): Jurnal Sistem Informasi Galuh
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v1i2.3108

Abstract

Education is a process of changing attitudes and behavior of a person or group of people in an effort to mature humans through teaching and training efforts. Education plays an important role in the progress of a nation. Therefore, quality education is needed to advance a nation. Mathematics is one of the subjects that must be mastered in formal education. Mathematics is a basic science that has an important role in everyday life and in the development of science and technology. However, in reality a lot of students think mathematics is difficult because there are too many formulas that sometimes they don't know where the formulas come from. This has an impact on student motivation in learning mathematics is reduced. As a result, students' mathematics learning outcomes become unsatisfactory. UAT testing aims to evaluate user requirements (user requirements) carried out by 33 respondents consisting of students at SMP NEGERI 1 PARONGPONG. This test is carried out directly at the time of KBM with a questionnaire format distributed in leaflets. And got good results with a percentage of 80.4%.
Kesadaran Keamanan Informasi atas Phising, Smishing, dan Vishing pada Warga Kota Cimahi ULFA LADAYYA; Deni Prayitno; Mamay Syani; Rizki Hikmawan; Nuur Wachid Abdulmajid
NUANSA INFORMATIKA Vol. 18 No. 2 (2024): Nuansa Informatika 18.2 Juli 2024
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v18i2.201

Abstract

Maintaining the confidentiality of information poses a significant challenge in today's technology-driven era. Information security is invaluable for individuals, businesses, governments, and global entities alike. It serves as a vital tool in preventing and identifying fraud within information-based systems. This knowledge is intended to educate people worldwide early on, helping them avoid falling victim to fraud. As technology advances for the greater good, it demands our vigilance against potential crimes like phishing, smishing, and vishing. The study utilized survey and literature review methods. Surveys were conducted using questionnaires at the Civil Registration Office of Cimahi City, targeting city residents. Survey findings indicated that many residents had experienced smishing incidents. Some respondents showed a commendable level of awareness regarding information security. Furthermore, the Dilandacita website aids respondents in handling population and civil registration matters efficiently.
Development Of A 2d Educational Animal Card Game Using Unity: Pengembangan Game Kartu Hewan Edukatif 2D Menggunakan Unity Sulaiman, Alma; Mamay Syani
NUANSA INFORMATIKA Vol. 19 No. 2 (2025): Nuansa Informatika 19.2 Juli 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i2.423

Abstract

This research focuses on the development of Game Kartu Hewan, a 2D educational game for kindergarten children at TK Assalam Parongpong, using Unity and the Multimedia Development Life Cycle (MDLC). The study aimed to create an engaging learning tool for animal recognition (names and sounds). The MDLC method guided the game's creation through concept, design, material collection, assembly, and testing phases. Testing involved 90 kindergarten children (aged 3–6 years) and 10 teachers through game interaction, observation, interviews, and pre-test/post-test analysis. Results showed a significant improvement in animal recognition ability, with the average score increasing from 58.4 (pre-test) to 84.7 (post-test). A total of 85% of students completed all levels of the game, and 91% successfully identified animal names and sounds. The majority of children reported enjoying the game and found it easy to play. Teachers' feedback also emphasized the game's effectiveness as an educational tool. This study underscores the efficacy of Unity-based 2D games developed via MDLC in fostering engaging and effective learning experiences for young children.