Marcellinus Ferdinand Suciadi
Fakultas Teknik Universitas Surabaya

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PEMBUATAN APLIKASI MULTIMEDIA INTERAKTIF PEMBELAJARAN BAHASA JEPANG LEVEL DASAR Jessyca Wulandari; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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In this increasingly advanced era, mastering a foreign language can provide many advantages, one of them is Japanese language. By looking at these advantages, such as expanding opportunities in the working world, getting scholarships and knowing the culture of the country concerned, then the Japanese language course appears. However Japanese characters which consists of three characters make students difficult to memorize because these characters are too many. In addition, a boring learning method that used by teacher can make students lazy to learn. Therefore, an application that can help the community to understand the Japanese language with role playing learning method is created. In this application, the lesson divided into six stages and delivered briefly. Overall, the user will interact a lot with a female character. This character will guide the user from beginning to the end to tell the user some basic sentence patterns and Japanese characters of hiragana and katakana. Evaluation in this application is given by answering some questions and accompanied by match and pair letter and picture cards mini games. From the test results, it can be concluded that this multimedia application can help beginners to learn Japanese with an interesting appearance and help users in memorizing Japanese characters and without spending any cost.
PEMBUATAN MOTION COMIC PERJALANAN HIDUP IR.SUKARNO Nur Maziyah Fuaidah; Bambang Prijambodo; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Ir.Sukarno was an important figure in Indonesia. He was not only the first president in Indonesia, but he also the founder of Pancasila. Unfortunately, the fifth graders interest in learning his biography is so weak. It is because the media used in teaching-learning process is full of texts and visualization in the explanation is not provided. To enhance student interests in learning Ir.Sukarno’s biography, it is necessary to apply an alternative media which is fascinating for students. Getting to know the problem, the researcher did analysis toward a certain media and particular needs of system, so the researcher designed Motion Comic Application dealing with the biography of Ir. Sukarno for fifth graders of Elementary school. The phases from designing characters to designing pages were implemented through this final project. The Motion Comic application regarding to Ir.Sukarno’s biography has several optional menu such as chosen stories, synopsis, figures, and credits. The menu of chosen storiesconsists of four motion comic videos while the menu of synopsis composes four summaries of each video. Further, the menu of figures talks about characters involved in the stories. The menu of credits consists of creator’s information two advisors, and the sources of audios applied in the Motion Comic of Ir.Sukarno’s biography. This application was implemented by using Adobe Illustrators CS6, Adobe Flash Professional CS6, Adobe Effect CS6, and Garage Band. After conducting the implementation of the application, the researcher employed an experiment and evaluation. The result shows that Motion Comic application of Ir.Sukarno’s biography is appealing and can trigger young learners to recognize the life stories of Ir. Sukarno.
PEMBUATAN GAME STRATEGI THRONES AND CASTLES DENGAN FITUR VOICE COMMAND Nikolas Arif; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Abstract - A game needs an input from the p ayer to respond. Most used input types are mouse and keyboard. G mes also have other inputs such as touch screen, and voice input. According to data from Steam, several games using voice input feature have a lot of positive review from players. However the number of games using voice input feature remain quite low. The creation of strategy game Thrones and Castle is intended to give a special attractiveness in strategy game using voice input feature. This game is created using Unity Game Engine, with the addition of voice input feature in game. Analysis and design process was done by comparing two existing games with similar feature. Design result was implemented using Unity Game Engine. Implementation result was tested to ensure the game have reached its goal. Testing was done by asking eighteen respondents to try the game and answer a questionnaire. Questionnaire result as a whole shows that voice input feature can give attractiveness to the game, moderately easy to use and quite accurate. Furthermore, writer also tested every available feature in game. After tests were completed, writer concludes that the game has reached its goal.
PEMBUATAN GAME TOWER DEFENSE MENGGUNAKAN ALGORITMA A* Aloysius Wiranata; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Nowadays, tower defense games doesn’t give its players freedom which they cannot create their own path, therefore a desktop based game of tower defense game which able to give its player freedom in creating their own path is created. This game is built using unity and can be played in single player. In this game, there is an objective that must be protected by its player. There will also be monsters that will try to find their own path to the objective. This monster will be using A* path finding algorithm. A* path finding algorithm is the most common path finding algorithm used in many games. This final project will be using A* algorithm library implemented by Aron Granberg. The using of this library is based on its clear documentation and easiness of using this library. From the result of analysis, the game will also have feature to create Custom Tower. Custom Tower is a feature that enables its player to modify attributes of a tower according to his own needs. In order to remain exciting and no tower is toooverpowered, the higher the attribute of a custom tower then the cost of building that tower will also be higher. From the game test results obtained that the presence of custom tower and custom track increases the enjoyment of playing tower defense game. Suggestions that can be given for further development is to add more variety of monsters and tower and multiplayer feature.
PEMBUATAN MOBILE GAME VIRTUAL PET ONLINE Amelia Maya Christina; Richard Pramono; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Game virtual pet is a simulation game about the raising of an animal . This game can be played using mobile phone that has the Android operating system. In general, this game is more attractive to female players than male players, and sometimes given feature can make the player feel bored. Therefore made virtual pet online game that is not boring when played by female and male players, by providing additional gameplay and use the social media. Gameplay additions provided that battle, training, evolution, help friend, and transaction. For social media features, adding friends can be done automatically using Facebook. Making virtual pet online game using Unity3D application, by utilizing the programming language C# and PHP. To view and assets used in the manufacturing of virtual pet online game was created using Adobe Illustrator. After doing the implementa t ion and testing by interview showed that the application is made to increase the interest of female and men players to play for their gameplay additions and can be played without having to meet first.
PEMBUATAN PERMAINAN LINK COLOUR BERBASIS ANDROID Alexander Gregorius Pranoto; Budi Hartanto; Marcellinus Ferdinand Suciadi
CALYPTRA Vol. 7 No. 2 (2019): Calyptra : Jurnal Ilmiah Mahasiswa Universitas Surabaya (Maret)
Publisher : Perpustakaan Universitas Surabaya

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Casual Game Is a genre of the game which has same pattern and short level. For the example of the casual game is Catch Dot. Catch Dot is a game which has genre Casual Whom the player must match the color of the dot Which coming to circle in the center of the screen. Game will be over if the player can not match the color of the dot. At first, Catch Dot is very attractive, however, because of the lackof some features and variation, this game is rarely played right now. Then, an opportunities arise to make a similar game with Catch Dot which is named Link Colour. Link Colour has some features dan variation which is never exist in Catch Dot. Some features will be added in the Link Colour are online multiplayer, pause button, tutorial, levelling, power up. Power up which will be used are power up to increase the player’s health, slowing the rotation of the enemy wheel, reverse the direction of the enemy wheel. Theaddition ofthis feature are expected to make the Link Colour game can be more exciting thanthe CatchDot game and can be sought bymany people. Link Colour game uses Android Operating System. The development of Link Colour Game uses the Unity Game Engine and utilizing C# Programming Language. After implementation and some test run, obtained a result for Link Colour game. Link Colour game is exciting and easy to be played.