Violitta Yesmaya
Bina Nusantara University

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Property Exhibition Decision Support System Based on Web Application Violitta Yesmaya; Angry Ronald; Monica Hidajat
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 16, No 2: April 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v16i2.7601

Abstract

Complexity in finding property on property exhibition which consider many related constraints is quite high. Customers need to spend much time to analyse the right property to buy depends on their constraints whether salary, distance to work, facility, etc. According to the problem, this research will collect the information from customer on property exhibition to find out the constraint. Also, this research will focus on design and analyses the decision support system for property exhibition. Software development life cycle that will be used is scrum which is divided into several processes like backlog, sprints, scrum meetings, and demos. The result of this research is a web application that help customer to collect the information of the property according to their constraints.
Personal Security Tracking based on Android and Web Application Angry Ronald; Violitta Yesmaya; Muhammad Danaparamita
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 16, No 2: April 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v16i2.7625

Abstract

Nowadays, the frequency of abduction is increasing significantly. Information technology provide many social media which is causing the leaked of personal information where abductor can find out the information. Using social media, people can share location, life event, and anything related about their life event, these become the useful information for the abductor. To anticipate this, a lot of personal tracking device is developed, but the response is too late. Because, the family or relative of the victims will notice that abduction had happen after the victim is lost. According to the problem, this research will focus on develop the personal tracking device which trigger by the victims who own the phone based on android and web application. Whenever the abduction happens, the victim just need to click the button and the system will send a message to the relatives and family in their contact also trigger the notification to the local security. Software development life cycle that will be used is scrum which is divided into several processes like backlog, sprints, scrum meetings, and demos. The result of this research is android application for user and web application for managing application.
QR Code Reader pada Smartphone Android untuk Aplikasi Layanan Restoran Dennise Adrianto; Violitta Yesmaya; Albertus Agung; Davin Timothy Ivander; Elysia Elysia; Nico Natalie
ComTech: Computer, Mathematics and Engineering Applications Vol. 6 No. 2 (2015): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v6i2.2271

Abstract

The development of today's smartphone technology has a huge impact to the world of information technology and telecommunications. The emergence of a variety of applications for smartphones can improve the performance and effectiveness of an activity. Some restaurants have made use of smartphones in the business process, but only as a recording medium order or see a list of menus available in the restaurant. The purpose of this paper is to make the application as a whole that integrated the frontend and backend operations that help the process from ordering food, serving customer to managing restaurant data such as restaurant menus, employees, and transactions. The method used is the method of analysis (study of literature, analysis of similar applications, questionnaires, and interviews) and extreme programming design method. The results of this research is frontend application for food ordering and restaurant service and a backend system that has additional features such as restaurant profiles, restaurant menu data includes descriptions, recommended menuand images, promos, restaurant rating or menu rating, the waiter call feature, view bill and request features bill. The conclusion of this research is the developed application can help ordering process and restaurant servicesprocess in a restaurant with good customer satisfaction and good application performance.
The Development of Furniture Assembly Instruction Based on Augmented-Reality Hugo Adrian Hartanto; Irena Krishanti Makrie; Violitta Yesmaya; Permana Gustav Halfian
ComTech: Computer, Mathematics and Engineering Applications Vol. 10 No. 2 (2019): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v10i2.5853

Abstract

This research utilized Augmented Reality (AR) technology along with interactive multimedia applications to improve visual guidance and assist nonexpert users in assembling furniture. Rather than paperbased or video instructions, AR enhanced learning and manipulative-interactive approach. This research used the Waterfall model for development. It was divided into a couple of stages. It consisted of specifying the problem and requirements, designing the system, implementing and integrating it, and testing the system. Identifying problems and requirements was conducted through an online questionnaire and related works study. The graphics tool used was 3D Studio Max. Unity3d was used to develop the system with the software library from Qualcomm’s Vuforia for the AR implementation. The results show the mobile application called ARsembly. It serves as the early stage of concept model as it only assists the simple assembly. Through system testing performed by both researchers and end-users, ARsembly is proven to be useful and helpful in learning and performing furniture assembly.