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Analisis Fungsi Implikasi Max-Min dan Max-Prod Dalam Pengambilan Keputusan Raheliya Br Ginting
Creative Information Technology Journal Vol 1, No 2 (2014): Februari - April
Publisher : UNIVERSITAS AMIKOM YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (520.424 KB) | DOI: 10.24076/citec.2014v1i2.16

Abstract

Pengambilan keputusan harus dilakukan berdasarkan pertimbangan-pertimbangan tertentu agar keputusan yang diambil dapat bersifat objektif, karena pengambilan keputusan yang dilakukan tanpa pertimbangan yang benar dapat mengakibatkan keputusan yang diambil menjadi kurang objektif. Logika fuzzy merupakan salah satu metode untuk melakukan analisis sistem yang mengandung ketidakpastian. Pada penelitian ini digunakan metode mamdani dengan fungsi implikasi Min dan Prod dan defuzzifikasi dilakukan dengan menggunakan metode centroid. Dari analisis yang telah dilakukan maka didapatkan output dengan fungsi implikasi Max-Prod lebih besar dibanding Max-Min, maka sebelum menyelesaikan suatu kasus seharusnya dilakukan pertimbangan terhadap pemilihan fungsi implikasi yang sesuai.Decision-making should be performed based on the certain considerations in order to obtain objective decisions since the decision made without proper consideration can lead to less objective. Fuzzy logic is one of the methods for analyzing systems that contain uncertainty. In this reserch, we use implication functions Min and Prod in Mamdani method and defuzzifikasi performed by using the centroid method. From the earlier analysis done, we obtained the final results of Max-Min and Max-Prod where the Max-Prod implication functions manually produces the greater value than Max-Min, then before completing a case consideration should be done to the selection of an appropriate implication function.
Game Edukasi Untuk Anak TK Dan Dampak Penggunaan Android Di TK Bintang Timur P.Siantar Dewi Yohana Br Ginting; Raheliya Br Ginting; Meiliyani Br Ginting; Asprina Br Surbakti
MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat Vol. 1 No. 5 (2023): Oktober : MENGABDI : Jurnal Hasil Kegiatan Bersama Masyarakat
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/mengabdi.v1i5.429

Abstract

Community service activities are carried out at Bintang Timur Kindergarten in Pematang Siantar in order to help children at an early age understand android educational games that are suitable for consumption by the child himself. Educational games as a support for children's cognitive development so that parents must understand various types of educational game applications, how to choose the right educational games, and how to install on cellphones. The implementation method used is presentation, demonstration, practice, brainstorming, and sharing about educational games to the Principal at Bintang Timur Kindergarten, Pematang Siantar.  This activity was carried out through three stages, namely 1) socialization, 2) mentoring, 3) monitoring and evaluation. The results of the implementation of this activity are:  1) understanding of android educational games as a support for children's cognitive development in the very good category.  This is indicated by the percentage of indicators of achievement of recognizing educational games (96%), choosing educational games (89%), installing educational games (93%), and implementing educational games (86%); 2) obtained a positive response as seen from the attendance indicator of participants reaching 93% of the target and enthusiastic participants during the activity from the beginning to the end of the activity. The ultimate goal of introducing educational games is that parents are IT literate so that they are able to monitor their children in using cellphones, especially when playing games.