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Implementation of the Multimedia Development Life Cycle in Making Educational Games About Indonesia Sodikin Sodikin; Yasin Efendi; Yatimollah Yatimollah
CESS (Journal of Computer Engineering, System and Science) Vol 8, No 2 (2023): July 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v8i2.48870

Abstract

Pada materi pembelajaran pengenalan tentang Indonesia, seperti peta, batas-batas wilayah, pembagian waktu dan beragam budaya di Indonesia memerlukan media pembelajaran yang tepat untuk memberikan ilustrasi yang menarik untuk anak-anak Sekolah Dasar. Dalam menjelaskan pengenalan tentang Indonesia masih menerapkan pendekatan yang secara teoritis, seperti penggunaan buku serta papan tulis, yang berakibat pada pelaksanaan pembelajaran yang kurang menarik. Penelitian ini bertujuan untuk mengembangkan game edukasi mengenal Indonesia melalui penerapan pendekatan Multimedia Development Life Cycle (MDLC) yang interaktif dan menarik. Pendekatan MDLC memiliki kemampuan dalam memodelkan serta mengembangkan aplikasi dengan komponen-komponen multimedia didalamnya. Game edukasi ini dibangun berbasis website agar mudah dalam penggunaanya serta aksesnya. Untuk membangun game edukasi yang interkatif dan menarik perlu melibatkan objek-objek yang sesuai dengan sasaran pengguna, seperti penggunaan objek gambar, animasi dan audio yang disesuaikan dengan apa yang disukai oleh pengguna. Berdasarkan hasil pengujian kualitas multimedia interaktif menunjukkan rata-rata responden yang menjawab setuju untuk seluruh pertanyaan adalah 87% dan masuk dalam kategori baik.In introductory learning materials about Indonesia, such as maps, regional boundaries, time divisions, and various cultures in Indonesia, it requires the right learning media to provide interesting illustrations for elementary school children. In explaining the introduction of Indonesia, they still apply a theoretical approach, such as the use of books and blackboards, which results in the implementation of learning that is less interesting. This research aims to develop an educational game about Indonesia through the application of an interactive and interesting Multimedia Development Life Cycle (MDLC) approach. The MDLC approach has the ability to model and develop applications with multimedia components. This educational game is built on a website so that it is easy to use and access. To build educational games that are interactive and interesting, it is necessary to involve objects that are in accordance with the user's goals, such as the use of images, animations, and audio objects that are adjusted to what the user likes. Based on the results of testing the quality of interactive multimedia, it shows that the average respondent who agrees to all questions is 87% and is in the good category.
Penegakan Hukum Lingkungan menurut Undang-Undang Nomor 32 Tahun 2009 tentang Perlindungan dan Pengelolaan Lingkungan Sodikin Sodikin
Kanun Jurnal Ilmu Hukum Vol 12, No 3 (2010): Vol. 12, No. 3, (Desember, 2010)
Publisher : Universitas Syiah Kuala

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Abstract

ABSTRACT: Penegakan hukum lingkungan dalam Undang-Undang Nomor 32 Tahun 2009 bersifat preventif dan represif. Upaya preventif dalam rangka pengendalian dampak lingkungan hidup perlu dilaksanakan dengan mendayagunakan secara maksimal instrumen pengawasan dan perizinan, yang dapat dilakukan oleh pemerintah, pemerintah daerah dan masyarakat. Upaya represif dilakukan apabila pencemaran dan perusakan lingkungan hidup yang sudah terjadi, baik melalui instrumen hukum administrasi, instrumen hukum perdata maupun instrumen hukum pidana. Environmental Law Enfornement in Accordance With the Act Number 32, 2009 regarding the Protection and Menegement of Environmental
Legal Protection for Directors Through the Business Judgment Rule in the Acquisition Case of PT Jalan Nusantara Dimas Adhitia; Sodikin Sodikin
Interdisciplinary Social Studies Vol. 5 No. 1 (2025): Regular Issue: October-December 2025
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/iss.v5i1.979

Abstract

The Business Judgment Rule (BJR) is a corporate law principle that provides protection to directors for business decisions taken in good faith, prudence, and orientation to the interests of the company. This concept becomes important when the directors' decisions result in losses or alleged criminal acts, as occurred in the case of the acquisition of PT Jalan Nusantara (JNT) by PT ASDP Indonesia Ferry (Persero) which involved three former directors of the company. The problem is how the Business Judgment Rule (BJR) can provide legal protection to directors in the strategic decision-making process, as well as assessing the limitations and exceptions to its application if there are indications of abuse of authority, serious negligence, or conflicts of interest. By using a normative juridical approach and analysis of court decisions, laws and regulations, and corporate law literature, this study shows that the application of the Business Judgment Rule (BJR) requires proof that the directors acted in accordance with fiduciary duty standards, including the duty of care and duty of loyalty. The research findings confirm that the Business Judgment Rule (BJR) cannot be used as a shield if acquisition decisions are made without adequate feasibility studies, deviate from corporate procedures, or carry the potential for state losses. Therefore, this contribution contributes to understanding the limits of legal protection for state-owned enterprise directors and its legal implications for corporate decision-making practices in Indonesia.