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PEMAKAIAN MOBILE ROBOT DALAM MENINGKATKAN PERKEMBANGAN KOGNITIF ANAK USIA DINI DI TAMAN KANAK-KANAK anip Febtriko
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 2 No 2 (2017): Juli 2017
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (397.017 KB) | DOI: 10.36341/rabit.v2i2.215

Abstract

Cognitive interpreted the intellectual potential consisting of stages of knowledge, understanding, application, analysis, synthesis, evaluation. Cognitive means issues involving the ability to develop rational skills (reason). This study aims to determine the improvement of cognitive development of children in recognizing the form after applied method of playing Mobile Robot in kindergarten. This type of research is a classroom action research conducted in two cycles. Population in the sampling amounted to 20 children. Research data on cognitive development in recognizing form and creativity collected by observation method. The data of the research were analyzed by using descriptive statistic analysis method and quantitative descriptive analysis method. The results of data analysis show that there is an increase in cognitive development in recognizing the form and creativity after the application of the method of playing Mobile Robot One way to increase creativity in children in kindergarten is by playing mobile robot therapy. Mobile robot media is an activity to control and regulate the movement of the robot that involves and requires coordination between the eyes, hands, and concentration. It is necessary to approach and use mobile robot in the effectiveness of cognitive improvement in children. Mobile robot as a medium that becomes a play therapy device with mobile robot capability that can move and move from one place to another by following the pattern of lines that have been designed. The main purpose of this research is to design creativity according to the level of complexity of mobile robot use for children. In addition to the use of mobile robot as a medium of play therapy there is also analysis in research using Pre experimental design. Data collection to assess cognitive in children, collected data were analyzed by descriptive analysis and Rank Wilcoxon test.
MENGUKUR KREATIFITAS DAN KUALITAS PEMOGRAMAN PADA SISWA SMK KOTA PEKANBARU JURUSAN TEKNIK KOMPUTER JARINGAN DENGAN SIMULASI ROBOT Anip Febtriko; Ira Puspitasari
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 3 No 1 (2018): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.808 KB) | DOI: 10.36341/rabit.v3i1.419

Abstract

Mempelajari pemrograman sebaiknya dimulai dari cara-cara yang sederhana dan menyenangkan, terutama untuk seorang siswa. Apabila diawal dikenalkan dengan cara-cara yang sulit dipahami dan terkesan membosankan maka akan mengurangi minat belajar siswa. Kemudian jika dipaksakan untuk belajar di khawatirkan nantinya akan menghasilkan sistem yang tidak maksimal. Meskipun siswa mempunyai algoritma untuk menyelesaikan suatu permasalahan yang berbeda-beda tapi akan lebih baik kita gunakan algoritma yang lebih ringkas dan sederhana. Target silmulasi ini adalah SMK yang ada di kota Pekanbaru. Untuk mengukur kertercapaian kegiatan penelitian menggunakan scale likert dimana Skala Likert adalah skala yang digunakan untuk mengukur persepsi, sikap atau pendapat seseorang atau kelompok mengenai sebuah peristiwa atau fenomena sosial, berdasarkan definisi operasional yang telah ditetapkan oleh peneliti. Skala ini merupakan suatu skala psikometrik yang biasa diaplikasikan dalam angket dan paling sering digunakan untuk riset yang berupa survei, termasuk dalam penelitian survei deskriptif.
Perancangan Game Berbasis Android Untuk Memperkenalkan Adat Melayu Riau Atan Atan; Zul Indra; Anip Febtriko
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 5 No 1 (2020): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (776.898 KB) | DOI: 10.36341/rabit.v5i1.963

Abstract

The difficulty of getting knowledge about local customs especially Riau Malay tradition makes some people around not know much and still apply learning by using books that are still less recorded and too monotonous. Because Malay tradition there is a discussion that requires an explanation of the techniques used in learning and introducing Riau Malay tradition. Riau has many cultures, traditions and customs that are not well known to the younger generation or society in general. Customs and traditions that are believed to be hereditary and are the identity of an area must be maintained and preserved by the younger generation. One of them is Riau's Malay tradition. These customs and traditions need to be published to the public through multimedia, one of which is based on Android. The problem is the lack of knowledge about Riau Malay custom among the community. With this Android-based application, it is hoped that it will be able to preserve Riau Malay tradition more loved by the community.The scope of this study is limited to typical food, traditional clothing, tourism This type of research is descriptive research, using the method of field surveys and interviews with direct sources. This research aims to preserve the tradition of Malay Malay so that it does not become extinct and can be enjoyed by subsequent generations.
PEMANFAATAN UBTECH HUMANOID ROBOT SEBAGAI MEDIA PEMBELAJARAN KEPADA GURU MENUJU ERA REVOLUSI INDUSTRI 4.0 DIBIDANG PENDIDIKAN UNTUK ANAK AUTIS DI PEKANBARU LAB SCHOOL Anip Febtriko; Wita Yulianti; Tri Rahayuningsih
Jurnal Pengabdian Masyarakat Multidisiplin Vol 3 No 1 (2019): Oktober
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (174.297 KB) | DOI: 10.36341/jpm.v3i1.1022

Abstract

The learning process is an important part of the world of education, especially education for autistic children, because through learning teachers can interact and evaluate their students directly. The problem that arises is how to provide good learning to autistic children who have obstacles and obstacles so far. Pekanbaru Lab School is a place for autistic children with 30 people in the age range of 6-15 years, where Pekanbaru Lab School also faces problems with the provision of teaching or learning to auits. There are five problems found in learning at the Pekanbaru Lab School to face the Indonesian Revolutionary era 4.0 in the field of education so that it becomes an obstacle namely the learning method, the role of the teacher in learning, students, facilities and infrastructure, the role of parents. With the problems faced by Pekanbaru Lab School as partners of the Community Partnership Program, a solution is needed to overcome these problems and prepare the Pekanbaru Lab School towards the era of the 4.0 Industrial Revolution in the field of Education. The first is the selection of a good learning method so as to improve teacher teaching skills by updating the curriculum that integrates with technology, especially Robot technology. Second is to increase the role of teachers in active learning to guide autistic children by continuing teacher education to higher education and facilitating teachers in training activities on autistic children. The three students who increase in number and have different characters, the solution is to add teachers as educators and according to competence and expertise of each teacher on the type or character of children with autism. The four facilities and infrastructure are by adding facilities such as adding classrooms and open spaces and adding therapeutic media by providing technological elements such as Ubtech Humanoid Robot technology. The fifth role of parents is by the way parents must play an active role in the learning of autistic children at home and parents will certainly be given training or discussion forums to understand their children more deeply.