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Journal : Jurnal Mantik

Analysis of the Impact of the Use of Electronic Money on Community Consumption Behavior in The Bogor Station Environment Mochammad Rizky Kusumayudha; Ahmad Hafidzul Kahfi; Muhamad Hasan; Fitra Septia Nugraha
Jurnal Mantik Vol. 5 No. 4 (2022): February: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

With the existence of non-cash payment instruments such as electronic money (e-money), which is part of the new policy in the payment system by Bank Indonesia, it will be able to optimize people's purchasing power which at the same time has an impact on improving the country's economy. This non-cash payment system makes it easier for people to transact. As happened in several cases regarding the effect of using e-money on people in Indonesia, namely the increase in consumptive behavior and the difficulty of saving when they have more than enough money for their daily needs. The method used by the author to obtain the necessary data is by observation, interviews, and literature study. The results of the analysis of this problem are to find out what impacts can affect the behavior of people who use e-money, as well as precautions that can be taken to reduce the impact and influence of using e-money.
Application Of The Finite State Automata Concept In Applications Fruit Vending Machine Simulation Oky Kurniawan; Fikri Ismaya; Windu Gata; Jordy Lasmana Putra; Fitra Septia Nugraha
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v6i2.2376

Abstract

Fruit as a traditional food has become a global food, but its sales are still traditionally in markets, minimarkets, and currently there are still using mobile carts. Fruit sales that can be developed in a more modern way are fruit vending machines. To deepen the understanding of one of the most basic computational models, the fruit vending machine design will use the finite state automata method of the mealy machine model. With the finite state automata design, this research has resulted in an automatic fruit vending machine design that can accept input and select a combination of several types of fruit as desired, then will produce the expected output. There is also a choice of payment methods for ease of purchase transactions. Fruit products sold with vending machines are automatically expected to increase added value in the form of automation in order to facilitate purchasing, packaging and product hygiene that can attract consumers widely.