Cut Adnin Nalisa
Politeknik Negeri Lhokseumawe

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Aceh's Historic Tourist Attractions: An Augmented Reality-Based Prototype of a Virtual Tour Application Anwar Anwar; Cut Adnin Nalisa; Hendrawati Hendrawati; Safriadi Safriadi; Muhammad Arhami
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol 5, No 2 (2022): Issues January 2022
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v5i2.6460

Abstract

Indonesia has attractive tourist destinations for tourism such as beautiful interior areas and historical places. The purpose of this research is to design and build a virtual tour application for Aceh tourism objects using augmented reality. One of the problems that occur in tourist objects is that foreign tourists do not have an idea about the tourist objects they want to visit. The technology used in this study and previous research is Augmented Reality, but previous research only displays 3D tourist objects, while in this study, augmented reality technology is incorporated into the design of the 4 Aceh tourist attractions by showing a 3-dimensional illustration of the object as a whole. for the outside of the building and displays a virtual tour image in the form of a video to illustrate the inside of the tourist attraction building on the Android mobile platform. Based on the results of distance and angle testing, the best (ideal) distance that produces clear and bright marker detection is found at a distance between 25 to 45 cm, while the best angle is between an angle with a slope of 0° to 60°. Measurements of distances and angles are carried out using threads, bows and measuring tapes. The 3D object is successfully displayed by pointing the camera at the marker to be detected.