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Sistem Informasi Pelayanan Kesehatan Pasien Rawat Inap Pada Rumah Bersalin Xaverius Tanjung Karang Bandar Lampung Reni Agustiani
EXPERT: Jurnal Manajemen Sistem Informasi dan Teknologi Vol 2, No 1 (2012): Juni
Publisher : Universitas Bandar Lampung (UBL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36448/jmsit.v2i1.466

Abstract

Rumah Bersalin XAVERIUS Tanjung Karang Bandar Lampung merupakan rumah bersalin yang berada dibawah naungan Yayasan Dwi Bhakti Bandar Lampung yang bergerak dalam bidang jasa yang selalu dituntut untuk memberikan pelayanan yang serba cepat, tepat dan akurat. Pemberian pelayanan yang nyaman merupakan suatu tujuan yang ingin dicapai oleh semua unit kerja untuk mennaga citra baik Rumah Bersalin. Sampai saat ini sistem informasi dalam proses pengolahan data masih dilakukan secara semi komputer, sehingga sering terjadi penumpukan data dan pencarian data yang membutuhkan waktu yang cukup lama. Dalam hal ini akan mempengaruhi keterlambatan dalam penyajian informasi karena informasi yang dihasilkan belum dapat secara optimal. Untuk mempermudah kinerja dalam pemrosesan pengolahan data-data pasien khususnya rawat inap pada Rumah Bersalin XAVERIUS, penulis membuat suatu sistem baru dengan menggunakan program Microsoft Visual Basic 6.0 dengan menggunakan database SQL Server dan Crystal Report dalam pembuatan laporan, agar pengolahan data dapat dilakukan secara komputerisasi, sehingga dapat mempercepat proses pengolahan data pasien rawat inap sekaligus meningkatkan efektifitas kerja Rumah Bersalin XAVERIUS Tanjung Karang Bandar Lampung dengan pelayanan pasien yang lebih baik.
Analisis Tingkat Kebisingan di Tempat Bermain Anak X Di Kota Palangka Raya Yunita Enzelina Silaban; Akhmadi Surya Nata; Uci Purnama Purba; Reni Agustiani
Jurnal Riset Fisika Indonesia Vol 4 No 2 (2024): Juni 2024
Publisher : Jurusan Fisika, Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/jrfi.v4i2.5272

Abstract

Children's play areas that exceed the Noise Limit Value (NTV) can cause hearing health problems, including physiological and communication disorders. Therefore, this study aims to evaluate the noise level at one of the X children's playgrounds in Palangka Raya City which is busy with visitors. This research is important for playground owners to create a safe and comfortable environment for visitors. Noise levels are measured using a sound level meter which is then analyzed to determine the average noise value at each data collection point. Based on the analysis carried out, it shows that the average noise value at children's playground X in Palangka Raya City on weekdays is 79.52 dBA, while on holidays it reaches 81.76 dBA. This value exceeds the threshold recommended by the World Health Organization (WHO) and the Indonesian Ministry of Health for recreational areas which should be in the range of 70 dB. Based on this research, it is recommended that management take mitigation steps such as using building materials that absorb sound, limiting children's play time, and providing ear protection for zones with high noise levels.
Enhancing Students’ Presentation Skill using Digital Media at SMAN 10 Palangka Raya Yonatan Ari Santoso; Gabriela Elsandika; Reni Agustiani; Samsul Arifin
Khidmatuna (Jurnal Pengabdian Kepada Masyarakat) Vol 2 No 1 (2023): November
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58330/khidmatuna.v2i2.345

Abstract

The purpose of this activity is to overcome the issue of tedious presentations by the students of SMAN 10 Palangka Raya. This issue occurs due to the lack of students' digital literacy, affecting their public speaking abilities. For this reason, the team provided the use of digital media mentoring to students for problem-solving. The digital media used in this activity were Prezi and Canva. The mentoring used explanation and learning-by-doing methods. The activity was held on May 2023. The students received the information well. It was proven by the questionnaires that were answered, 92.3% stated that this activity was useful to enhance the knowledge of the use of digital media in presentations. They stated that this activity could help make presentations more interesting and interactive.