Wiwit Damayanti Lestari
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PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA MELALUI METODE TEAMS GAMES TOURNAMENT (TGT) BERBASIS MEDIA PEMBELAJARAN INTERAKTIF Dewi silviyani; Runisah Runisah; Wiwit Damayanti Lestari
De Fermat : Jurnal Pendidikan Matematika Vol. 3 No. 1 (2020)
Publisher : Prodi Pendidikan Matematika, FKIP, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/defermat.v3i1.71

Abstract

Penelitian ini bertujuan untuk mengetahui respon guru dan siswa terhadap penerapan metode pembelajaran Teams Games Tournament (TGT) berbasis media pembelajaran interaktif dan mengetahui apakah penerapan metode pembelajaran Teams games Tournament (TGT) berbasis media interaktif dapat meningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian ini menggunakan metode penelitian kombinasi desain sequential explanatory dimana dapat menggabungkan metode penelitian kualitatif dengan kuantitatif secara berurutan. Berdasarkan hasil penelitian, diperoleh: (1) penerapan metode teams games tournament berbasis media pembelajaran interaktif mendapatkan respon yang positif dari guru dan siswa; (2) adanya peningkatan rata-rata hasil tes kemampuan pemecahan masalah matematis siswa dengan rata-rata pre tes 52,36 dan rata-rata pos tes meningkat menjadi 80,28, sehingga penerapan metode teams games tournament berbasis media pembelajaran interaktif dapat meningkatkan kemampuan pemecahan masalah matematis siswa.
Kemampuan Pemecahan Masalah Berdasarkan Kemampuan Awal Antara Problem Based Learning Dan Case Based Learning Husen Bajri, Salamun; Gunadi, Farid; Wiwit Damayanti Lestari
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 11 No. 3 (2024): Jurnal Derivat (Desember 2024)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/j.derivat.v11i3.6606

Abstract

The study aims to identify differences in problem-solving skills between students who have acquired the methodology of Problem Based Learning and Case Based Learning based on the level of initial mathematical skills. This research was carried out in MAN 1 Indramayu academic year 2023-2024. The research was conducted in two classes, X-4 and X-7. Instruments in this research there are two instruments namely instruments to measure the level of initial mathematical ability and instruments for measuring the ability to solve problems of students material opportunity. The analysis method in this study uses two-way/factor variance analysis (2x2) by level. Before doing the calculations using ANOVA two-way/factor, the author performed the normality test using Kolmogorov-Smirnov and the homogeneity test with the bartlett test. Obtain the result that there is a difference in problem-solving skills based on the level of initial mathematical skills of students who acquire the Problem Based Learning method with Case Based Learning. Keyword: Problem Based Learning, Case Based Learning, Problem Solving Skills, Early Mathematic Skills
Pengembangan Media R-Geo Berbasis Android Terhadap Pemahaman Konsep dan Minat Belajar Siswa pada Materi Rotasi Lola Aulia Rizqi; Farid Gunadi; Wiwit Damayanti Lestari
Venn: Journal of Sustainable Innovation on Education, Mathematics and Natural Sciences Vol. 4 No. 3 (2025): Matematika, IPA, dan Pembelajarannya
Publisher : Pusat Studi Bahasa dan Publikasi Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53696/venn.v4i3.325

Abstract

The difficulties experienced by students in learning geometric rotation material generally stem from their limited conceptual understanding and the lack of engaging, interactive learning media. These challenges lead to low conceptual comprehension and suboptimal learning outcomes. Therefore, an innovative solution is required through the development of technology-based learning applications capable of presenting material sequentially, visually, and interactively. This study aims to develop, determine the feasibility, practicality, and effectiveness of Android-based R-Geo learning media to enhance students’ conceptual understanding and interest in geometric rotation topics at the high school level. The research employed the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate). The feasibility of the R-Geo media was analyzed using the chi-squared technique, while practicality was assessed through student questionnaires and teacher observation sheets. The effectiveness test involved normality analysis using the Shapiro-Wilk test, followed by a one-shot t-test to examine significant differences after implementation. The results showed that R-Geo media met the criteria of being feasible, practical, and effective in supporting geometry learning. The media provides an interactive and appealing learning experience, enabling teachers to explain rotation concepts more dynamically and visually. Consequently, R-Geo can strengthen students’ comprehension of abstract rotation concepts and foster higher learning engagement. It is recommended that teachers integrate Android-based R-Geo media with various learning strategies to optimize learning outcomes and enhance student motivation in studying geometry.