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RANCANG BANGUN APLIKASI MOBILE LEARNING BELAJAR HURUF HIJAIYAH BERBASIS ANDROID Jodi Hendrawan
Jurnal Abdi Ilmu Vol 14 No 2 (2021): Jurnal Ilmiah Abdi Ilmu
Publisher : UNIVERSITAS PEMBANGUNAN PANCA BUDI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mobile learning is a learning process that utilizes technological developments through electronic devices such as smartphones or mobile phones. Currently learning hijaiyah is still mostly done by meeting directly with the teaching staff, through Iqra or other print media. With this it is considered less effective and inefficient and causes boredom for children. Because of this, we need an efficient, effective and interactive hijaiyah letter learning media that can increase children's interest in learning anywhere and anytime. The application will be designed with a system design tool, namely UML (Unified Modelling language) which is easy to describe so that it can assist in system design. The application will be implemented on android-based mobile devices.
Rancang Bangun Aplikasi Mobile Learning Tuntunan Shalat Jodi Hendrawan
INTECOMS: Journal of Information Technology and Computer Science Vol 1 No 1 (2018): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (870.231 KB) | DOI: 10.31539/intecoms.v1i1.138

Abstract

The development of information technology is currently growing rapidly and widely used in meeting human needs. However, the present presentation of information is still experiencing many obstacles in its less effective and inefficient presentation, such as information on worship, wudhu and adzan especially for Muslims which still must be obtained from religious figures, print media, magazines and books which is less effective and inefficient because it must provide a special time, a certain place and spend the cost to get the information. These problems can be overcome by utilizing the development of information technology that is the learning media (M-Learning) on ​​Andoid mobile devices. The design of the application can use object-oriented design tools with UML modeling (Unified Modeling Language) which is dominated by objects and denoted in specific symbols. With the application of mobile learning on mobile devices, the presentation of information about prayer, wudhu and adzan for Muslims becomes more effective, accessible anywhere, anytime, and the delivery of information becomes more interactive. Keywords :Android, Learning, UML, Shalat
Rancang Bangun Sistem Informasi UKM Panca Budi Berbasis Website Jodi Hendrawan; Ika Devi Perwitasari; Muthia Ramadhani
INTECOMS: Journal of Information Technology and Computer Science Vol 3 No 1 (2020): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (536.307 KB) | DOI: 10.31539/intecoms.v3i1.1330

Abstract

Pengelolaan UKM (Usaha Kecil Menengah) pada Universitas Pembangunan Panca Budi (UNPAB) yang berguna untuk membantu para Mahasiswa mengembangkan usahanya baik produk maupun jasa. Namun masih kurang dalam media promosinya. Selama ini, promosi yang dilakukan hanya melalui stand bazar dan melalui akun media sosial milik pribadi Mahasiswa yang menjadi anggota UKM Panca Budi. Hal ini kurang efektif dalam media promosi dikarenakan tidak semua masyarakat dapat mengetahui akun setiap Mahasiswa yang merupakan anggota dari UKM.Penelitian ini dilakukan dengan metode Waterfall dalam pengembangan sistemnya dan menggunakan UML sebagai alat bantu peracangan sistem informasi berbasi website yang bertujuan agar dapat membangun website yang mampu menjadi media promosi yang dapat dilihat oleh seluruh masyarakat tanpa harus mengetahui akun dari setiap Mahasiswa yang merupakan anggota UKM tersebut.
Rancang Bangun Sistem E-Posyandu Penjadwalan Dan Monitoring Perkembangan Bayi Berbasis Android Ika Devi Perwitasari; Jodi Hendrawan
INTECOMS: Journal of Information Technology and Computer Science Vol 3 No 1 (2020): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (718.907 KB) | DOI: 10.31539/intecoms.v3i1.1331

Abstract

Kemajuan kesehatan adalah bagian integral dari program pembangunan secara keseluruhan. Untuk mempercepat angka kesehatan tersebut diperlukan keaktifan dan peran serta masyarakat dalam mengelola dan memanfaatkan fasilitas posyandu. Posyandu (Pos Pelayanan Terpadu) merupakan salah bentuk Upaya Kesehatan Bersumber Daya Masyarakat (UKBM) yang dikelola dan diselenggarakan dari, oleh, untuk dan bersama masyarakat dalam penyelenggaraan pembangunan kesehatan, guna memberdayakan masyarakat dan memberikan kemudahan kepada masyarakat dalam memperoleh pelayanan kesehatan dasar untuk mempercepat penurunan angka kematian ibu dan bayi. Pada saat ini, penggunaan smartphone sudah menjadi gaya hidup hampir di semua lapisan masyarakat. Ibu-ibu sudah terbiasa menggunakan smartphone Android untuk berkomunikasi melalui media sosial. Pada umumnya smartphone tersebut belum dimanfaatkan secara maksimal untuk kegiatan-kegiatan yang bersifat produktif. Dengan semakin berkembangnya sistem berbasis Android, penelitian ini akan membahas aplikasi berbasis Android yang dikembangkan untuk membantu pelayanan administrasi Posyandu berupa pendataan data bayi. Pada sistem yang akan dibangun memiliki 2 aktor yaitu admin posyandu dan ibu-ibu sebagai pengguna. Pada admin posyandu bertugas untuk mengatur administrasi seperti data bayi, data imunisasi, lokasi posyandu dan history kunjungan dan pertumbuhan bayi. Sedangkan pada sisi aplikasi Android yang digunakan ibu-ibu atau orangtua bayi memiliki fitur untuk melihat lokasi posyandu terdekat, jadwal dan imunisasi apa saja yang telah dilakukan sehingga orangtua dapat mengatur jadwal kunjungan posyandu. Dengan fitur seperti tersebut, orangtua atau ibu-ibu sangat dipermudah dalam penyajian informasi untuk monitoring imunisasi bayi
APLIKASI PENGENALAN PAHLAWAN NASIONAL DAN PAHLAWAN REVOLUSI BERBASIS ANDROID Jodi Hendrawan; Ika Devi Perwitasari
(JurTI) Jurnal Teknologi Informasi Vol 3, No 1 (2019): JUNI 2019
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (689.174 KB) | DOI: 10.36294/jurti.v3i1.685

Abstract

Abstract - Heroes of revolution are titles or titles given to military officers who died in the betrayal tragedy of the G30S / PKI Indonesian Communist Party (PKI) which took place in Jakarta and Yogyakarta on September 30, 1965. National heroes are titles given to Indonesian citizens who fighting against occupation that had fallen in the battlefield. So that during his lifetime he left behind achievements or progress for the Republic of Indonesia. Where currently there is minimal knowledge of students or students regarding hero figures and lack of media for the introduction of heroes in Indonesia. With this, the application of national hero recognition and android-based revolution heroes is designed. So that it can increase the knowledge and interests of students or students and increase their sense of nationalism. System development is carried out with the watefall model and uses the concept of object-oriented development, OOP (Object Oriented Programming) and uses the UML modeling process (Unified Modeling Language) for the development of national recognition applications and android-based revolution heroes.Keywords - Android, Applications, UML, OOP, Heroes. Abstrak - Pahlawan revolusi merupakan gelar atau sebutan yang diberikan kepada perwira militer yang gugur dalam tragedi pengkhianatan Partai Komunis Indonesia (PKI) G30S/PKI yang terjadi di Jakarta dan Yogyakarta pada tanggal 30 September 1965. Pahlawan nasional adalah gelar yang diberikan kepada warga negara Indonesia yang berjuang melawan penjajahan yang telah gugur dimedan peperangan. Sehingga semasa hidupnya meninggalkan prestasi atau kemajuan untuk Negara Republik Indonesia. Dimana saat ini minim sekali pengetahuan siswa/i atau pelajar mengenai tokoh-tokoh pahlawan serta kurangnya media untuk pengenalan para pahlawan di Indonesia. Dengan adanya hal ini maka dilakukan perancangan aplikasi pengenalan pahlawan nasional dan pahlawan revolusi berbasis android. Sehingga dapat meningkatkan pengetahuan dan minat siswa/i atau pelajar serta menigkatkan rasa nasionalisme. Pengembangan sistem dilakukan dengan model watefall dan menggunakan konsep pengembangan berorientasi objek, OOP  (Object Oriented Programming) serta menggunakan proses pemodelan UML (Unified Modeling Language) untuk pengembangan aplikasi pengenalan pahlawannasional dan pahlawan revolusi berbasis android.Keywords - Android,Aplikasi, UML, OOP, Pahlawan.
Design of a Village Newspaper Application (Kordes) in Realizing a Digital Village in the Village of Dusun Baru V koto, Mukomuko Regency, Based on Android Jodi Hendrawan; Ika Devi Perwitasari; Fatima Felawati
Sustainability (STPP) Theory, Practice and Policy Vol. 2 No. 1 (2022): Sustainability: Theory, Practice and Policy Juny Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (460.821 KB) | DOI: 10.30631/sdgs.v2i1.1286

Abstract

KorDes is a village newspaper application that contains the latest information that occurs in the village, information on village developments and information on village data as a form of realizing a digital village. This KorDes application was formed as a solution for the people of Dusun Baru V Koto Village, Mukomuko Regency who have difficulty in accessing valid and growing information in the village. In designing the KorDes application, it will be implemented based on Android. Android-based will make it easier for people to access via their smartphones which can be accessed at any time. The design of the application uses the technique of developing UML (unified modeling language) diagrams which makes it easier to document and define applications.
Design Of Web-Based Marketing And Ordering Applications At Talang Permai Store Fatima Felawati; Sepriano Sepriano; Jodi Hendrawan; Afdalul Zikri
Sustainability (STPP) Theory, Practice and Policy Vol. 2 No. 2 (2022): Sustainability: Theory, Practice and Policy October Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1147.12 KB) | DOI: 10.30631/sdgs.v2i2.1440

Abstract

The development of computers is very rapid and the need for information is increasingly perceived existence in an organization, it is no wonder many agencies that use computers to support the operation of these agencies. The emergence of the Internet that increasingly facilitate the exchange of information between users. One of the internet activities in the business world is as a media marketing and product sales through a website. The existence of a website makes it easy for customers to access information about the sale of available building materials and ordering of building materials online for customers at Toko Talang Permai. During this time, the sale and purchase transactions are only done manually and all the information generated about building materials is also not always accurate. With the existence of a marketing and ordering website, it is hoped that Talang Permai Stores can provide the best service to its customers and help facilitate shop owners in terms of data processing. So that the resulting data is more accurate and can increase efficiency and effectiveness. The research methodology used is field research and library research. The design of the Talang Permai socialization and buying and selling media website was made using the PHP programming language and MySql database.
Aplikasi Kede Desa (KEDES) Untuk Digitalisasi UMKM Desa Klambir Lima Kebun Jodi Hendrawan; Ika Devi Perwitasari; Daud Arifin
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 6, No 1 (2022): Challenge and Opportunity For Z Generation in Metaverse Era
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/komik.v6i1.5911

Abstract

The process of running the MSME for the Klambir Lima Kebun village community is carried out conventionally, namely by word of mouth promotion, using banners, billboards and the business management and sales process is carried out manually which is recorded in the book. The methods used by the community experienced many problems and reduced service quality and led to management of sales reports. This will certainly require a solution so that it can improve the community's economy and the MSME community management process becomes better in a systematic manner. The digital Kede Desa (Kedes) system can be built with a responsive web-based system with the aim of being able to overcome the problems of MSME entrepreneurs becoming digital users and can implement it properly. The development cycle using the SDLC (Systems development life cycle) method is used to build a Kede Desa system so that it runs as expected and uses UML as a tool for documenting and making specifications on the system.
Perancangan Website STMKu untuk Transparansi Pengelolaan Keuangan STM Desa Kelambir Lima Kebun Ika Devi Perwitasari; Jodi Hendrawan; Fitri Yani Panggabean
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 6, No 1 (2022): Challenge and Opportunity For Z Generation in Metaverse Era
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/komik.v6i1.5903

Abstract

The establishment of the STM in Kelambir Lima Kebun Village aims to build friendship, help each other in an atmosphere of joy and sorrow among Muslims who live in Kelambir Lima Kebun Village, besides that it is also to maintain harmony in neighborly life and social relations among residents. Kelambir Lima Kebun Village in general and especially those who are Muslim. Some of the problems that then arise are financial management information that is not transparent and financial organization reports that are not yet appropriate, this can further disrupt the harmony of neighbors. Therefore, the STMKu website was created which can be a medium of information for members and the public regarding financial management information and activities carried out by the organization. The purpose of this research is to design a management system for STM financial organizations in Kelambir Lima Kebun Village. This application is built based on a website using the waterfall system development model.
Rancangan Play Therapy Untuk Anak Broken Home Ristra Sandra Ritonga; Munisa Munisa; Jodi Hendrawan
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i2.12765

Abstract

Anak yang tumbuh dan kembang dengan latar belakang keluarga yang tidak harmonis atau broken home akan membuat kondisi psikologisnya terganggu atau tidak berkembang dengan baik. Penelitian ini dilaksanakan dengan menggunakan metode penelitian research & development dengan sampel uji coba dilaksanakan pada anak usia dini yang hidup di lingkungan keluarga broken home. Dari hasil uji validitas yang dilakukan oleh dua validator mendapatkan persenatase 89% untuk uji validasi media dan 82% untuk uji validasi materi. Tahap selanjutnya dilakukan uji coba ke lapangan dengan hasil persentase 97% pada anak usia dini dan 30% pada orang tua. Berdasarkan hasil persentase di atas maka play therapy disenangi oleh anak usia dini untuk dilaksanakan dan sangat efektif untuk dapat mengetahui bagaimana kondisi psikologis anak .