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Study of the Digitalization for the Labor Market Zata Hasyyati; Jodi Hendrawan; Fauzul Azman
Proceeding of The International Conference on Business and Economics Vol. 1 No. 1 (2023): Proceeding of The International Conference on Business and Economics
Publisher : Universitas 17 Agustus 1945 Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56444/icbeuntagsmg.v1i1.651

Abstract

The discovery of various efficient technologies has become a benchmark in development in all sectors. Artificial Intelligence (AI) and the Internet of Things (IoT) are growing rapidly. This study aims to determine the analysis of the technological adaptability of countries in the world and its comparison to readiness in Indonesia. This is because the ability to adapt technology has a close relationship to the economy in a country, both in terms of economic contribution and the labor market sector. This research uses data with parameters such as Gross Market Value (GMV), Global Connectivity Index (GCI), and GDP. As well as data on industry development in Indonesia. This research was conducted with a descriptive analysis method that uses content analysis steps to interpret the results of existing statistical exposure. The results of the research analysis show that a very significant government policy today is an investment in technology and communication infrastructure. Then to boost the economy, financing is the most needed factor today. Readiness to meet the demographic bonus can be done by developing the digital skills of the workforce in all sectors. Therefore, infrastructure, financing, and scientific integration of technology are the most crucial policies today.
SISTEM INFORMASI WARTA DESA (SIWADA) DENGAN MENGGUNAKAN SMS GATEWAY PADA DESA KLAMBIR LIMA KEBUN Ika Devi Perwitasari; Jodi Hendrawan; Nadya Andhika Putri
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 2 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i2.247

Abstract

The Village News Information System or SIWADA is an information system designed for use in Klambir Lima Kebun Village. SIWADA is used to spread important news and announcements in the village. The system is built based on a website by utilizing SMS Gateway technology. News or announcements from the village are delivered via broadcast messages to all resident numbers registered in the system. Announcements and broadcast news can be in the form of information such as the Covid-19 vaccine schedule, village meeting schedule, information on activities that involve residents and much other information that needs to be conveyed by the village to its residents. In this way, information will reach each villager more quickly. It also increases the truth of the information received by residents. The SIWADA development process is carried out using the Prototype model and UML methods as a design tool.
SISTEM INFORMASI SISKAMLING UNTUK MEWUJUDKAN DESA DIGITAL Jodi Hendrawan; Ika Devi Perwitasari; Ristra Sandra Ritonga
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 2 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i2.263

Abstract

The process of disseminating information on environmental security or patrol schedules, information about events in the village community as well as information on important situations occurring in Klambir Lima Kebun village, the delivery process of which is carried out by attaching the patrol schedule to security posts or village offices, information dissemination is sometimes still word of mouth. word of mouth and the public often miss the latest environmental information. It would be nice if the conventional method was proposed to design an information system that could be used as a forum for information related to environmental safety that can be accessed anytime and anywhere by the public. A responsive web-based environmental security information system (SISKAMLING) will greatly support the process of accessing information about environmental security in Klambir Lima Kebun village. The web is a means of sharing information digitally. The web is one of the media that really supports human life, especially in today's internet era.
Development of Hit The Mouse Games Using Javascript Ika Devi Perwitasari; Jodi Hendrawan
Sustainability (STPP) Theory, Practice and Policy Vol. 3 No. 1 (2023): Sustainability: Theory, Practice and Policy Juni Edition
Publisher : Pusat Kajian Berkelanjutan UIN Sulthan Thaha Saifuddin Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/sdgs.v1i1.1861

Abstract

The idea of this game is that this game includes arcade games that are played traditionally which can be found in night markets or shopping centers such as Plazas. Arcade games are games that aren't focused on a story and can be entertaining when you're bored. This is done to analyze the needs that will be used to design and make a mole game, starting with determining the theme, game title, and programming language used to develop the game. The tools used include hardware and software. the application can run according to what has been designed by the author. The researcher tested the application by playing several times with different IP addresses as a test material for the application, whether the test was successful or not. Based on the results of making a game application for hitting moles, there are several conclusions that researchers can give, namely: a. This game can involve the player's concentration and become cognitive therapy, because the rats come out one by one from the ground to be hit. b. This game can only be played by one person. c. The making of the game Mole Hit has worked well according to the design that was made and compiled at the beginning of the game design, using the Javascript programming language.
Implementasi Sistem Absensi Pegawai Dengan Verifikasi Lokasi Kerja Pada Dinas Perhubungan Pemko Medan M Zaki Aulia Rungkati; Jodi Hendrawan
Digital Transformation Technology Vol. 3 No. 2 (2023): Artikel Periode September 2023
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v3i2.3110

Abstract

Data absensi merupakan sesuatu yang sangat penting bagi sebuah instansi. Dimana absensi adalah salah satu penunjang utama yang dapat memotivasi dan mendukung semua kegiatan pekerjaan untuk dilakukan di dalamnya. Data absensi akan digunakan untuk laporan kerja pegawai di sebuah instansi. Perkembangan informasi dan komunikasi di Indonesia semakin pesat, kebutuhan informasi yang cepat dan akurat sangat dibutuhkan oleh beberapa instansi untuk memberikan suatu data yang asli (real). Salah satunya adalah sistem absensi dengan menggunakan validasi lokasi kerja. Pemanfaatan absensi dengan metode verifikasi lokasi kerja yang akan dikembangkan oleh penulis berbentuk sebuah aplikasi berbasis Android. Diharapkan aplikasi yang dibangun ini dapat memudahkan dan mempercepat pekerjaan rekapitulasi absen pada pegawai dan karyawan, sehingga lebih optimal, efektif, dan efisien. Salah satu instansi pemerintah yang menggunakan absensi pegawai dengan validasi lokasi kerja adalah Dinas Perhubungan Kota Medan.