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NILAI MORAL NOVEL TAHAJUD CINTA DI KOTA NEW YORK KARYA ARUMI EKOWATI DAN SKENARIO PEMBELAJARANNYA DI KELAS XI SMA Tri Sugiarti
SURYA BAHTERA Vol 3, No 28 (2015): Jurnal Surya Bahtera
Publisher : Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (36.541 KB)

Abstract

Penelitian ini bertujuan untuk mendeskripsikan: (1) unsur intrinsik novel Tahajud Cinta di Kota New York karya Arumi Ekowati; (2) nilai moral novel Tahajud Cinta di Kota New York karya Arumi Ekowati; (3) skenario pembelajaran sastra pada novel Tahajud Cinta di Kota New York karya Arumi Ekowati. Teknik pengumpulan data dalam penelitian ini dilakukan dengan metode observasi. Teknik analisis data penelitian ini adalah analisis isi. Analisis disajikan dengan teknik penyajian informal. Dari  hasil penelitian dapat disimpulkan bahwa (1) unsur intrinsik novel Tahajud Cinta di Kota New York jalin terjalin menyatu dengan nilai moral yang ada di dalamnya, (2) nilai moral novel Tahajud Cinta di Kota New York karya Arumi Ekowati meliputi tiga aspek, yaitu: a) hubungan manusia dengan Tuhan, b) hubungan manusia dengan manusia lain termasuk hubungan manusia dengan lingkungan sekitar, c) hubungan manusia dengan dirinya sendiri, (3) skenario pembelajaran novel Tahajud Cinta di Kota New York karya Arumi Ekowati sesuai dengan kompetensi dasar 7.2 menganalisis unsur-unsur intrinsik dan ekstrinsik novel Indonesia. Model pembelajaran yang digunakan adalah model kooperatif Group Investigation. Metode yang digunakan, yaitu: dengan metode ceramah, diskusi, Tanya jawab, dan pemberian tugas. Langkah-langkah pembelajaran terdiri dari kegiatan pendahuluan, kegiatan inti, dan penutup. Evaluasi yang digunakan dalam pembelajaran novel Tahajud Cinta di Kota New York secara  tertulis dengan menggunakan tes esai.   Kata kunci: nilai moral, novel, skenario pembelajaran
The Effectiveness of Augmented Reality-Based Learning Media in Improving Vocabulary Mastery of Early Childhood in Makassar City Amal, Azizah; Rusmayadi; Tri Sugiarti
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i1.86193

Abstract

Vocabulary acquisition in early childhood is a fundamental aspect of language and communication development. However, current conditions indicate that children's vocabulary growth remains suboptimal, particularly in verb usage, adjectives, and descriptive words. This study aims to analyze the effectiveness of Augmented Reality (AR)-based learning media in enhancing vocabulary mastery among early childhood learners. The research employed a pre-experimental method with a one-group pretest-posttest design. The participants consisted of 15 early childhood learners selected through purposive sampling based on low vocabulary mastery criteria. Data were collected using vocabulary mastery tests, observation, and documentation. The data analysis techniques included descriptive statistics and the Wilcoxon non-parametric test. The findings indicate that the use of AR-based learning media significantly improves children's vocabulary mastery. The children demonstrated higher engagement during the learning process, which positively influenced their understanding of the vocabulary presented. AR media provided an enjoyable and interactive learning experience, increasing children's motivation and interest in learning. The study concludes that AR-based learning media is effective in improving vocabulary mastery in early childhood and holds important implications for the development of innovative, technology-based instructional tools to support early language learning.
PENGARUH PEMBELAJARAN BEMUATAN STEAM TERHADAP KEMAMPUAN BERPIKIR KRITIS ANAK USIA 5-6 TAHUN DI TK RAODHATUL JANNAH KABUPATEN TAKALAR Rezki Ananda Yunita; Syamsuardi; Sri Rika Amriani; Tri Sugiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14151

Abstract

This research aims to determine the effect of STEAM-based learning on the critical thinking abilities of children aged 5-6 years at Raodhatul Jannah Kindergarten, Takalar Regency. The research approach used is a quantitative approach with a Quasi Experimental Design research type. The population in this study were 20 group B children aged 5-6 years at Raodhatul Jannah Kindergarten, Takalar Regency. Sampling in this research was purposive sampling. The sample in this study was 16 group B children aged 5-6 years with 8 children as the experimental group and 8 children as the control group. The data collection technique used are tests, observation and documentation. The data collection procedures are planning, giving pre-test, giving treatment, giving post-test, and analyzing the results The data analysis technique used is descriptive statistical analysis and non-parametric statistical analysis using the Wilcoxon Sign Rank Test. Based on the research results, it can be concluded that the critical thinking abilities of children who were given STEAM learning treatment in the experimental group were better than those in the control group. The results of data analysis obtained an average increase in the experimental group of 19.88, while in the control group it was 11.50. The test results show sig. (2-tailed) 0.012 < 0.05 then H₀ is rejected and H₁ is accepted. So it can be concluded that learning with STEAM content has a significant influence on the critical thinking abilities of children aged 5-6 years at Raodtaul Jannnah Kindergarten, Takalar Regency.
Pengembangan Literasi Anak Usia Dini melalui Pendekatan Bermain: Studi Kasus di Taman Kanak-kanak Insan Cita Masamba Luwu Utara Syamsuardi; Hajerah; A Sri Wahyuni Asti; Tri Sugiarti; Rika Kurnia R; Nur Alim Amri
Jurnal Mutiara Pendidikan Vol. 5 No. 1 (2025): Special Issue
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jmp.v5i1.8687

Abstract

Penelitian ini mengkaji tentang pengembangan literasi anak usia dini melalui pendekatan bermain di Taman Kanak-kanak Insan Cita. Fokusnya adalah pada bagaimana kegiatan bermain dapat mengembangkan kemampuan literasi anak khususnya literasi baca tulis. Subjek penelitian adalah guru dan anak-anak usia lima sampai enam tahun atau kelompok B di Taman Kanak-Kanak Insan Cita. Metode penelitian yang digunakan adalah studi kasus dengan pendekatan kualitatif, menggunakan wawancara, dokumentasi, dan observasi sebagai teknik pengumpulan data. Teknik analisis dating menggunakan pada penelitian ini menggunakan model miles dan Huberman (sugionon:2016) dengan empat tahapan yaitu: 1) pengumpulan data, 2) penyajian data, 3) Redusi data, dan 4) kesimpulan-kesimpulan penarikan/verivikasi. Hasil penelitian menunjukkan bahwa pendekatan bermain memberikan dampak pada kemampuan litersi baca tulis anak. Namun, kurangnya pada saat menjelaskan aturan main dalam proses tersebut terlihat anak masih sibuk dengan aktivitas mereka sendiri. Selanjutnya untuk menciptkana suasana yang nyaman mungkin perlu beberapa bantal, dan mungkin beberapa peralatan tambahan seperti papan cerita atau boneka tangan untuk memperkaya pengalaman bercerita. Selain itu, penelitian menyoroti pentingnya pengembangan literasi baca tulis sejak dini. Kesimpulannya, penelitian ini memberikan wawasan penting bagi guru, orang tua, dan pihak terkait lainnya dalam mendukung perkembangan literasi secara optimal.