asih fatma nurmala
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INOVASI DOMPET DARI KRESEK BEKAS UNTUK MENINGKATKAN DIMENSI KREATIF DAN GOTONG ROYONG SISWA SD Fatma Nurmala, Asih; Insanul Qisti Bariyah; Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17873

Abstract

This research aims to determine the innovation of wallets made from used plastic bags to increase the creative dimension and mutual cooperation for elementary school students. The creative and mutual cooperation dimensions are dimensions of the Pancasila student profile in the independent curriculum currently being implemented. Utilizing used plastic bags into wallets also supports P5 activities in elementary schools. The method used is descriptive qualitative. Data collection techniques use observation, performance and documentation. This research produces innovative learning media that has sales value, namely wallets made from used plastic bags. The research subjects were sixth grade elementary school students who were in phase C. The research results showed that using used plastic bags into wallets could increase the creative dimension and mutual cooperation for elementary school students. The use of used plastic bags has a positive impact on elementary school students because it increases the creative dimension and mutual cooperation and produces items of selling value, namely wallets. Researchers recommend that this research can adopt similar activities for elementary school students. This activity is an activity that explores students' abilities in terms of creativity and mutual cooperation.
PEMANFAATAN SMART APP CREATOR UNTUK MENDUKUNG LITERASI DIGITAL SISWA KELAS VI SD Fatma Nurmala, Asih; Fitrotun Nisa, Ana; Maria Zulfiati, Heri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13768

Abstract

This research aims to determine the use of Smart App Creator to support digital literacy for sixth grade elementary school students. The method used is descriptive qualitative. Data collection techniques use interview questionnaires and documentation. This research produces Android-based interactive learning media, namely Smart App Creator, on solar system material. The research subjects were 9 grade 6th students at JL State Elementary School, consisting of 4 male students and 5 female students. The data analysis technique uses stages of data reduction, data presentation, and drawing conclusions. The research results show that the use of Smart App Creator supports the digital literacy of sixth grade elementary school students. Students who use the Smart App Creator learning media also feel happy because they are able to use interactive Android-based applications used on their smartphones. Students become more enthusiastic and active in learning and support digital literacy activities in learning. The use of Smart App Creator in supporting digital literacy activities for sixth grade elementary school students has a positive impact because it can increase enthusiasm for learning so that researchers recommend teachers or other researchers to use or adopt and perfect this learning media.