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Astria Hijriani
University Of Lampung

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IMPLEMENTASI STEGANOGRAFI UNTUK MENYISIPKAN PESAN TEKS PADA MEDIA GAMBAR DENGAN METODE END OF FILE Wamiliana Wamiliana; Astria Hijriani; Azharico Darusman
Jurnal Komputasi Vol 3, No 2 (2015)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v3i2.1127

Abstract

Security and confidentiality of data transmission are two important aspects in the era of openness to data access and information. One way to secure the data transmission is using steganography. In this research, the method used is End Of File (EOF) and used image as the medium. The message is hidden by inserting it in the end of the line image file. The media for hiding the message is in the form of .jpg and the output is in the form of .png. Inputting message is done manually. Testing have  been conducted on 5 types of images with different resolutions with a number of different messages characters which are 10, 100, and 1000 characters. The results show that the method of End Of File (EOF) successfully used to hide message in the media image and to take back the message that has been inserted. The image size and the number of characters used affects the processing time for embedding and extracting. Cropping, contrasting, and brightness on stego image are conducted to analyze the resilience of the message inserted. The results show that the stego image manipulations are sensitive or resistant to the manipulation that makes the message becomes corrupted and are not recommended in manipulating stego image.Keywords : embed, End Of File (EOF), extract, image, steganography, stego Image
APLIKASI GAME EDUKASI AKSARA MATCHING BERBASIS ANDROID MENGGUNAKAN UNITY3D Rian Oseady Prahastito; Didik Kurniawan; Astria Hijriani
Jurnal Komputasi Vol 4, No 1 (2016)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1172

Abstract

The development of educational game is motivated by low interest and desire of people to learn Aksara Lampung, therefore, in this case is required a learning system which is attractive and pleasant so it can attract people to keep follow the development of existing technologies, one of which is a learning system by using media of educational game. This research used eXtreme Programming (EX) method and was designed by using Unified Modeling Language (UML). This application tested by using Black Box Testing method with the approach of Equivalence Partitioning (EP) and the calculation of Likert Scale. On the other side, based on the results obtained from the questionnaire, this application is user friendly application (with an average value of 77% / Excellent).
SISTEM PENDUKUNG KEPUTUSAN PADA SELEKSI PENERIMAAN SISWA SEKOLAH MENENGAH KEJURUAN Dea Trisna Ananda; Astria Hijriani; Febi Eka Febriansyah
Jurnal Komputasi Vol 4, No 1 (2016)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v4i1.1161

Abstract

Every educational institution of Vocational High School periodically carries out the admission of new students. With the existence of Decision Support System is expected to assist schools in selecting new students. There are various methods in constructing a DSS and one of them is the method of AHP. AHP is one of DSS method that can handle the multi criteria selection. By using the result of DSS with AHP method as sample data and find the biggest criteria factor in a selection. The result of this study indicates that AHP method can be implemented in information system of new students admission and it can help to make decisions in the placement of departments based on the ability of students and the selected department.Keywords: Analytical Hierarchy Process (AHP), Decision Support System (DSS)
PENGEMBANGAN SISTEM INFORMASI JOB RECORD DAN PENILAIAN KINERJA KARYAWAN PADA PT. TRAKTOR NUSANTARA BANDAR LAMPUNG Astria Hijriani; febi eka febriansyah; fitriana rahmawati
Jurnal Komputasi Vol 3, No 2 (2015)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v3i2.1136

Abstract

Job Record is the reference of Worker Performance Appraisal process where maximum or not the performance worker on certain period will be determined. The Development of Job record and worker performance appraisal information system with apply XML web service as method to exchange information between one and the other domains. With Web Service into information system could be handle business process that is recruitment, job record, worker performance appraisal, and payroll system. The resulting of exchange the information that is information of  employees, overtime, and incentive. The implemented of this information system using  PHP  programming language and  MySQL database and web service method using XML programming language. The result of Black Box testing showed that this The development of Job record and worker  performance appraisal information system has been successfully created as the users need.
PENGEMBANGAN APLIKASI ENCODING DAN DECODING TREE MENGGUNAKAN KODE DANDELION Wamiliana Wamiliana; Astria Hijriani; Novi Hardiansyah
Jurnal Komputasi Vol 3, No 2 (2015)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v3i2.1113

Abstract