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Journal : Journal on Education

Pengembangan Media Roda Putar (Rotar) pada Materi IPA Siswa Kelas V SD Dyah Woro Kuntari; Ilham Arvan Junaidi; Imelda Ratih Ayu
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1596

Abstract

This research was conducted at Tenggulang Baru State Elementary School, Musi Banyuasin district, to find out the Development of Rotating Wheel Media (Rotar) in Science Material for Class V Elementary School Students. The problem in this research is that the media used is still not attractive and innovative. The purpose of this research is to describe the validity and practicality of the results of the development of rotary media in the subject matter of healthy food for class V SD. This type of research includes development research. The method used is the development research method or called Research and Development, and uses the ADDIE development model. The results of this development research have produced a product in the form of Rotar Wheel media in the Natural Sciences subject on the Human Digestive System. The results of the assessment of the questionnaire distributed to experts showed that linguists scored 73% in the practical category, media experts scored 83% in the very practical category, and material experts scored 62% in the practical category. This means that the media can be concluded that the validity of the results of the development of rotary media on Healthy Food Materials for class V SD is very valid. Furthermore, this practicality test is carried out by filling out a practicality questionnaire that has been given to students. Practical value criteria are 61-80 Practical 81-100 Very Practical. Based on the results of the questionnaire given to students was 76%, this shows that the Rotar Wheel media is declared practical.
Pengembangan Media Pembelajaran Computerised Pictograph (Compic) Berbantuan Papan Pintar pada Materi Benda Hidup dan Benda Tak Hidup Untuk Siswa Kelas 1 SD Eny ndriastuti; Farizal Imansyah; Imelda Ratih Ayu
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.4008

Abstract

This study aimed to produce the learning products in the form of computerised pictograph (compic) media that assisted by smart boards that are valid and practical on Living and Non-Living Objects Around Us for grade I students in SD Negeri 95 Palembang. This research is a research and development (R&D) that use the Borg and Gall development model that is modified by researcher adjusted to research need. This research instrument use a questionnaire. The small-scale test subject in this study consisted of 5 student while the large-scale test were 20 students who then produced smart board-assisted compic media. The result of the validation of the instructional media experts obtained an average score of 87,5% with the category “Very Eligible”. The result of the validation of learning material experts obtained an average score of 100% with the category “Very Eligible”. The result of the validation of Indonesian language experts obtained an average score of 95% with the category “Very Eligible”. While the results of small-scale trials obtained an average score of 90% with the category of “Very Good” and the results of large-scale trials obtained an average score of 90,5% with the category of “Very Good”. The results of the expert team’s validation and small-scale trials as well as large-scale trial showed that computerized pictograph (compic) media with smart board-assisted on Living and Non-Living Objects Around Us were included in valid and practical category used as a learning media
Pengembangan Media Wayang Karakter Binatang (Wakarbin) pada Materi Bercerita di Kelas II SDN 32 Palembang Adelina Siregar; Bambang Hermansah; Imelda Ratih Ayu
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.4012

Abstract

The animal character puppet media (wakarbin) developed in this study is made of plywood which is painted using watercolors that are adjusted to the color of the animal characters in the story, then given a handle so they can stand up and equipped with a story box with a background that matches the setting in the story. The research method used is R&D (Research and Development). The procedure used is the ADDIE model which consists of five stages, namely 1) Analyze, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The results of validating the development of animal character puppet media (wakarbin) on storytelling material have a high level of validity. Based on the results of criticism and suggestions as well as assessments from the validators, the responses of grade II elementary school students and teachers of SD Negeri 32 Palembang were "very valid" and "very practical". Assessments from media experts who were validated by the validator obtained a percentage of 93.33% with a very valid category. Assessment of material experts validated by the validator obtained a percentage of 86.66%, with the category "very valid". Assessment of teacher responses obtained a percentage of 90.66% with a very valid category. The practicality assessment obtained from student responses was 94.66%, in the "very practical" category.
Pengembangan Media Digital Storytelling pada Pembelajaran IPS SD untuk Membangkitkan Minat Belajar Generasi Millenial Yelda Nurul Annisa; Bambang Hermansah; Imelda Ratih Ayu
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.4013

Abstract

This development research aims to contribute knowledge about the development of digital media storytelling for students and for elementary school teachers. In addition, it can be used as input and reference material in the implementation of learning using learning media and motivating students Digital storytelling media is developed using the Powtoon application which contains images, animation, audio, text and video into one unit. The test subjects in this study were class III students, through the validation of media experts, material experts and language experts. The method used in this research is Developmental Research using the ADDIE (Analylis, Design, Development, Implementation, and Evaluation) model. The results of the development show that Digital Storytelling media is feasible to use based on the validation results of material experts, media experts, and language experts with a percentage of 88.83% Implementation of Digital Storytelling media is carried out on 26 students The implementation results show an overall percentage of 93.1% that the digital storytelling media developed is in the very practical category.
Pengembangan Media Scrapbook pada Pembelajaran IPS Siswa Kelas V di SD Negeri 95 Palembang Nyimas Edwiliyah Ryatanti; Ilham Arvan Junaidi; Imelda Ratih Ayu
Journal on Education Vol 6 No 2 (2024): Journal on Education: Volume 6 Nomor 2 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i2.4114

Abstract

This study was conducted to determine the validity and practicality of scrapbook learning media developed in social studies learning material on the type of business of Indonesian society. The type of research is Research and Development. The model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The product validity test was carried out by filling out a questionnaire given to three experts, namely media experts, material experts, and language experts, and the product practicability test was carried out to teachers and students of class V B. The data obtained were obtained from observations, interviews, questionnaires, and documentation. The data analysis technique used was data analysis of product validity and practicality. The results of the acquisition of validity data values obtained from experts get an average score of 78.8% with a valid category based on questionnaire criteria data. The practicality of scrapbook media was assessed by distributing student and teacher response questionnaires. At the small group stage, the score was 85.8%, at the large group stage, the score was 80.7%, and the teacher response questionnaire obtained a score of 91.1% with an average overall score obtained of 85.8% with a very practical category based on questionnaire criteria. Thus, it can be concluded that the scrapbook media is included in the valid category and is very practical to use.