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Journal : JURNAL TUNAS PENDIDIKAN

PENGARUH PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN MENGGUNAKAN METODE SOSIODRAMA UNTUK MENANAMKAN KEPEDULIAN SOSIAL SISWA KELAS IV SD SWASTA SEBERANG JAYA TAHUN PELAJARAN 2017/2018 Abdulah Abdulah
Jurnal Tunas Pendidikan Vol 1 No 2 (2019): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (259.509 KB) | DOI: 10.52060/pgsd.v1i2.106

Abstract

This research is motivated by the lack of student's social attitude. This study aims to determine the effect of learning Civics using sociodrama method to instill social awareness of fourth graders Elementary School Swasta Seberang Jaya. This research is a quasi experimental research with Noquivalent Control Group Design research design.Subjects in this study are the students of class IV consisting of two classes. Class IVB as experiment group, and class IVA as control group. Data collection techniques used in research in the form of scale, interview, observation, and documentation. Test requirements data analysis using the test of normality and homogeneity. Hypothesis testing using t-test with 5% significance level.The results of this study indicate that the learning of Civics using sosiodrama method gives a significant positive impact to instill social awareness of fourth grade students of swasta Elementary School Seberang Jaya 2017/2018. This was demonstrated by a t-test in the experimental-control group post-test, which showed significant differences between experimental-control group post-tests after treatment (treatment).
PENINGKATAN HASIL BELAJAR PKn MENGGUNAKAN MODEL ROLE PLAYING PADA PESERTA DIDIK KELAS V SDN O4 Abdulah Abdulah
Jurnal Tunas Pendidikan Vol 3 No 2 (2021): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.364 KB) | DOI: 10.52060/pgsd.v3i2.467

Abstract

This study began with the low PKn learning outcomes in V, teaching and learning activities are too dominated by teachers, many students are lazy about participating in the learning process, talking with their friends. This han an impact on low student learning interest so that ultimately student learning outcomes are less satisfying. This study aims to determine the result of civics learning in grade V students at SDN 04/II Jaya Setia at the year 2019/2020. This type of research is classroom action research, subjects of all fifth grade students at SDN 04/II Jaya Setia totaling 36 students. The technique of inferring the data in this with observation, learning achievement test sheets and documentation. The analysis technique used is qualitative and quantitative approaches. The results of the study using the role playing model showed an increase in each cycle for learning outcomes in cycle I namely 44% and 78% in cycle II. Then the learning process increased in cycle I, namely 74,9% and cycle II increased to 89,7%. Based on these data, it showa that the use of role playing can improve the process and learning outcomes of PKn in grade V SDN 04/II Jaya Setia.
PEMBELAJARAN INTERAKTIF MOBILE LEARNING PADA MATA KULIAH PENDIDIKAN KEWARGANEGARAAN Abdulah Abdulah
Jurnal Tunas Pendidikan Vol 5 No 1 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (235.484 KB) | DOI: 10.52060/pgsd.v5i1.821

Abstract

This research is motivated by problems that occur in the lecture process where students do not understand the explanations in textbooks, because they only explain theoretically without any learning media that makes it easier for students to understand and study the material in citizenship courses, development of interactive media mobile learning in citizenship education courses. This study aims to determine the effectiveness of mobile learning interactive media in citizenship education courses. This research uses a literature study that examines 7 journals that are relevant to the author's research. The type of data used is secondary data, namely data obtained indirectly. The data needed in this research is taken from documents related to research. Data collection techniques are carried out by reviewing and analyzing books and journals with rules related to mobile learning interactive media. The data analysis technique used is qualitative analysis. The results of this study indicate that the development of interactive mobile learning media can have an influence on student learning outcomes. Based on the results of data analysis using literature study research methods in 7 journals that were reviewed regarding the development of interactive mobile learning media, the results obtained were the results of the study showed that the development of interactive mobile learning media had an effect on student learning outcomes as seen from the results of the study of 4 quantitative research journals. and an increase in student learning outcomes based on the results of the study of 3 journals with classroom action research methods.