Nurul Huda
Universitas Negeri Padang

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Task Types Found in the Textbooks “Bahasa Inggris: When English Rings A Bell” and Bright an English Course for Junior High School Nurul Huda; An Fauzia Rozani Syafei
Journal of English Language Teaching Vol 9, No 1 (2020)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (889.073 KB) | DOI: 10.24036/jelt.v9i1.107932

Abstract

This research is a descriptive research that is aimed to describe the task types and to see the frequent task types that appeared in the textbooks entitled “Bahasa  Inggris: When English Rings a Bell” and Bright an English Course for junior high school.  The data was gained by using a data format. The data format is a table to classify the types the task types found in the textbooks. The data format is adapted from Nunan’s typology of task (1999). The result of this research revealed that most of the task types proposed by Nunan (1999) were covered by these two textbooks. However, some of the tasks had the highest frequency in each textbooks, while some had the least. In addition, there were some subcategories that were ignored in each textbooks
PENGEMBANGAN MEDIA AUDIO VISUAL BERBASIS CANVA DALAM PEMBELAJARAN SENI RUPA DUA DIMENSI KELAS X SMA ADABIAH PADANG Nurul Huda; Suib Awrus
Serupa The Journal of Art Education Vol 11, No 2 (2022)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (459.033 KB) | DOI: 10.24036/stjae.v11i2.117005

Abstract

Penelitian ini bertujuan untuk membuat media pembelajaran audio visual berbasis canva yang validtdan praktis sehingga memudahkan peserta didik kelas X SMA Adabiah Padang dalam memahami0imateri seni rupa dua dimensi. Jenisspenelitian yang digunakan yaitu penelitian dan pengembangan00(R&D) yang berisi tentang pengembangan media pembelajaran audio visual berbasis canva pada pembelajaran seni rupa dua dimensi kelas X. Subjek pada penelitian ini yaitu 115 siswa kelas X SMA Adabiah Padang, dengan 6 siswa sebagai uji coba lapangan utama, 31 siswa sebagai uji coba lapangan operasional dan 77 siswa sebagai tahapan disiminasi. Hasil dalam penelitian diperoleh bahwa media yang dikembangkan layak untuk digunakan, berdasarkan validasi oleh ahli0materi, bahasa, media dan penilaian guru bidang studi dengan persentase yang diperoleh secara berurut yaitu 94,4%, 93,75%, 95,58% dan 95%, dari uji coba yang dijalankan diperoleh hasil uji coba lapangan utama, lapangan operasional dan disiminasi secara berurut yaitu 90,83%, 86,53% dan 77,79%. Kesimpulan yang peneliti ambil dari pengujian ini adalah bahwa media audio visual berbasis canva dalam pembelajaran seni rupa dua dimensi kelas X yang dibuat layak untuk digunakan pada proses pembelajaran di SMA Adabiah Padang.
Pengaruh Penggunaan Media Video Tutorial di Aplikasi TikTok terhadap Hasil Belajar Materi Menggambar Komik Kelas VIII SMPN 1 Bathin Solapan Nurul Huda; Yusron Wikarya
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.5776

Abstract

This study covers all VIII grade students of SMPN 1 Bathin Solapan, consisting of 110 students, and aims to determine the difference in the use of video tutorial media in the TikTok application with conventional media on the learning outcomes of comic drawing material. samples used in class VIII 4 and VIII 2. Random sampling technique This type of research uses quantitative research methods with the type of pseudo experiment (Quasi Experiment). The data needed in this study are primary data in the form of pre-test and post-test results. The data analysis was carried out by normality test, homogeneity test, and hypothesis testing stage using SPSS version 25. Based on data processing, it is known that there are differences in the learning outcomes of students who are taught using video tutorial media in the TikTok application with the learning outcomes of students using conventional media, namely t coun= 4.924 and t table = 2.064 at the alpha = 0.05 level. This shows that t count> t table, it can be concluded that learning using video tutorial media in the TikTok application has a significant difference to the learning outcomes of drawing comics in class VIII SMPN 1 Bathin Solapan.