Laila Kurnia Sari
Universitas Negeri Padang

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Validity of Interactive Multimedia Equipped with Educational Games in Archaebacteria and Eubacteria Materials for Students Class X Rahmadhani Fitri; Laila Kurnia Sari; Zulyusri Zulyusri; Relsas Yogica
Bioeducation Journal Vol 4 No 2 (2020): Bioeducation Journal
Publisher : Universitas Negeri Padang Address: Biology Education Study Program Faculty Mathematics and Natural Science (FMIPA) Jl. Prof. Dr. Hamka Air Tawar Barat, Padang-West Sumatera-Indonesia Telp. +62751-7057420 - Fax.+62751-7058772 - Ph. +6281363229286

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/bioedu.v4i2.273

Abstract

Based on result of observation and interview, many students were not interested in following biology learning because the learning media is less varied. Interactive multimedia equipped with educational games expected to facilitate students in biology learning. This is a research and development that aims to produce a valid product. This study uses three stages of the 4-D model. The data collection of interactive multimedia validity was carried out by two biology lecturers and one biology teacher at SMA Negeri 8 Padang and the data were analyzed using descriptive statistical analysis. Based on the results of interactive multimedia was completed by educational games analysis obtained the value of validity is 78,90% with valid category. It can be concluded that interactive multimedia was completed by educational games is valid and can be used in biology learning.
Praktikalitas Multimedia Interaktif Dilengkapi Educational Games pada Materi Archaebacteria dan Eubacteria untuk Siswa Kelas X Rahmadhani Fitri; Laila Kurnia Sari
Pedagogi Hayati Vol 3 No 1 (2019): Pedagogi Hayati Volume 3 Nomor 1 Tahun 2019: Tinjauan Kearifan Lokal dan Keadaan
Publisher : Department of Biology Education, Faculty of Education and teacher Training, Maritime University of Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/ph.v3i1.1258

Abstract

ABSTRACT. Based on the result of observation and interview, many students were not interested in following the learning because the learning media is less varied. The appropiate learning media could help students learn to master the lesson materials. The solution was by using interactive multimedia was completed by educational games which can be used whenever they want for involving their study. The Biology teacher and the students in SMA Negeri 8 was trained to use interactive multimedia was completed by educational games in biology learning. This training was evaluated through practicality instrument. Data analyzed using descriptive statistical analysis. Based on the results of data analysis obtained the value of practicality is 79,54% by teacher with practice category and by student equal to 89,60 % with very practice category. ABSTRAK. Berdasarkan hasil observasi dan wawancara, banyak siswa kurang berminat mengikuti pembelajaran karena media yang kurang bervariasi. Media pembelajaran yang tepat dapat membantu siswa belajar menguasai materi pelajaran. Salah satu solusinya adalah dengan menggunakan multimedia interaktif yang dilengkapi dengan game edukasi yang dapat digunakan kapan saja mereka mau untuk mempelajari materi pelajaran. Multimedia interaktif yang dilengkapi dengan game edukasi dalam pembelajaran biologi diujicobakan pada guru Biologi dan siswa di SMA Negeri 8. Uji coba ini dievaluasi melalui instrumen kepraktisan. Data dianalisis menggunakan analisis statistik deskriptif. Berdasarkan hasil analisis data diperoleh nilai kepraktisan dengan kategori praktis yaitu dengan nilai 79,54% oleh guru dan 89,60% oleh siswa.