Yanti Anggraini
Politeknik PGRI Banten

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USING YOUNG ADULT LITERATURES READING MATERIAL IN INCREASING VOCABULARY ACHIEVEMENT FOR MIDDLE SCHOOL STUDENTS Yanti Anggraini
JAMBI-ENGLISH LANGUAGE TEACHING Vol. 3 No. 1 (2018): Vol 3 No 1 (2018)
Publisher : Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (299.031 KB) | DOI: 10.22437/jelt.v3i1.5696

Abstract

Vocabulary is an important thing for language learning strategies (LLS) especially in learning English as a foreign language (EFL). Many foreign language learners are in desperate for learning the vocabulary. Learners are usually aware of the importance of words in a language and they also usually realize the fact that learning strategies can help them in their vocabulary learning. The aims of this study were to find whether or not (1) there was any significant difference in vocabulary achievement between before and after the students were taught by using young adult literature, (2) there was any significant difference in vocabulary achievement between the students who were in the experimental group and those of the control group, and (3) there were any significant differences in aspects of vocabulary between before and after the students were taught by using young adult literature. The result of paired samples t-test analysis showed that there was significant difference in vocabulary achievement between pre-test and post-test of the students who were taught by using young adult literature. The result of independent samples t-test analysis showed that there was significant difference in vocabulary achievement between the students who were in the experimental group and those of the control group. It means that Young Adult Literature as the reading material successfully increased the students’ vocabulary achievement in the experimental group.
DIGITALISASI PEMBELAJARAN DI SEKOLAH PEDALAMAN (Implementasi Pembelajaran Berbasis Komputer di SD Bina Dharma Muara Tiga dan Kebun Sentral Sumatera Utara) Dera Nugraha; Yanti Anggraini
JURNAL PENDIDIKAN DASAR SETIA BUDHI (JPDS) Vol 3 No 1 (2019): Jurnal Pendidikan Dasar Setiabudhi
Publisher : Universitas Setia Budhi Rangkasbitung

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Abstract

Digitalisation of learning is one of the challenges currently faced by schools in Indonesia, including for schools in the interior. This study aims to implement and measure the effectiveness of computer-based learning in SD Bina Dharma Muara Tiga and SD Bina Dharma Kebun Tengah Central Asahan, North Sumatra, find out the problems faced, and find the right computer-based learning models for these schools. The research method used was experimental research with a qualitative-descriptive approach, using observation instruments, interviews, and document analysis. The findings of this study indicate that computer-based learning at SD Bina Dharma Muara Tiga and SD Bina Dharma Kebun Sentral help improve learning outcomes. The right computer-based learning model is instructional game with the PAILKEM approach. The problems faced in digitizing learning are related to human resources, facilities, and supporting policies of the principal. Keywords: Digitalisation of learning, computer-based learning, Home Learning, Rural Schools. Abstrak Digitalisasi pembelajaran merupakan salah satu tantangan saat ini yang tengah dihadapi oleh sekolah-sekolah di Indonesia, termasuk bagi sekolah-sekolah yang ada di pedalaman. Penelitian ini bertujuan untuk menerapkan serta mengukur efektifitas pembelajaran berbasis komputer di SD Bina Dharma Muara Tiga dan SD Bina Dharma Kebun Sentral Kabupaten Asahan Sumatera Utara, mengetahui permasalahan-permasalahan yang dihadapi, dan menemukan model pembelajaran berbasis komputer yang tepat untuk sekolah-sekolah tersebut. Metode penelitian yang digunakan adalah experimental research dengan pendekatan kualitatif-deskriptif, menggunakan instrumen observasi, wawancara, dan analisis dokumen. Temuan penelitian ini menunjukan bahwa pembelajaran berbasis komputer di SD Bina Dharma Muara Tiga dan SD Bina Dharma Kebun Sentral membantu peningkatan hasil pembelajarannya. Model pembelajaran berbasis komputer yang tepat adalah instructional game dengan pendekatan PAILKEM. Permasalahan yang dihadapi dalam digitalisasi pembelajaran tersebut adalah berkaitan dengan sumber daya manusia, sarana, dan kebijakan pendukung dari kepala sekolah. Kata kunci : Digitalisasi pembelajaran, pembelajaran berbasis komputer, Rumah Belajar, Sekolah Pedalaman.