Bernardinus Harnadi
Department Of Information System Soegijapranata Catholic University, Semarang, Indonesia

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Ecommerce Website Development for Melisa Baby and Kids Shop Elizabeth Kurniawan Ardianto; Ridwan Sanjaya; Bernardinus Harnadi
Journal of Business and Technology Vol 3, No 1: April 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i1.6438

Abstract

In the current era of technological development, someone is always demanded to be creative and innovative in their existence in the digital world. The strategies to jump into the digital marketing field are an effective way to market products in an era of an onslaught of technological advances and the addition of the post-COVID-19 pandemic. A part of digital marketing, internet marketing is one form of marketing innovation that utilizes internet technology and creates marketing in the digital world, including among others, social media marketing, content marketing, and online platform marketing [1]. The baby shop business is one of the businesses that can implement digital marketing because the needs of babies are a primary need that must be sufficient. Strategies that can be used to increase sales of baby and children's equipment businesses are developing an ecommerce website that implements plugins, attractive landing page designs, promotion through social media, integration of online transactions, payments, and logistics, and creating a user-friendly website. Implementation of an e-commerce website can increase revenue and facilitate product marketing. This research aims to increase Melisa Baby and Kids Shop sales through ecommerce website creation strategies by utilizing plugins that enhance website functionality. By implementing those strategies, the result to business is gaining more visibility and increased sales by up to 30% based on an interview with owner.
Financial Technology with QRIS Payment System for Entrepreneurship Locker Victorio Almers Chrisetya Putra; FX Hendra Prasetya; Bernardinus Harnadi; Albertus Dwiyoga Widiantoro
SISFORMA Vol 10, No 1: May 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v10i1.5707

Abstract

The Covid-19 pandemic has an impact not only on health but also on human activities, one of which is economic transactions.  A number of policies related to health protocols have caused limitations for the community in transacting with each other. In relation to economic transactions, entrepreneurial transactions on campus have stopped due to policies related to the pandemic. To answer this problem, an invention called "Culinary Business Automatic Service Locker (Entrepreneurship Locker)" that based on the Internet of Things that implements financial technology in its payment method was created. The implementation of Financial Technology is intended to revive entrepreneurship on campus by providing a “new user experience” to all parties involved in these activities. In recent years, financial technology as a new concept in payments has been growing. The concept of finance technology is to create a payment platform where there is no longer a need for physical interaction between the seller and the buyer, because the transaction process occurs via digital. QRIS, which stands for Quick Response Code Indonesia Standard is one of the financial technology-based payment methods that has been authorized in Indonesia. There are two types of QRIS, namely static QRIS and dynamic QRIS. In this study, the dynamic QRIS API will be used because it is able to generate different nominal and QR codes for different transaction. In addition, an e-wallet is needed for users to support payments by scanning the QR code via smartphone. This research wants to see how the application of financial technology using dynamic QRIS and e-wallet to entrepreneurial lockers. The results showed that financial technology using dynamic QRIS and e-wallets can be utilized in the automatic payment system for entrepreneurial lockers
Web-based Consulting Company Employee Timesheet Gabriella Clara Pertiwi; Bernardinus Harnadi; Dwiyoga Widiantoro
Journal of Business and Technology Vol 3, No 2: Agustus 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i2.10168

Abstract

Work timesheet is a form of work activity reporting that is usually implemented by a company to monitor the work of their employees. In this study, the researcher wanted to develop a Web-based Consulting Company Employee Timesheet which aims to facilitate the process of reporting and checking data in terms of work timesheets or reporting of work activities in a consulting company. The features developed are made in such a way that it is expected that the company's needs can be met according to the previous system of the consulting company. The method used for website application development is the waterfall method where the development stages occur sequentially. The method applied is through ERD ( Entity Relationship Diagram), Flowcharts, Use Case Diagrams, Activity Diagrams. After this web-based was created, the researchers conducted tests and interviews with admins, managers and employees of the consulting company, totaling 5 people. From the results of interviews with 5 respondents obtained a positive response to the development of a Web -based Timesheet for Consulting Company Employees.
Penilaian Tingkat Kematangan Keselarasan Strategi Bisnis Dan TI Menggunakan Luftman Maturity Model (Kasus : Unika Soegijapranata) F X Hendra Prasetya; Bernardinus Harnadi; Agus Cahyo Nugroho
Jurnal Informatika: Jurnal Pengembangan IT Vol 5, No 1 (2020): JPIT, Januari 2020
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v5i1.1665

Abstract

ITGI (IT Governance Institute) states that the alignment of business strategy and IT organization is the key to realizing the benefits of IT for business. The large gap / gap between IT strategy and business strategy will have an impact on the organization's business performance, especially if the organization relies on IT in its business operations or making IT as one of its selling points. Unika Soegijapranata as one of the tertiary institutions sees IT as a mandatory requirement to build competence and capability in the context of competition in its area. The purpose of this study is to assess the alignment level of business and IT strategies at Soegijapranata Unika by using the Luftman SAMM (Strategic Alignment Maturity Model) model. This study uses data collection methods through questionnaires and interviews with University leaders and University IT Institution Leaders. Currently Unika Soegijapranata has a strategic alignment value that is at level 4 (Improved / Managed Process), where at level 4 institutions are said to have focused on investing in IT to win the competition.
Digital Marketing Effectiveness Through Social Media (Facebook, TikTok, Instagram) Against Te Boo Boo Setiawan, Gabriellla Alicia; Nugroho, Agus Cahyo; Harnadi, Bernardinus
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.11242

Abstract

Offline and online digital marketing strategies for brand recognition have different effects on product sales, so researchers conduct research using brand recognition strategies through social media, Instagram, Facebook, and TikTok. This research aims to measure the effectiveness of digital marketing through social media on Te Boo Boo brand awareness. Measuring the engagement rate of posts on social media can be used to determine how much people know about the Te Boo Boo business. The method used in this research is to measure the engagement rate of daily posts on social media Instagram, TikTok, and Facebook per month. Daily engagement rate measurement data were collected for two months. Comparisons were made in the context of days between engagement rates and daily sales data for two months. The results found in the study were that the comparison between engagement rate and sales results showed a correlation. However, it was insignificant due to the influence of offline events that were also applied, such as participating in bazaars and night markets. Research showed that when promotions used endorsement programs, sales showed a sharp upward pattern.
Internship Management Information System at Batik TV Pekalongan Giarto, Debora Octavia; Nugroho, Agus Cahyo; Harnadi, Bernardinus
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10164

Abstract

Batik TV Pekalongan City as a government agency provides opportunities for students and college students to do internships. Batik TV does not yet have an internship information system so that internship management is still manual and not computerized. This makes it less efficient and time-consuming because interns must meet the supervisor every day to report daily activities. The purpose of this research is to create an Information System for Managing Internship Activities at Batik TV Pekalongan to make it easier to manage internship activities. This system uses a prototype development method including listen to customer, build/revise mock up, customer test drives mock up. The result of this research is the establishment of an Internship Management Information System that makes it easier for interns to write daily internship activities, makes it easier for supervisors to check daily activity reports, and makes it easier for admins to manage internship data.
Designing a Website-Based Bus Ticketing System for Ria Sari Bus Agents Novita, Stefani Arfiyani; Harnadi, Bernardinus; Koeswoyo, G. Freddy
Journal of Business and Technology Vol 4, No 3: Desember 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i3.10806

Abstract

Ria Sari Bus Ticket Agent is a night ticket agent that serves the various regions in Indonesia. Currently, the agent still uses a manual system to record bus ticket sales. Agents still write prospective passenger data and calculate agent commissions manually. In addition, sometimes agents forget about passenger orders that have been booked long ago. This usually happens during the Eid season and long vacations. This bus agent also does not have a recap of sales reports every month, so it does not know the commission earned each month. This study has a solution in a website-based ticket sales information system developed using Laravel, PHP, XAMPP, and MySQL. The purpose of the study is to design and develop a website-based bus ticketing system for Ria Sari Bus Ticket Agent. The testing of the system is conducted by interviews with the owner and users of the system. The result shows all features and menus available in this system are working properly and in accordance with the access rights of each user. The owner and users are satisfied and perceived helpful in using the system.
Evaluation of Governance and Measurement of Maturity Levels System Plastic Injection Company Information Using COBIT 2019 and Luftman Maturity Model Nurtjahjo, Ferdinandus Andrew; Harnadi, Bernardinus; Koeswoyo, G.Freddy
SISFORMA Vol 11, No 2: November 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i2.12008

Abstract

Organization for managing information technology often doesn't work effective so that result the company's workflow becomes irregular . This research initiates governance system PT Amaryllis information Charisma Brilliant by using measurements level IT maturity based on the Luftman Maturity Model and COBIT 2019 framework in the Align, Plan, and Organize (APO) domain. measure by method Luftman maturity model done by share questionnaire related criteria communication , competence , governance , partnership , space scope architecture , and expertise in space scope IT maturity in the company . Evaluation of IT governance using the COBIT method is carried out by opening the APO domain in levels management company to assess weakness system information and can provide recommendation related to improvement performance company . Measurement evaluation results level IT maturity shows company on criteria communication , partnerships , and expertise are included in level 4 ( Improved Process ), meanwhile criteria competence , governance and partnerships enter level 3 ( Established Process ) so this research is recommended company to make structural changes organization under the director directly in implementing service level and focus agreements to business integration using third parties in making IT strategies. Whereas IT governance evaluation results using COBIT 2019 APO domain that companies in sub domains APO02, APO03, APO04, APO07, APO09, APO13 enter level 4 ( Predictable Process ), while sub domains APO01, APO05,  APO06,  APO08, APO10,  APO11, APO12, and APO14 enter level 5 ( Optimizing Process ). Acquired weaknesses that is Not yet fulfillment committee executive IT related and not done testing IT- based by all employees so this research recommends company to form committee special executive in management related to IT and management testing IT- based by a special team formed by the company.
Examining Factors Correlating with Social Commerce Behavior in Generation X Harnadi, Bernardinus; Astari, Aurelia Inten; Suciarto, Sentot
SISFORMA Vol 11, No 2: November 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i2.10843

Abstract

The purpose of this study was to investigate the behavioral factors that influence the acceptance of Generation X in making purchases at social commerce.The research was conducted using the FGD method and interviews with representatives of generation X and social media experts to capture the phenomenon of this generation's acceptance of social commerce technology. A literature review study was carried out to reveal the factors that influence the acceptance of social commerce and propose hypotheses and research models based on these findings. The questionnaire was developed based on the hypothesis and distributed to this generation as many as 189 respondents using a purposive sampling method. Data testing was carried out using descriptive statistical methods, validity, reliability, and correlation tests. Analysis of individual respondent factors was carried out to reveal the characteristics of generation X. Correlation analysis was carried out to gain insight into the relationship between the factors studied and the acceptance factor of generation X for social commerce technology.The results of this study will provide insight into the buying behavior of Generation X in making purchases on social commerce. These insights will be useful to marketing scientists, those wishing to do business with this generation and marketing policy makers. How to use the factors resulting from this research to attract generation X to purchase products in social commerce..
Developing Educational Game Application for Chemistry Periodic Table Wijaya, Antonius Gunawan; Nugroho, Erdhi Widyarto; Harnadi, Bernardinus
SISFORMA Vol 11, No 2: November 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/sisforma.v11i2.11422

Abstract

Chemistry is one of the elective subjects and cross-interest subjects taught at the high school level or equivalent secondary education. The periodic table is a chart that contains the names and types of chemical elements grouped according to their similarities and properties. In current learning, more than 75% of high school students still face difficulties in naming elements in the periodic table, especially in understanding the periodic system and the regularities of the chemical properties of these elements. Conventional teaching methods often bore students, and there is a need for engaging learning media to enhance the learning outcomes. With the increasing use of Android gadgets, where students use Android devices for classes, learning through games on Android can be effective. This game is designed using Unity in 2D format and is built for the Android platform, specifically for chemistry education in grade X of high school. The chosen game design method for this application is the waterfall method. The result of this research is the game "Chem Ball" for educating Group A periodic table elements for high school grade X students. The game was tested with five high school students, and the results indicate that students are assisted in learning the periodic table of chemistry (memorizing, understanding, and recalling the sequence of elements in the periodic table) through the attractive and interactive interface of the "Chem Ball" game. "Chem Ball" is also proven to be easy and practical for high school students to play. After playing the game, students feel that learning the periodic table of chemistry has become easier.