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Sistem Pendukung Keputusan Penerangan Ruangan Berbasis IoT Menggunakan Protokol MQTT dan Fuzzy Tsukamoto Ahmad Fauzan Hakim; Wirarama Wedhaswara; Ahmad Zafrullah Mardiansyah
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 2 No 2 (2020): September 2020
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v2i2.99

Abstract

Inappropriate use of a light bulb in light conditions in the room causes electricity to go to waste. To conserve electricity and keep the lights from breaking quickly, it needs to be done to measure the condition of the light around the lamp. For that it requires a decision-making system of the lighting room based on the Internet of things and using MQTT protocol and fuzzy tsukamoto logic methods. The MQTT protocol used is CloudMQTT to store data or be called a broker. CloudMQTT has 4 important instance info, that is server, user, password, and port. 4. That instance info is used to connect the application program with the broker in order for the system to subscribe and publish from broker to application. For fuzzy tsukamoto combination of rules built up from the three functions of membership, that is the intensity of light, time, and the condition of the light. A combination of rules from two variables is light intensity and time generates 20 combinations of rules. Deffuzification on fuzzy tsukamoto earned by taking a centralized average.
Sistem Informasi Geografis Pencarian Rute Tercepat Lokasi Penjualan Oleh – oleh khas Lombok dengan menggunakan fungsi WayPoint dan metode Heuristik Greedy Di Kota Mataram Berbasis Web Anang Nugroho; Wirarama Wedhaswara; Ariyan Zubaidi
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 2 No 2 (2020): September 2020
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v2i2.102

Abstract

Abstract- The geographical information system for searching the fastest route of sale location by Lombok specialists using the waypoint function and the heuristic greedy method in the city of Mataram based on web is a web-based Google map mapping application that maps the location of souvenir shops and shop categories especially those located in the city of Mataram . The purpose of making this application is to make it easier for domestic and foreign tourists to search for souvenir shops in Lombok, where tourists can search 1-3 categories of existing stores and search for the closest route from the user's position based on the search category. This system uses the heuristic greedy method for route search, where geolacation is used to get the user's location which is used as a starting location for route search by souvenirs and used as a route by using the waypoint function used to create routes with more than one destination location. The geographic information system for searching the fastest route of souvenir shops in Lombok by using the waypoint function and the heuristic greedy method in the city of Mataram based on the web was created using the CodeIgniter framework with the MVP concept to build web sites. In addition, a Google Map library is needed which functions to display maps on the website created.