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Perancangan Interior Boutique U.S. House of Design di Surabaya Indah Ariyani; Yusita Kusumarini
Intra Vol 2, No 2 (2014): Desain Interior 2013/2014
Publisher : Intra

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Abstract

Fashion is not simple term to describe clothes but a lifestyle pursued in the society of big cities. It’s an outcome of the non-stop development of the international brand clothing lines. Local brand clothing lines are on the move as well, ready to compete with the international brand fashion. U.S. House of Design is one of the local brand fashion with high quality fashion which participated the fashion competition since July 2012. For it is able to win the heart of the society, it has to have a strong brand image. The brand image is including the interior branding that is going to be the retail house for the high fashion produced by U.S. House of Design. Using linear design method, the design target will be achieved, which consists of two fully designed interior space and two realistic prototype using real scale.
Perancangan Interior Boutique U.S. House of Design di Surabaya Indah Ariyani; Yusita Kusumarini
Intra Vol 2, No 2 (2014): Desain Interior 2013/2014
Publisher : Intra

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Fashion is not simple term to describe clothes but a lifestyle pursued in the society of big cities. It’s an outcome of the non-stop development of the international brand clothing lines. Local brand clothing lines are on the move as well, ready to compete with the international brand fashion. U.S. House of Design is one of the local brand fashion with high quality fashion which participated the fashion competition since July 2012. For it is able to win the heart of the society, it has to have a strong brand image. The brand image is including the interior branding that is going to be the retail house for the high fashion produced by U.S. House of Design.
Penggunaan Gadget dan Dampaknya terhadap Prestasi Akademik Siswa di SMK Assalam Kabupaten Bandung Aden Fadhli Wahyu Pratama; Indah Ariyani; Indah Arifin, Lisfa; Muhammad Septian; Muhsin
Jurnal Dirosah Islamiyah Vol. 6 No. 3 (2024): Jurnal Dirosah Islamiyah
Publisher : Pascasarjana IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/jdi.v6i3.3437

Abstract

            This study is motivated by the problem of gadget use and its impact on student academic achievement at SMK Assalam Bandung Regency. Nowadays, the use of gadgets among students has become a common phenomenon, both giving positive and negative impacts on their learning process. This research uses a qualitative approach with descriptive methods and collects data through observation, interviews, and documentation in the field. The results show that the gadget use policy at SMK Assalam affects students' use patterns in the learning process, with rules that regulate the use of gadgets only when needed in learning. The positive impacts include wide access to information and easier communication between students and teachers, while the negative impacts include disruption of learning focus, students falling behind on subject matter, and potential addiction to useless applications. This study suggests the need for wise management of gadget use in schools to maximize its benefits in supporting students' academic achievement.