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THE IMPLEMENTATION OF DIRECT METHOD TO IMPROVE STUDENTS’ ABILITY IN SPEAKING Nurhayati Sitorus; Harpen Silitonga
Eltin Journal : Journal of English Language Teaching in Indonesia Vol 6, No 2 (2018): Volume 6, Issue 2, October 2018
Publisher : STKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (486.363 KB) | DOI: 10.22460/eltin.v6i2.p79-84

Abstract

The purpose of this study is to investigate students’ ability in speaking before and after using Direct Method in learning English. The method in this research was experimental quantitative method by using quasi experimental design with one group pretest-posttest model. The design only saw students’ achievement in speaking before and after using Direct Method. The object of the research was English Department students. They were randomly selected. The technique of collecting the data was done through observation and the data were gotten from the students when they did oral communication. The instrument in this research was oral test. The result of this study shown that the use of Direct Method could improve students’ ability in speaking. It was proved from the students’ average was higher after using Direct Method. The data in this research had normal distribution. Based on data analysis by using T-test was gotten that tcount = 7,14 at the significant level = 5% and dk (n-1) = (40-1) =39 was gotten ttable = 1,82. So, tcount > ttable. It proved that Ho was rejected and Ha was accepted. It’s meant that there was a significant difference between students’ ability before and after implementing Direct Method.
The Effect Of Applying Board Race Game On Students’ Vocabulary Achievement At Seventh Grade Of SMP Swasta Bersama Berastagi Sahlan Tampubolon; Anatasia Korin Hutagalung; Harpen Silitonga; Dapot Tua Manullang
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.1618

Abstract

Tesis ini membahas tentang Pengaruh Penerapan Board Race Game Terhadap Prestasi Kosa Kata Siswa Kelas VII SMP Swasta Bersama Berastagi. Tujuan dari penelitian ini adalah untuk mengetahui apakah penerapan board race games secara signifikan mempengaruhi kosa kata siswa. Rancangan penelitian ini adalah eksperimental kuantitatif yang diselesaikan pada kelas VII SMP Swasta Bersama Berastagi dan melibatkan dua kelompok yaitu kelompok VII sebagai kelompok eksperimen dan kontrol dengan teknik yang berbeda: kelompok menggunakan konvensional. Total peserta 40 siswa. Kelompok eksperimen terdiri dari 20 siswa dan kelompok kontrol terdiri dari 40 siswa. Data penelitian ini diambil dari tes kosa kata berupa 20 pilihan ganda. Tes diberikan dalam pre-test dan post-test untuk kelompok eksperimen dan kontrol. Hasil penelitian ini menunjukkan bahwa nilai rata-rata kelompok eksperimen pada pre-test adalah 61,4 dan post-test adalah 76,9. Sedangkan nilai rata-rata kelompok kontrol pada pre-test adalah 59,3 dan post-test adalah 71,8. Hasil pengujian hipotesis menunjukkan bahwa Ha diterima dan Ho ditolak karena thitung > ttabel = 2,961 > 1,686 (5%). Manfaat board race game adalah membantu siswa lebih mudah dalam menghafal kosa kata karena kegiatan di kelas lebih menarik dan menyenangkan, sehingga siswa tidak bosan belajar bahasa Inggris. Artinya, permainan Board Race direkomendasikan untuk pencapaian kosa kata siswa di kelas tujuh SMP karena di atas KKM (75).
THE EFFECT OF CHATGPT APPLICATION TOWARDS STUDENTS’ ABILITY IN WRITING EXPOSITION TEXT AT THE EIGHT GRADE OF SMP NEGERI 37 MEDAN Debora Simamora; Fenty Debora Napitupulu; Harpen Silitonga
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 2 (2024): Volume 7 No. 2 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i2.27416

Abstract

Tujuan dari penelitian ini adalah untuk memperoleh data empiris pengaruh penerapan ChatGPT terhadap blity siswa dalam menulis teks epoksposisi. Penelitian ini dilakukan dengan menggunakan metode kuantitatif eksperimental. Sampel penelitian ini adalah 40 siswa kelas VIII SMP Negeri 37 Medan. Sampel penelitian ini adalah kelas VIII A sebagai kelas eksperimen dan VIII B sebagai kelas kontrol. Di kelas eksperimen, peneliti menggunakan aplikasi ChatGPT sebagai media pengajaran sedangkan di kelas kontrol, peneliti menggunakan metode konvensional dalam proses pembelajaran. Instrumen penelitian ini adalah tes menulis yang dibagi menjadi pre-test dan post-test. Data yang diperoleh dari tes dianalisis dengan menggunakan program SPSS20. Berdasarkan kriteria pengujian hipotesis yaitu apabila hipotesis t-signifikan 2 tailed (p) lebih rendah dari alpha 0,05 maka Ho ditolak dan Ha diterima. Hal ini juga membuktikan bahwa terdapat pengaruh positif penggunaan aplikasi ChatGPT terhadap siswa yang menulis teks eksposisi. Jadi dapat disimpulkan bahwa aplikasi ChatGPT menunjukkan pengaruh yang signifikan terhadap penulisan eksposisi siswa di kelas delapan SMP Negeri 37 Medan.
THE TRANSLATION STRATEGY OF IMPERATIVE SPEECH ACT IN FOLKOLORE BILINGUAL BOOK LITTLE SUNSHINE Christian Jonatan Anggiat Daulat Sihotang; Kammer Tuahman Sipayung; Harpen Silitonga
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 2 (2024): Volume 7 No. 2 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i2.27891

Abstract

Imperative Speech Act is utterances that state a relationship or link between two parties because of the action between the speaker and the listener so that the speaker asks the listener to act. Translation Strategy is it is a framework that aims to understand and analyze the decision-making process of translators when they choose a particular translation strategy to convey meaning across different languages and cultures.This study aims to know some direct utterance imperative speech actsin the Folklore bilingual book and to know the translation strategy used in translating the translation. This study uses a descriptive qualitative method. the researcher applied the translation strategy-based theory of Moentaha (2008). The results show that there are 21 direct imperative utterances found. In addition to that, there are eight translation strategies found in the folklore, they are literal translation 8 data (38%), Substitution 1 data (5%), Free Translation 1 data (5 %), Paraphrasing 2 data (10%), Replacement 4 data (19 %), additions 2 data (10 %), omission 2 data (10%), descriptive Translation Application 1 data (5%). The results of the study have 21 data and 8 translation strategies contained in the Folklore bilingual book.
The Effect of Applying Role Play Technique on Students’ Speaking Ability at Grade Ten of SMA Swasta HKBP Nommensen Pematangsiantar Daniel Alexander Panawari sipayung; Sahlan Tampubolon; Harpen Silitonga
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.154

Abstract

This study deals with the effect of applying the Role Play Technique on students’ speaking ability at grade ten of SMA Swasta HKBP Nommensen Pematangsiantar. The purpose of this research is to determine how the Role Play technique affects the students' speaking ability in grade tenth at SMA Kampus HKBP Nommensen Pematangsiantar with a total sample of 46 people. This research was implemented using a quantitative design, using an experimental approach as a research method. To determine how the Role Play technique affects the students’ speaking ability in grade tenth at SMA Swasta HKBP Nommensen Pematangsiantar, the T-test formula was used. From the test result, it is determined that the t-observed value is 4,23 and the t-table value is 2,015. If the t-observed > t-table, the alternative hypothesis, Ha, is acceptable. The score was calculated using a t-test with a degree of freedom of 44 (df=Nx+Ny-2), a level of significance of 0,05. The t-test calculation result indicated that the t-observed is greater than the t-table [t-obs (4,23) > t-table (2,015) {α=0,05} with df=44]., then the alternative hypothesis (Hs) is accepted. Therefore, this research showed that the Role Play technique affects the students’ speaking ability at grade tenth of SMA Kampus HKBP Nommensen Pematangsiantar.