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Improving Students' Vocabulary Mastery Through Short Movie of The Fisrt Grade Students at SMAN 15 Bandar Lampung Revina Damayanti; Dedy Supriyadi; Khairun Nisa
U-JET Vol 10, No 3 (2021): U-JET
Publisher : FKIP UNILA

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Abstract

Vocabulary is one of the English components that needs to be mastered by the learners, yet most of the students have big problems in mastering vocabulary. Based on the researcher’s observation during PLP, it was found that at X and XI class had lack of vocabularies. The objectives of this research were to find out i) the significant improvement of students’ vocabulary mastery after being taught through short movie at the first grade of SMAN 15 Bandar Lampung and ii) the type of vocabulary which improves the most. The approach of this research was quantitative. There were 30 students of the first grade chosen. Vocabulary tests were used to collect the data. The researcher used a single group pretest-posttest design. The data were also computed by using SPSS 25.0 for Windows. The result showed that the mean of students’ vocabulary score was getting higher after the teacher utilized short movie, by having the number of 77.13. In addition, the gain of the test was 0.1832. It was found out that the students got higher enhancement in mastering the words of verb. The gain for this aspect was 0.25824. Besides, the mean of the tests were also increased from 6.3 in pretest to 7.3 in posttest.  Keywords: vocabulary, vocabulary mastery, short moviedoi: https://dx.doi.org/10.23960/UJET.v10.i3.202107
The effect of using Scrabble Game on students’ vocabulary mastery through blended learning at the eleventh grade of SMAN 14 Bandar Lampung Thio Galih Kuncoro; Cucu Sutarsyah; Khairun Nisa
U-JET Vol 10, No 4 (2021): U-JET
Publisher : FKIP UNILA

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Abstract

This research was aimed to find out whether there is any significant improvement in students’ vocabulary mastery after using of scrabble games, and how are students’ response in learning vocabulary after using of scrabble games.The subjects of the research were 32 students of class XI at SMAN 14 Bandar Lampung. One group pre-test post-test design was used in this research. The researcher conducted the research in six meetings which consisted of try out test, pre-test, three times of treatment, and post-test. The data were analyzed by using Repeated Measure T-Test in which the significance was determined by p0.05 and hypothesis testing was computed using Statistical Package for Social Science (SPSS).Based on the calculation, the result of the research showed that the mean score of pre-tests is 77.625 and the post-test is 84.0625 in which the gain is 6.4375. The results of t-value (10.376) is higher than t-table (2.0395) and the value of two-tailed significance is 0.000 0.05. It showed that the hypothesis is accepted that is, there is a significant improvement of students’ vocabulary mastery after the use of guessing games. The result also shows that the most improving aspect of vocabulary is verb with the mean score of pre-tests is 77.86 and the mean score of post-tests is 86.46. The improvement of the verb is 8.60 with the percentage is 33.74%. Moreover, the researcher used the open-ended questionnaire to find the students’ responses in learning vocabulary by using a scrabble game. The result of the questionnaire showed that the majority of the students work with no pressure, have some fun, and get some new information. Therefore, based on the result, it is concluded that scrabble game technique can be applied to improve the students’ vocabulary mastery. doi: https://dx.doi.org/10.23960/UJET.v10.i4.202113
Improving students’ vocabulary through Online edutainment learning media at SMP Negeri 1 Pringsewu Ilham Angga Saputra; Ari Nurweni; Khairun Nisa
U-JET Vol 11, No 4 (2022): U-JET
Publisher : FKIP UNILA

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Abstract

The primary goal of this research is to determine whether there is an improvement in students’ vocabulary through Online Edutainment Learning Media. This research was conducted in SMPN 1 Pringsewu. The subjects of the research were 32 students from class 7.2, and the approach of the research was quantitative. Vocabulary tests were used to collect the data and analysed using a Paired-Sample t-test.The result of the vocabulary test showed that the students' vocabulary improved from the pre-test to the post-test mean score with a gain of 4.4.  The increase in the student’s vocabulary mastery is statistically significant, p = 0.00 0.05 after the implementation of online edutainment media. This suggests that teaching vocabulary using Online Edutainment Learning Media facilities the students to find the meaning of words.