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ANALISIS BERPIKIR KRITIS SISWA PENYINTAS PERVASIVE DEVELOPMENTAL DISORDER - NOT OTHERWISE SPECIFIED DALAM MATEMATIKA MONTESSORI Dyah Ayu Sulistyaning Cipta; Era Dewi Kartika; Anik Kurniawati
JIPMat Vol 5, No 2 (2020)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jipmat.v5i2.6854

Abstract

Kemampuan berpikir kritis perlu dimiliki oleh seluruh siswa, tidak terkecuali siswa penyintas Pervasive Developmental Disorder - Not Otherwisa Specified (PDD-NOS). Terlepas dari kondisi disabilitas mental yang ia sandang, ia tetap perlu belajar Matematika dengan baik. Tujuan dari penelitian ini adalah untuk menganalisis kemampuan berpikir kritis siswa PDD-NOS dalam  pembelajaran Matematika dengan metode Montessori pada materi Pecahan. Metode penelitian yang digunakan adalah deskriptif kualitatif. Pembelajaran Montessori diterapkan pada seluruh siswa dalam kelas, namun fokus peneliti adalah pada siswa PDD-NOS. Pembelajaran dilakukan secara daring, guru dan peneliti berada di sekolah, sementara siswa PDD-NOS di rumah bersama guru pendamping khusus. Hasil penelitian menunjukkan bahwa siswa PDD-NOS telah dapat berpikir kompeten, efektif, akurat dan jelas, tetapi masih kurang dalam memberikan ketepatan, kedalaman, dan wawasan terhadap masalah yang didapat. Metode Montessori dapat menguatkan kemampuan berpikir kritis dan mengkomunikasikan Matematika secara tepat kepada siswa penyintas PDD-NOS.
WORK BASED LEARNING SEBAGAI UPAYA MENINGKATKAN KEMAMPUAN PUBLIC SPEAKING MAHASISWA PENDIDIKAN MATEMATIKA Era Dewi Kartika; Dyah Ayu Sulistyaning Cipta
Jurnal Ilmiah Mahasiswa Matematika Realistik Vol 4, No 1 (2023): JURNAL ILMIAH MATEMATIKA REALISTIK
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/ji-mr.v4i1.2520

Abstract

Tujuan dari penelitian ini adalah untuk mendeskripsikan bagaimana work based learning itu diterapkan guna meningkatkan kemampuan public speaking mahasiswa Pendidikan Matematika IKIP Budi Utomo. Metode penelitian yang digunakan adalah dengan deskriptif kualitatif. Hasil yang diperoleh dalam penelitian ini, berdasarkan wawancara maupun video dokumentasi mahasiswa yang berbicara di depan umum dalam kegaiatan kemasyarakatan mendapatkan peningkatan setelah work based learning itu diterapkan. Mahasiswa yang semula hanya mengerti teori public speaking dan tidak percaya diri untuk berbicara di depan orang banyak menjadi memiliki keberanian karena tuntutan work based learning. Kunci dari keberhasilan dalam penerapan metode ini adalah dengan diberikannya arahan dan bekal kepada mahasiswa sebelum mahasiswa tersebut terjun langsung ke lapangan untuk berbicara di depan orang banyak. Hasil penelitian menunjukkan bahwa terdapat 11 mahasiswa kemampuan cukup aktif, 9 mahasiswa kemampuan aktif dan 1 mahasiswa berkemampuan sangat aktif dalam public speaking setelah penerapan model work based learning.
PENGEMBANGAN EXCITED MATH GAMES UNTUK MENINGKATKAN PEMAHAMAN KONSEP HIMPUNAN SISWA SMP Zahrotul Luthfina Ramadhani; Dyah Ayu Sulistyaning Cipta; Era Dewi Kartika
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 6 No 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : IKIP Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v6i1.3478

Abstract

The aim of the research is to develop interactive learning media Excited Math Games on set material for class VII junior high school students. The research method used is development research referring to the ADDIE model. The research instruments were media development sheets and student learning outcomes tests. The results of the research are based on the design carried out (1) analysis: needs analysis which shows that the use of learning media is still limited, and students have not been actively involved in the learning process, technology analysis, a combination of Power Point and iSping Suite 10 used as the main software, and curriculum analysis according to with the 2013 curriculum; (2) design: collecting references, designing material content according to aspects of understanding concepts, preparing stoyboards and flowcharts to make it easier to create learning media; (3) development; creating learning media, expert validation to determine the validity of learning media, and revising phase I products based on validator input; (4) implementation: trial to obtain data on students' level of understanding of concepts after applying learning media; (5) evaluation: analyzing student learning test results to determine the level of understanding of concepts. The quality of the learning media developed meets the very valid criteria based on the assessment of media experts and material experts with scores of 3.8125 and 3.65 respectively. Meanwhile, the level of understanding of students' concepts after applying the Excited Math Games learning media obtained very high criteria based on student learning outcomes tests with a completeness percentage of 86.67% and an average score of 88 or above the students' completeness score, namely > 70.
PEMBUATAN KOMPOSTER MENGGUNAKAN SAMPAH ORGANIK DENGAN AKTIVATOR EM4 Rochsun Rochsun; Dian Fitri Argarini; Dyah Ayu Sulistyaning Cipta; Dina Fitria Ramadani; Rohdiatin Artiani Ulla
JPM PAMBUDI Vol 6 No 02 (2022): JPM Pambudi
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat (P2M) IKIP Budi Utomo Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/pambudi.v6i02.2663

Abstract

Garbage becomes a problem, when waste is perceived as useless material, creates bad smells, is harmful to the environment, causes pollution to the surrounding environment, invites disease bacteria, kills marine life, spoils the view, and many other negative perceptions. One strategy for dealing with waste is to teach children at SMP Negeri 2 Wagir, Sukodadi Village, Wagir District, Malang Regency about turning waste into useful things, namely by making a simple composter using used bottles that function as a means of converting organic waste (leaves and paper) into solid and liquid fertilizers. This service activity focuses on organic waste that can be turned into compost (solid fertilizer and liquid fertilizer). The skill of making compost is actually simple, but it must be taught because it turns out that not many children know about it, let alone practice it in everyday life. The purpose of this activity is to study the method and process of making compost by means of anaerobic fermentation with the help of EM4 bioactivator as decomposing bacteria and brown sugar for bacterial food, and to determine optimal operating conditions in order to obtain maximum compost both qualitatively and quantitatively. The method in this activity goes through 5 stages, namely the first stage is presentation of the material, the second stage is the practice of making a simple composter using used bottles, the third stage is making composter liquid consisting of EM4 bioactivator, sugar and water, the fourth stage is mixing organic waste with composter liquid , the fifth stage is forcing the trash into the bottle. The results of the activities that have been carried out are training in making compost as a result of processing organic waste. Based on the activities that have been carried out, students are able to practice environmentally friendly waste management both at school and in everyday life.