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PENGEMBANGAN MODUL MATEMATIKA DENGAN PENDEKATAN KONTEKSTUAL PADA MATERI BANGUN RUANG SISI LENGKUNG UNTUK MAHASISWA PGSD UAD Hengkang Bara Saputro
Jurnal JPSD (Jurnal Pendidikan Sekolah Dasar) Vol 5, No 2: Agustus 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.151 KB) | DOI: 10.26555/jpsd.v5i2.12584

Abstract

Penelitian ini bertujuan untuk mengembangkan modul matematika dengan pendekatan kontekstual pada materi bangun ruang sisi lengkung untuk mahasiswa PGSD serta untuk mengetahui kelayakan modul yang dikembangkan. Jenis penelitian ini adalah penelitian dan pengembangan atau Research and Development (R&D). Pengembangan dilakukan mengacu pada model pengembangan ADDIE. Subjek uji coba penelitian adalah mahasiswa PGSD UAD angkatan 2018. Instrumen pengumpulan data yang digunakan dalam penelitian dan pengembangan ini antara lain lembar validasi ahli materi, lembar validasi ahli media, dan lembar observasi mahasiswa.Hasil penilaian dari ahli materi diperoleh skor X= 253 menunjukkan modul matematika dengan pendekatan kontekstual pada materi bangun ruang sisi lengkung layak digunakan dengan kriteria Sangat Baik. Hasil penilaian ahli media diperoleh skor X=164 menunjukkan modul matematika dengan pendekatan kontekstual pada materi bangun ruang sisi lengkung layak digunakan dengan kriteria Sangat Baik. Secara keseluruhan modul hasil pengembangan dikatakan layak digunakan sebagai bahan ajar dalam pembelajaran matematika mahasiswa PGSD UAD.
PENGEMBANGAN MEDIA KOMIK BERBASIS PENDIDIKAN KARAKTER PADA PEMBELAJARAN TEMATIK-INTEGRATIF KELAS IV SD Hengkang Bara Saputro; Soeharto Soeharto
Jurnal Prima Edukasia Vol 3, No 1: January 2015
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.12 KB) | DOI: 10.21831/jpe.v3i1.4065

Abstract

Penelitian ini bertujuan untuk menghasilkan media komik berbasis pendidikan karakter, mengetahui kelayakan media komik berbasis karakter, dan mengetahui keefektifan media komik berbasis karakter terhadap pengembangan karakter siswa kelas IV SD. Penelitian ini merupakan penelitian pengembangan, yang terdiri dari: (1) penelitian dan pengumpulan data, (2) perencanaan, (3) pengembangan draft produk, (4) validasi ahli, (5) revisi berdasarkan ahli, (6) uji coba terbatas, (7) penyempurnaan produk hasil uji coba terbatas, (8) uji coba lapangan, (9) penyempurnaan produk akhir, dan (10) diseminasi produk. Subjek coba pada penelitian ini adalah siswa kelas IV SDN Pangen Gudang Purworejo yang berjumlah 35 siswa dengan rincian: 6 siswa untuk uji coba terbatas dan 29 siswa untuk uji coba lapangan. Hasil penelitian menunjukkan bahwa: (1) telah dihasilkan media komik berbasis pendidikan karakter pada pembelajaran tematik-integratif, (2) media komik yang dikembangkan ditinjau dari variabel kualitas aspek media dan aspek materi menurut ahli, menurut guru, dan hasil respon siswa berkategori sangat baik, (3) pembelajaran dengan media komik yang dikembangkan efektif meningkatkan nilai karakter siswa. Peningkatan karakter disiplin siswa masuk dalam kategori sedang dengan nilai gain score sebesar 0,62 dan peningkatan karakter tanggung jawab siswa masuk dalam kategori sedang dengan nilai gain score sebesar 0,66. ________________________________________________________________________________________________________________________ DEVELOPING CHARACTER-BASED EDUCATION COMIC MEDIA ON INTEGRATIF-THEMATIC LEARNING FOR FOURTH GRADE ABSTRACT The objectives of this research are to produce character-based education comic media, determine the feasibility of character-based education comic media, and determine the effectiveness of character-based education  comic media to character development of fourth grade students of SD. This research is a development, which consists of: (1) research and data collection, (2) planning , (3) development of a draft product, (4) validation of experts, (5) revisions based on expert, (6) limited testing, (7) improvement of product test results is limited, (8) the trial court, (9) the improvement of the final product, and (10) product dissemination. The subject of the study is fourth grade students of SDN Pangen Gudang Purworejo. There are 35 students consiting of 6 students for preliminary field testing, and the 29 students for main field testing. The result of the study shows: (1) character-based education  comic media on integrative-thematic learning has been produced, (2) the developed comic media in terms of media aspect and material aspect quality according to experts, teachers, and student’s responses are very good, (3) learning using comic media improves students’ character value effectively. The improvement of students’ discipline character is in medium category with 0.62 gain score and improvement of students’ responsibility character is in medium category with 0.66 gain score. Keywords: research and development, comic, character education.
Upaya Meningkatkan Motivasi Dan Hasil Belajar Pada Materi Operasi Hitung Bilangan Cacah Melalui Pendekatan Realistic Mathematics Education Untuk Peserta Didik Kelas II Hengkang Bara Saputro; Rindi Marantika
Educatio Vol 18 No 1 (2023): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v18i1.18734

Abstract

Penelitian ini bertujuan untuk mengetahui upaya meningkatkan motivasi dan hasil belajar pada materi operasi hitung bilangan cacah melalui pendekatan realistic mathematics education untuk peserta didik kelas II. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK) dengan menggunakan desain penelitian model Kemmis dan Mc. Taggart. Subjek penelitian ini adalah peserta didik kelas II SD Muhammadiyah Sambisari yang terdiri dari 25 peserta didik. Objek penelitian ini adalah motivasi dan hasil belajar peserta didik. Teknik pengumpulan data menggunakan test pretest dan posttest, angket dan observasi, dan dokumentasi. Berdasarkan hasil penelitian data motivasi belajar peserta didik memperoleh data pada kondisi pra tindakan sebesar 44%, tahap siklus I persentase peserta didik yang sudah memenuhi kriteria yang telah ditetapkan naik sebesar 52%. Pada siklus II persentase peserta didik yang sudah memenuhi 84%. Untuk peningkatan hasil belajar terbukti pada hasil tes tertulis yang meningkat di setiap siklusnya. Hal ini ditunjukkan pada peningkatan ketuntasan hasil belajar peserta didik dari kondisi pra tindakan sebesar 32% dengan kategori kurang, mengalami peningkatan pada siklus I sebesar 60% dengan kategori cukup dan mengalami peningkatan pada siklus II dengan persentase belajar matematika sebesar 92% dengan kategori sangat baik. Hasil tersebut disimpulkan bahwa dengan menggunakan pendekatan realistic mathematics education pada peserta didik kelas II SD Muhammadiyah Sambisari motivasi belajar dapat meningkat sehingga hal tersebut juga mempengaruhi pada hasil belajar juga mengalami peningkatan yang sangat baik
Pengaruh Kreativitas Guru Dan Fasilitas Pembelajaran Terhadap Hasil Belajar Materi Bangun Datar Kelas IV SD Saputro, Hengkang Bara; Rorenza, Nila
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 11 No. 1 (2024): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v11i1.4169

Abstract

The purpose of this study was to describe the effect of teacher creativity and learning facilities on student learning outcomes in flat shape materials at SD MBS Prambanan. The population in this study were fourth grade elementary school students, totaling 45 people. The sample in this study were all fourth grade students consisting of one class whose sample consisted of 45 students with a total of 23 girls and 22 boys. In this study, the independent variables were the creativity of the teacher (x₁) and learning facilities for flat shapes (x₂) while the dependent variable was the result of learning mathematics (Y). Data collection techniques using questionnaires with validity and reliability tests; and documentation. The research results show thatthere is a difference in student learning outcomes in class IV math subject matter between teacher creativity and learning facilities, namely the sig (2 tailed) value of 0.002 <0.05 which means the working hypothesis (Ha) in this study is accepted, while the null hypothesis (H0) rejected. Thus it is known that there is an influence between teacher creativity and learning facilities on student learning outcomes in flat shape material for class IV mathematics at SD MBS Prambanan.
PENGEMBANGAN MEDIA ACROSS SMART PADA MATERI BILANGAN BULAT UNTUK SISWA KELAS IV SD MUHAMMADIYAH NGUPASAN 2 YOGYAKARTA Saputro, Hengkang Bara; Sari, Vera Fadhela
Mathematics Education And Application Journal (META) Vol 5, No 2 (2023)
Publisher : Jurusan Pendidikan Matematika Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/meta.v5i2.4878

Abstract

The aim of this research is to determine the steps for developing Across Smart mathematics media and determine the feasibility of learning media Across Smart mathematics with integer material for fourth grade elementary school students. The research method used is research and development with the borg and gall model. The small group trial was carried out at SD N Muhammadiyah Ngupasan 2 Yogyakarta with a total of 23 students. The data analysis techniques of this research are qualitative data and quantitative data. The qualitative data in this research is in the form of criticism and suggestions from material experts, learning evaluation experts, teachers and students. The quantitative data in this research is in the form of expert, teacher and student assessments. Based on the research results, assessment data was obtained from material experts with an average score of 92.7 "very appropriate", assessments from learning experts with an average value of 92 "very appropriate", assessments from language experts with an average value of 80 "very appropriate" , and an assessment from media experts with an average score of 86.2 "very feasible", the quality of Across Smart media development in mathematics learning on integer material obtained an average assessment of 87.7 in the "very feasible" category, an assessment from students with an average score of 90.91 in the "very decent" category. The assessment obtained shows that the development of Across Smart media in learning mathematics with integer material for class IV students is quality, feasible and effective for use.Keywords: Across Smart, Mathematics, Media Tujuan penelitian ini yaitu untuk mengetahui langkah-langkah pengembangan media Across Smart matematika dan mengetahui kelayakan media pembelajaran Across Smart matematika materi bilangan bulat untuk siswa kelas IV SD. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model borg and gall. Uji coba kelompok kecil dilaksanakan di SD N Muhammadiyah Ngupasan 2 Yogyakarta dengan jumlah 23 siswa. Teknik analisis data dari penelitian ini adalah data kualitatif dan data kuantitatif. Data kualitatif dalam penelitian ini berupa kritik dan saran ahli materi, ahli evaluasi pembelajaran, guru dan siswa. Data kuantitatif dalam penelitian ini berupa hasil penilaian ahli, guru dan siswa. Berdasarkan hasil peneitian diperoleh data penilaian dari ahli materi dengan rata-rata nilai 92,7 “sangat layak”, penilaian dari ahli pembelajaran rata-rata nilai 92 “sangat layak”, penilaian dari ahli bahasa dengan rata-rata nilai 80 “sangat layak”, dan penilaian dari ahli media dengan rata-rata nilai 86,2 “sangat layak”, kualitas pengembangan media Across smart dalam pembelajaran matematika pada materi bilangan bulat memperoleh penilaian rata-rata 87,7 dengan kategori “sangat layak”, penilaian dari peserta didik dengan rata-rata nilai 90,91 dengan kategori “sangat layak”. Penilaian yang diperoleh menunjukkan bahwa pengembangan media Across Smart dalam pembelajaran matematika materi bilangan bulat untuk siswa kelas IV berkualitas, layak dan efektif untuk digunakan.Kata kunci: Across Smart,  Matematika, Media
PENGEMBANGAN MODUL BANGUN RUANG DENGAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK SISWA KELAS V SD Saputro, Hengkang Bara; Pratiwi, Indah
JURNAL PENDIDIKAN DASAR Vol 12, No 1 (2024): Juni 2024
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jpd.v12i1.1510

Abstract

This research aims to develop a mathematics module on spatial construction material with a problem based learning model for fifth grade students at SD Muhammadiyah Sunten. This type of research is Research and Development (RD) research using the ADDIE development model. The data collection instrument used was a questionnaire. The data analysis techniques used are qualitative data and quantitative data. Validity tests are carried out by media experts, material experts and learning experts. The feasibility of the module is obtained from the results of teacher and student trials. The validation results for the module obtained an average percentage of 83.3% in the very good category, with respective results, including 1) media expert 84%; 2) material expert 84%; and 3) learning expert 82%. Trials of the module on teachers and students obtained a score of 86% from the teacher and 95.5% of the average percentage by 9 students. The final average score for the module from expert validation tests, teacher trials, and class V students was 88.26% in the very good category.Keywords: module, geometry, problem based learning model
Pengembangan modul matematika pada materi perbandingan dan skala untuk siswa kelas v sekolah dasar Saputro, Hengkang Bara
Jurnal Fundadikdas (Fundamental Pendidikan Dasar) Vol. 6 No. 1 (2023): March
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/fundadikdas.v6i1.7826

Abstract

Penelitian ini bertujuan mengembangkan dan mengetahui kualitas modul matematika berbasis blended learning materi perbandingan dan skala untuk siswa kelas V SD. Penelitian ini mengacu model ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Instrumen yang digunakan yaitu lembar penilaian ahli media, ahli materi, ahli pembelajaran, praktisi pembelajaran dan lembar respon peserta didik. Hasil penelitian menunjukkan modul mempunyai tingkat kelayakan sangat baik sebagai bahan ajar, yakni diperoleh nilai rata-rata 85,59 dengan kategori baik sekali. Penilaian praktisi pembelajaran dilakukan oleh guru wali kelas V SD dan mendapatkan nilai 78,57 dengan kategori baik. Sementara itu, respon oleh peserta didik mendapat nilai rata-rata 98,1 kategori sangat layak. Berdasarkan penilaian para ahli, praktisi pembelajaran dan penilaian peserta didik diperoleh jumlah nilai 262,26 dengan rata-rata 87,42 dan masuk dalam kategori baik sekali serta memiliki tingkat kepraktisan yang baik.
Pengembangan E-Komik Matematika Berbasis Canva Pada Materi Pecahan Senilai Untuk Siswa Kelas IV Sekolah Dasar Saputro, Hengkang Bara; Arima, Yuni
International Journal of Progressive Mathematics Education Vol. 4 No. 2 (2024)
Publisher : Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/ijopme.v4i2.18184

Abstract

The aim of this research is to describe the procedures for developing mathematics e-comics and evaluating the quality of e-comics by experts and feasibility by class teachers and responses from students.This research is a research and development (research and development) this research uses the ADDIE development model. Mathematics e-comics have been successfully developed using the ADDIE model, the results of assessments from 90 Media experts with "Very Good" criteria, 0 Material experts with "Very Good" criteria, 80 learning experts with "Good" criteria, 92 Language experts with "Very Good" criteria. Good", 84 class teachers with the criteria "Very Good" and 84 students with the criteria "Very Good"
Pengembangan Media Pembelajaran Assemblr Edu Berbasis Augmented Reality (AR) Mata pelajaran Matematika Materi Bangun Ruang Kelas V Sekolah Dasar Fauzi, Nur Akhmad; Saputro, Hengkang Bara
Mandalika Mathematics and Educations Journal Vol 7 No 2 (2025): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i2.9251

Abstract

This study aims to develop Augmented Reality (AR)-based mathematics learning media using the Assemblr Edu application on the material of spatial figures for grade V elementary schools. The background of this study is based on the low motivation and understanding of students towards abstract material, as well as the limited use of technology in learning at Wirosaban Elementary School. The study used the Research and Development (R&D) method with a 4D development model modified into three stages: define, design, and develop. The results of the media validation showed very good quality with a score from media experts of 93.3%, material experts 80%, and learning experts 81.6%. The practicality test also showed very good results, namely 98.3% from teachers and 92.7% from students. This media is considered feasible and practical to be used as an alternative innovative learning to improve students' understanding and motivation to learn in understanding the concept of spatial figures. This study shows that the integration of AR technology in learning can provide a more interactive, interesting, and relevant learning experience to the needs of the 21st century.
PENGEMBANGAN MODUL BANGUN RUANG DENGAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK SISWA KELAS V SD Saputro, Hengkang Bara; Pratiwi, Indah
JURNAL PENDIDIKAN DASAR Vol. 12 No. 1 (2024): Juni 2024
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jpd.v12i1.1510

Abstract

This research aims to develop a mathematics module on spatial construction material with a problem based learning model for fifth grade students at SD Muhammadiyah Sunten. This type of research is Research and Development (R&D) research using the ADDIE development model. The data collection instrument used was a questionnaire. The data analysis techniques used are qualitative data and quantitative data. Validity tests are carried out by media experts, material experts and learning experts. The feasibility of the module is obtained from the results of teacher and student trials. The validation results for the module obtained an average percentage of 83.3% in the very good category, with respective results, including 1) media expert 84%; 2) material expert 84%; and 3) learning expert 82%. Trials of the module on teachers and students obtained a score of 86% from the teacher and 95.5% of the average percentage by 9 students. The final average score for the module from expert validation tests, teacher trials, and class V students was 88.26% in the very good category.Keywords: module, geometry, problem based learning model