Syahrial Syahrial
Ilmu Komputer Universitas Muhammadiyah Gorontalo

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Pembentukan Pola Desain Motif Karawo Gorontalo Menggunakan K-Means Color Quantization dan Structured Forest Edge Detecion Syahrial Syahrial; Rizal Lamusu
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 8 No 3: Juni 2021
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2021834491

Abstract

Sulaman Karawo merupakan kerajinan tangan berupa sulaman khas dari daerah Gorontalo. Motif sulaman diterapkan secara detail berdasarkan suatu pola desain tertentu. Pola desain digambarkan pada kertas dengan berbagai panduannya. Gambar yang diterapkan pada pola memiliki resolusi sangat rendah dan harus mempertahankan bentuknya. Penelitian ini mengembangkan metode pembentukan pola desain motif Karawo dari citra digital. Proses dilakukan dengan pengolahan awal menggunakan k-means color quantization (KMCQ) dan deteksi tepi structured forest. Proses selanjutnya melakukan pengurangan resolusi menggunakan metode pixelation dan binarization. Luaran dari algoritma menghasilkan 3 citra berbeda dengan ukuran yang sama, yaitu: citra tepi, citra biner, dan citra berwarna. Ketiga citra tersebut selanjutnya dilakukan proses pembentukan pola desain motif Karawo dengan berbagai petunjuk pola bagi pengrajin. Hasil menunjukkan bahwa pola desain motif dapat digunakan dan dimengerti oleh para pengrajin dalam menerapkannya di sulaman Karawo. Pengujian nilai-nilai parameter dilakukan pada metode k-means, gaussian filter, pixelation, dan binarization. Parameter-parameter tersebut yaitu: k pada k-means, kernel pada gaussian filter, lebar piksel pada pixelation, dan nilai threshold pada binarization. Pengujian menunjukkan nilai terendah tiap parameter adalah k=4, kernel=3x3, lebar piksel=70, dan threshold=20. Hasil memperlihatkan makin tinggi nilai-nilai tersebut maka semakin baik pola desain motif yang dihasilkan. Nilai-nilai tersebut merupakan nilai parameter terendah dalam pembentukan pola desain motif berkualitas baik berdasarkan indikator-indikator dari desainer. AbstractKarawo embroidery is a unique handicraft from Gorontalo. The embroidery motif is applied in detail based on a certain design pattern. These patterns are depicted on paper with various guides. The image applied to the pattern is very low resolution and retains its shape. This study develops a method to generate a Karawo design pattern from a digital image. The process begins by using k-means color quantization (KMCQ) to reduce the number of colors and edge detection of the structured forest. The next process is to change the resolution using pixelation and binarization methods. The output algorithm produces 3 different state images of the same size, which are: edge image, binary image, and color image. These images are used in the formation of the Karawo motif design pattern. The motif contains various pattern instructions for the craftsman. The results show that it can be used and understood by the craftsmen in its application in Karawo embroidery. Testing parameter values on the k-means method, Gaussian filter, pixelation, and binarization. These parameters are k on KMCQ, the kernel on a gaussian filter, pixel width in pixelation, and threshold value in binarization. The results show that the lowest value of each parameter is k=4, kernel=3x3, pixel width=70, and threshold=20. The results show that the higher these values, the better the results of the pattern design motif. Those values are the lower input to generate a good quality pattern design based on the designer’s indicators.
Aplikasi Media Pembelajaran Teknologi Augmented Reality Berbasis Android Rizky Sahril Djaina; Syahrial Syahrial; Mohamad Ilyas Abas
Jurnal Ilmu Komputer (JUIK) Vol 1, No 2 (2021): October 2021
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.334 KB) | DOI: 10.31314/juik.v1i2.1098

Abstract

This research was conducted at SMK N 3 Gorontalo, which aims to develop learning media applications using augmented reality technology. At first the teaching system only led to conventional teaching, namely through power point teaching materials and print media as well as the lack of available hardware or network equipment and the absence of computers that were ready to be disassembled and then developed using augmented reality technology. Through this research, it is hoped that the learning process will be more interactive. This application was developed using a prototype system development method that has a Requirements Gathering and Analysis phase, Quick Design, Build Prototype, User Evaluation, Refining Prototype and Engineer Product. The result of this study is a software application, namely an android-based augmented reality technology learning media application.
Aplikasi Media Pembelajaran Teknologi Augmented Reality Berbasis Android Rizky Sahril Djaina; Syahrial Syahrial; Mohamad Ilyas Abas
Jurnal Ilmu Komputer (JUIK) Vol 1, No 2 (2021): October 2021
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.334 KB) | DOI: 10.31314/juik.v1i2.1098

Abstract

This research was conducted at SMK N 3 Gorontalo, which aims to develop learning media applications using augmented reality technology. At first the teaching system only led to conventional teaching, namely through power point teaching materials and print media as well as the lack of available hardware or network equipment and the absence of computers that were ready to be disassembled and then developed using augmented reality technology. Through this research, it is hoped that the learning process will be more interactive. This application was developed using a prototype system development method that has a Requirements Gathering and Analysis phase, Quick Design, Build Prototype, User Evaluation, Refining Prototype and Engineer Product. The result of this study is a software application, namely an android-based augmented reality technology learning media application.
PENERAPAN MODEL UNIFIED THEORY OF ACCEPTANCE AND USE OF TECHNOLOGY (UTAUT) TERHADAP PENGGUNAAN SISTEM INFORMASI AKADEMIK UNIVERSITAS MUHAMMADIYAH GORONTALO Silvana Yusuf; Mohamad Ilyas Abas; Syahrial Syahrial; Rizal Lamusu
Jurnal Ilmu Komputer (JUIK) Vol 2, No 2 (2022): October 2022
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31314/juik.v2i2.1714

Abstract

enelitian ini bertujuan untuk menerapkan model UNIFIED THEORY OF ACCEPTANCE AND USE OF TECHNOLOGY (UTAUT) pada Sistem Informasi Akademik (SIA) Universitas Muhammadiyah Gorontalo. Model UTAUT dipilih karena dapat menggambarkan representatif dari keterterimaan sistem dari perilaku pengguna terkait teknologi baru maupun lama. Empat konstruk yang di uji yakni Ekpektasi Kinerja (Performance Expectancy), Ekpektasi Usaha (Effort Expectancy), Pengaruh Sosial (Social Influence), Kondisi Fasilitas (Facility Condition) untuk mengetahui pengaruh Minat Perilaku (Behavioral Intention) dan Perilaku Menggunakan (Use Behavior). Responden yang berhasil dikumpulkan sebanyak 235 yang berasal dari semua program studi baik dosen dan mahasiswa. Data dikumpulkan melalui sebaran kuisioner kemudian diolah menggunakan salah satu aplikasi pengolahan statistik yakni Lisrel. Hasil yang didapatkan dari pengolahan tersebut dari ke empat variabel tersebut berpengaruh positif terhadap Minat Perilaku dan Perilaku Menggunakan sebesar lebih dari 90%. Manfaat dari penelitian dapat memberikan informasi keterterimaan SIA UMGO dikalangan pengguna untuk mengetahui seberapa penting peran SIA UMG dan juga pengembangan sistem kedepan.
STUDI ANALISIS FATWA TARJIH MUHAMMADIYAH TENTANG ROKOK DAN DAMPAKNYA TERHADAP COVID-19 Mohamad Ilyas Abas; Salahudin Pakaya; Syahrial Syahrial
Bureaucracy Journal : Indonesia Journal of Law and Social-Political Governance Vol. 2 No. 3 (2022): Bureaucracy Journal : Indonesia Journal of Law and Social-Political Governance
Publisher : Gapenas Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53363/bureau.v2i3.113

Abstract

In essence, according to the fatwa and Islamic views that cigarettes are included in the haram category. Some views say that smoking is makruh and even permissible. But the strongest opinion is that smoking is forbidden in Islam, especially in the fatwa tarjih Muhammadiyah which strictly forbids smoking because smoking is an act that can harm oneself and others. In this study, the researcher wanted to analyze the study on the compliance of tarjih prohibition of smoking in Muhammadiyah environment to student organizations in Muhammadiyah. This research uses quantitative methods, the quantitative method was chosen because it is an approach whose specifications are systematic, planned and clearly structured from the beginning to the making of the research design. The purpose of this study was to obtain an analysis study of the compliance of Muhammadiyah members with Muhammadiyah tarjih on cigarettes. The results of the study will display statistics on the compliance of Muhammadiyah members as well as statistics on Muhammadiyah members who still smoke so that it is contrary to the tarjih and smoking laws in Islam, which are haram. The benefit of this study is that it can display data in clusters of smokers who are in the Muhammadiyah environment. The results of the study indicate that in fact, according to knowledge, everyone agrees that cigarettes are haram and adherence to tarjih is indeed quite high, but it is not accompanied by obedience to leave the smoking habit. 
KONSTRUKSI ALGORITMA PEWARNAAN TITIK PELANGI PADA GRAF POHON Pranata, Widya Eka; Abas, Mohamad Ilyas; Ibrahim, Irawan; Lamusu, Rizal; Syahrial, Syahrial
Jurnal Ilmu Komputer (JUIK) Vol 5, No 1 (2025): February 2025
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31314/juik.v5i1.3839

Abstract

This study constructs an algorithm for rainbow vertex coloring in tree graphs. A graph G is defined as a set pair G=(V,E), where V is the vertex set and E is the edge set. Rainbow dot coloring aims to assign a color to each vertex of a tree graph T, such that each path in the tree has vertices with unique colors. The rainbow dot coloring algorithm developed in this study is implemented in a programming language, and its performance is evaluated through simulations on various types of tree graphs. The results show that this algorithm can effectively color tree graphs with good optimality. This research contributes to graph coloring theory and its potential to be applied to computational problems involving tree graphs with complex structures.