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Rizky Sahril Djaina
Sistem Informasi Universitas Muhammadiyah Gorontalo

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Aplikasi Media Pembelajaran Teknologi Augmented Reality Berbasis Android Rizky Sahril Djaina; Syahrial Syahrial; Mohamad Ilyas Abas
Jurnal Ilmu Komputer (JUIK) Vol 1, No 2 (2021): October 2021
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.334 KB) | DOI: 10.31314/juik.v1i2.1098

Abstract

This research was conducted at SMK N 3 Gorontalo, which aims to develop learning media applications using augmented reality technology. At first the teaching system only led to conventional teaching, namely through power point teaching materials and print media as well as the lack of available hardware or network equipment and the absence of computers that were ready to be disassembled and then developed using augmented reality technology. Through this research, it is hoped that the learning process will be more interactive. This application was developed using a prototype system development method that has a Requirements Gathering and Analysis phase, Quick Design, Build Prototype, User Evaluation, Refining Prototype and Engineer Product. The result of this study is a software application, namely an android-based augmented reality technology learning media application.