Muhammad Ridha
Fakultas Tarbiyah Dan Keguruan UIN Antasari Banjarmasin

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Increasing Arabic Vocabulary Mastery Through Gamification; is Kahoot! Effective? Agus Riwanda; Muhammad Ridha; M Irfan Islamy
LISANIA: Journal of Arabic Education and Literature Vol 5, No 1 (2021)
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/lisania.v5i1.19-35

Abstract

Vocabulary (mufradat) mastery is decisive in the success of foreign language learning. Mastering many vocabularies can improve students’ listening, speaking, reading, and writing skill. Various strategies have been applied to improve vocabulary mastery, but the results are not satisfactory. They were only able to achieve an average score of 42, far below the minimum criteria of mastery leaning, which is 75. It was because the students are less motivated to master it. Quantitative research with experimental design was carried out to test Kahoot! media, one of the game-based learning methods to improve students’ vocabulary learning outcomes in class X MAN 4 HST. The results showed that students' learning outcomes in the experimental class which used Kahoot! Gamification method is significantly higher than the control class, which used reading aloud and guessing the meaning method. The average learning outcomes in the experimental class were 28,269 points higher than that of the control class. The average value of the control class N-Gain is 25.95, which is categorized as ineffective. While the average N-Gain value of the experimental class is 74.31, categorized as quite effective category. The results indicated that Kahoot! implementation can increase the average score of students in learning mufradat to 85.
INTERAKSI DAN IMPLIKASINYA TERHADAP OPTIMALISASI CAPAIAN KOMPETENSI PEMBELAJARAN DARING Muhammad Ridha
Kwangsan: Jurnal Teknologi Pendidikan Vol 9, No 2 (2021): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v9n2.p153--166

Abstract

The COVID-19 pandemic has forced learning activities to be carried out online. This raises concerns about the quality of the competencies achieved. Many previous studies on online learning have been done. However, the focus of attention on the strategic role and the contribution of interaction to the learning outcomes is still very limited. This article aims to discuss two things. First, the strategic role of learning interactions in online learning, including the interaction of educators and students, the interaction of students with students, and interactions of students with digital learning content. Second, the theoretical implication of the learning interaction variable on efforts to optimize the quality of competency attainment in online learning. Based on the results of the literature review, it shows that learning interaction is a very essential variable in determining student competency achievement through active engagement in constructing knowledge and skills, as well as the meaning of online learning perceived by students. AbstrakPandemi COVID-19 menyebabkan aktivitas pembelajaran terpaksa harus dilaksanakan secara daring. Itu menyebabkan timbulnya kekhawatiran terhadap kualitas kompetensi yang dicapai. Penelitian-penelitian terdahulu pada pembelajaran daring sudah cukup banyak dilakukan. Meskipun demikian, fokus perhatian terhadap peran strategis dan kontribusi interaksi terhadap capaian hasil pembelajaran masih sangat terbatas. Artikel ini bertujuan untuk mendiskusikan dua hal. Pertama, peran strategis interaksi pembelajaran dalam pembelajaran daring, meliputi interaksi pendidik dan peserta didik, interaksi peserta didik dengan peserta didik dan interaksi peserta didik dengan konten pembelajaran. Kedua, implikasi teoritis variabel interaksi pembelajaran terhadap usaha optimalisasi kualitas capaian kompetensi pada pembelajaran daring. Berdasarkan hasil kajian pustaka menunjukkan bahwa interaksi pembelajaran merupakan variabel yang sangat esensial dalam menentukan capaian kompetensi pembelajaran melalui partisipasi aktif peserta didik dalam mengkonstruksi pengetahuan dan keterampilan, serta kebermaknaaan dan capaian pembelajaran  daring.
Pengaruh Interaksi Pembelajaran Terhadap Kepuasan Mahasiswa Pada Pembelajaran Daring Muhammad Ridha; Muhammad Irfan Islamy; Agus Riwanda; Noor Hasanah
Jurnal PTK dan Pendidikan Vol 9, No 1 (2023): Januari - Juni
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v9i1.8722

Abstract

Abstract: Online learning provides more opportunities and flexibility in constructing knowledge and acquire skills. However, it also creates transactional distance. Students become more anxious and feel pressured. The distance makes the learning process does not meet student needs and interests. Learning interaction offers a key to minimize the distance and ensuring learning satisfaction. Satisfaction indicates the meaningful activities in the learning process. This research aims to investigate the effect of balanced interaction between humans and learning content on student satisfaction. A Quasi-experimental posttest-only group design was used. The experimental group was taught using an online flipped classroom with balanced interaction, and the control group was taught using a traditional online classroom. Two intact classes that consist of 44 students were used. This research found out that level of student satisfaction in both groups were at a moderate level. Although statistically not significant, the mean differences showed that students in the control group felt more satisfied than students in the experimental group. Keywords: Flipped Classroom, Interaction, Online Learning, Satisfaction. Abstrak: Pembelajaran daring memberikan lebih banyak kesempatan dan fleksibilitas dalam membangun pengetahuan dan memperoleh keterampilan. Namun, hal itu juga menciptakan jarak transaksional. Mahasiswa menjadi lebih cemas dan merasa tertekan. Jarak membuat proses pembelajaran tidak sesuai dengan kebutuhan dan minat mahasiswa. Interaksi belajar menawarkan kunci untuk meminimalkan jarak dan memastikan kepuasan mahasiswa terhadap pembelajaran. Kepuasan pembelajaran menunjukkan adanya kegiatan yang bermakna dalam proses pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh interaksi pembelajaran seimbang antara manusia dan konten pembelajaran terhadap kepuasan mahasiswa. Penelitian ini menggunakan kuasi eksperimen dengan posttest-only group design. Kelompok eksperimen dibelajarkan menggunakan strategi kelas terbalik daring yang dipadukan dengan interaksi seimbang, dan kelompok kontrol dibelajarkan menggunakan strategi kelas daring tradisional. Penelitian ini menggunakan dua kelas utuh yang terdiri atas 44 mahasiswa. Hasil penelitian ini menunjukkan bahwa tingkat kepuasan mahasiswa pada kedua kelompok berada pada tingkat sedang. Meskipun secara statistik tidak signifikan, perbedaan rata-rata menunjukkan bahwa mahasiswa di kelompok kontrol merasa lebih puas daripada mahasiswa di kelompok eksperimen.Kata Kunci: Kelas Terbalik, Kepuasan, Interaksi Pembelajaran, Pembelajaran Daring.