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Journal : International Journal of Advanced Science Computing and Engineering

The Implementation of the Simple Multi Attribute Rating Technique Method for Evaluating the Guidance Process for the Final Project of the Applied Software Engineering Technology Students Idmayanti, Rika; Meidelfi, Dwiny; Rahmayuni, Indri; Sukma, Fanni; Ramadhani, -
International Journal of Advanced Science Computing and Engineering Vol. 3 No. 3 (2021)
Publisher : SOTVI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (231.571 KB) | DOI: 10.62527/ijasce.3.3.71

Abstract

Simple Multi Attribute Rating Technique (SMART) is a method that is able to solve problems with multi criteria. In the evaluation of the final project guidance process students of applied software engineering technology are intended to identify supporting factors as well as obstacles for students in completing the final project. Used several criteria such as liveliness of guidance, guidance response, how to communicate, mastery of materials, problem solving and report writing. The problem in determining the cause of the hampered completion of the final project is the lack of tools that can help in processing the criteria data. The solution is to utilize the SMART method with multi criteria problem solving as a tool in decision making. With the utilization of this method is expected to provide solutions in evaluating the guidance process so that the results can be accepted by all students objectively. With the decision support system model, it is expected to be able to know the problem factor in completing the final project so as to help in the implementation of the final project in the next period.
Additive Ratio Assessment (ARAS) Method in the Selection of Popular Mobile Games Meidelfi, Dwiny; Idmayanti, Rika; Maulidani, Farhan; Ilham, Muhammad; Muhlis, Farid Alfajr
International Journal of Advanced Science Computing and Engineering Vol. 4 No. 1 (2022)
Publisher : SOTVI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.684 KB) | DOI: 10.62527/ijasce.4.1.81

Abstract

Dealing with using smartphones was growing will increase the sales value of the mobile game industry, both from local and foreign developers. It can impact the increasing number of start-ups trying to get involved in the game industry, as well as a large number of job opportunities for those who want to be strengthened in the development of mobile games. This opportunity become the main sector in the domestic creative industry. In Indonesia, the development of mobile games was deemed necessary to analyze the most popular mobile game products that assist by criteria of game. It shows the market trend currently. The researcher hopes this result can provide for developers to choose the type of game to be strengthened based on certain categories. The mobile games involved in this research are Garena Free Fire, Mobile Legend: Bang Bang, PUBG Mobile, Higgs Domino Island, Ragnarok X: Next Generation, Rise of Kingdoms: Lost Crusade, Roblox, State of Survival: Survive The Zombie Apocalypse, Genshin Impact, Coin Monster, Minecraft, Clash Royale, Clash of Clans, Ragnarok M: Eternal Love, State of Survival: The Walking Dead Collaboration. The research was an Additive Ratio Assessment (ARAS) method with the results of 5 recommended mobile games. The test is carried out with a sensitivity test which shows the criterion of "not containing violence" which is the most sensitive criterion among other criteria.
Boundary Value Analysis Techniques for Testing Geographic Information System Applications for Public Facilities Idmayanti, Rika; Meidelfi, Dwiny; Erianda, Aldo; Sukma, Fanni; Zazkia, Rahmi
International Journal of Advanced Science Computing and Engineering Vol. 4 No. 3 (2022)
Publisher : SOTVI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (575.419 KB) | DOI: 10.62527/ijasce.4.3.91

Abstract

The Geographic Information System for Public Facilities is a system that makes it easier for the public to search and find locations. The more people use this system, the more problems will arise. Because people still use the manual method, namely by asking about the location of public facilities in the surrounding community. This is very ineffective and accurate. Therefore, a public facility information system was built using CI 3, Java, and PHP in the form of android. The method used in this development system is the waterfall method. With this GIS, the public can search for the location of public facilities, find public facilities, and provide a route to the location using the Tracking process to find out where the current position is.