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PERANCANGAN DAN PEMBUATAN APLIKASI KU SEHAT Indrajani .; Raymond Bahana; Raymond Kosala; Yaya Heryadi
Jurnal Elektro Vol 11 No 1 (2018): April 2018
Publisher : Prodi Teknik Elektro, Fakultas Teknik Unika Atma Jaya Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (609.013 KB)

Abstract

ABSTRAK Penduduk Indonesia adalah yang terbanyak keempat di dunia. Bidang kesehatan menjadi salah satu bidang yang sangat penting untuk diperhatikan oleh pemerintah. Saat ini distribusi tenaga kesehatan dan dokter masih sangat tidak merata. Hampir semuanya tinggal di kota-kota besar di pulau Jawa. Penyebaran informasi kesehatan menjadi tugas yang berat karena Indonesia yang luas. Perlu cara untuk menyampaikan informasi yang lebih cepat ke masyarakat luas. Pesatnya penggunaan ponsel pintar serta berkembangnya aplikasi mHealth saat ini menjadi dasar pembuatan aplikasi “Ku Sehat” yang bertujuan dapat menjadi media informasi kesehatan tentang penyakit yang paling sering menjadi penyebab kematian di Indonesia. Terdapat tiga bagian pada aplikasi ini, basisdata menggunakan MySQL, aplikasi halaman web serta web service menggunakan PHP dengan Zend Framework serta aplikasi seluler menggunakan Android. Dari masukan beberapa dokter yang menggunakan aplikasi ini di dapat simpulan bahwa aplikasi bekerja cukup baik, penambahan data penyakit dan data lainnya harus lebih dimaksimalkan ABSTRACT Indonesia's population is the fourth largest in the world. The health sector is one of the fields that is very important to be considered by the government. Right now, the distribution of health workers and doctors is still very uneven. Almost all of them stay in big cities. The spread of health information is a daunting task because of the size of Indonesia. Need a way to spread the information faster to the wide community. The rapid use of smart phones and the development of the mHealth application are the basis for making the "Ku Sehat" application which aims to be a medium of health information about diseases that are most often the cause of death in Indonesia. There are three parts to this application, the database using MySQL, web page applications and web services using PHP and Zend Framework and mobile applications using Android. From the input of several doctors who use this application, it can be concluded that the application works quite well, adding disease data must be implemented.
PERANCANGAN DAN PENGEMBANGAN APLIKASI HOSPITAL MOBILE BERBASIS ANDROID Joshua .; Ignatius Barnabas Darongke; Yohanes Denny Agus Salim; Indrajani .; Raymond Bahana; Ida Bagus Kerthyayana Manuaba
Jurnal Elektro Vol 13 No 1 (2020): Jurnal Elektro: April 2020
Publisher : Prodi Teknik Elektro, Fakultas Teknik Unika Atma Jaya Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25170/jurnalelektro.v13i1.1819

Abstract

Mobile applications are computer programs that have many benefits, such as making it easier forusers to obtain and disseminate information. The mobile application can also be used to help patientsconnect with hospitals. Some of the problems faced by patients are the difficulty of contactinghospitals to register for treatment or consultation, also the difficulty of patients finding informationabout doctor's practice schedules and information about polyclinic and existing facilities so patientsmust come to the hospital to find out that information. Based on the analysis of the problem, it isproposed making a mobile application with some features needed by patients. The design andmanufacture of this application is divided into three parts, namely database using MySQL, webapplications using PHP and mobile applications using Android. Based on respondent data, it can beconcluded that this application has several uses for respondents.
Virtual Angklung Application using Adobe Flash Oriega Ayudya; Raymond Bahana
Journal of Games, Game Art, and Gamification Vol. 4 No. 2 (2019): Special Issue: International Conference of Games, Game Art and Gamification (IC
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v4i2.7463

Abstract

Virtual music instrument simulator is one of the most popular applications that people nowadays play, with this technology the user will be able to play music without necessarily having a real physical musical instrument. But recently, the virtual music instrument simulator that the developer develops are modern musical instruments such as guitar, drum, piano, etc., very few of them develop virtual simulators with traditional instruments such as Angklung. The aim of this thesis is to do research about how the people react to Angklung that will be developed virtually, and to develop virtual Angklung simulator using Adobe Flash for desktop that later can be embedded into web browser to accommodate the demand of the people who wants to play Angklung. The result of this application is successfully developed according to the proposed design, the scopes has been met. Based on the user acceptance test that has been conducted, 91% of the total respondents are satisfied with the prototype application and 88% of the total respondent said that they are still interested in using this application.